Jump to content

Dreadnought heavy armies


cptphoenixck

Recommended Posts

So has anyone else thought about fielding essentially a dreadnought army?

I can fit 8 in 2,500 points all in drop pods, do you guys think that this is a good idea or what.... half the army in combat 1st/2nd turn... do armies even at 5,000 points have the cc anti-tank needed to get rid of this many dreads?

Link to comment
https://bolterandchainsword.com/topic/201761-dreadnought-heavy-armies/
Share on other sites

i deff thought of it.. in a grand scale it would be awesome to see the look on your opponets eyes. expecially if you drop podded in or had most as death comp dreads. and a few fly in with storm ravens. a couple furioso libby dreads, and a whole lot of havoc. i think you've sparked a growing interest into this. thanks
An IG Melta Vets in Chimera list would probably deal with you easily enough but against armies with less anti tank you will probably have a greater deal of success. However by going dread heavy you then slow yourself down as your dreads are now on foot. Fast mobile lists, (Fire Dragon/Falcon spam for eg) will dance around you blowing you up one at a time. The key would be what sort of support you can give your dreads so they are not the soul focus of your opponents attention.

If you are going to do this, I recommend at least 1 or 2 other units in drop pods. That way, if you see melta heavy enemies, you can drop some other stuff like tacs or RAS to try to kill their anti-tank, then bring in the dreads.

 

And if you don't see melta heavy enemies, drop dreads away.

 

And with all those drop pods, a Vanguard dropping in on their locator beacons to assault something is nice.

An IG Melta Vets in Chimera list would probably deal with you easily enough but against armies with less anti tank you will probably have a greater deal of success. However by going dread heavy you then slow yourself down as your dreads are now on foot. Fast mobile lists, (Fire Dragon/Falcon spam for eg) will dance around you blowing you up one at a time. The key would be what sort of support you can give your dreads so they are not the soul focus of your opponents attention.

 

Ok how about this (yes its posted in the army lists bit as well)

 

1 Captain w. power sword 115 pts

Honour guard w. 4 meltas, 4 storm shields DP 320 pts

 

1 Furiso BF's w. magna grapple, DP 175 pts

1 Furiso BT's w. DP 160 pts

1 Furiso Libby w. DP 220 pts

 

10 man DC DP 235 pts

(2) 10 man scouts w. sniper rifles, camo cloaks 340 pts

(1) 10 man scouts w.sniper rifles 140 pts

(2) DC Dreads BT's w. DP's 320 pts

 

(3) Dreadnoughts w. plasma cannon, DP 450 pts

 

The scouts pin everything that moves, and deal with the larger nasties that armies like tyranids field, the hounour guard take out the toughest units or the ones with most chance of hurting any dreads....

CC dreads drop first and get into combat that turn, later the DC and Heavy support dreads pop in

any thoughts about this then?

I wouldn't overly rely on pinning as a successful tactic. There are an awful lot of stubborn/fearless units around that are going to be hard to pin. If you are worried about the larger nasties such as monstrous creatures, we have one of the best anti-MC guns out there. The twin linked assault cannon! I would run RAS's in assault cannon razorbacks. You can then move around the board, particularly moving up to support your dreads. As it stands you are going to have one half of your army probably drop podding aggressively and the other half sat back in your deployment zone. I would look more to units that are able to catch up with your drop pods and are able to mutually support them.

 

That said, it would be a fun list to play :)

since the OP suggested 2500 as a points total and wants a dread heavy, podding list, i came up with this:

 

Librarian – TDA w/ Combi-M – 135

HG – MG x3, PF, MB x3, Pod – 220

Furiouso – Lib, Pod – 210

Furiouso – FC, Pod – 160

SHP(2) – JP, PW – 135

Tac(10) – Flamer, ML, PW, Pod – 220

Tac(10) – Flamer, ML, PW, Pod – 220

RAS(5) – PF, IP, MG, Pod – 150

RAS(5) – PF, IP, MG, Pod – 150

DC(10) – TH, PW, Pod – 280

DC Dred – BT, Pod – 160

DC Dred – BT, Pod – 160

Dred – AC, Pod – 150

Dred – AC, Pod – 150

 

only six dreads, but 12 pods means 6 units on turn one, they could be all dreads if you wanted. maybe two pods per turn after that on average. you have enough scoring units to actually have a chance at winning, and the SHP coverage should give you some amount of survival.

 

maybe a better way would be a dread heavy list with DC dreads and furiouso librarians using WoS supported by a few regular dreads in pods and tons of razor-RAS spam squads? you'd have to plod with most of your dreads, but they would have a 12" move and they could keep up with your razorbacks while your few podding squads would make nice road blocks to funnel your enemy where you wanted them and your razors should give you a great deal of fire power.

The scouts pin everything that moves, and deal with the larger nasties that armies like tyranids field, the hounour guard take out the toughest units or the ones with most chance of hurting any dreads....

CC dreads drop first and get into combat that turn, later the DC and Heavy support dreads pop in

any thoughts about this then?

 

Did I miss a Special Rule or something? I see on page 32 of our Codex that "a unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives." Nothing on page 29 states that Dreads can assault on the same turn. So, is there any other reference that allows Dreads to assault the same turn they drop? If so, I've been a sitting duck for 20+ Dark Lances on Turn 1 for 6 or so games and have been waxed twice. Sure would have been nice to get to shredding Dark Eldar meat right off the bat!!! I would love to field 11 Dreads & march 30 DC w/Reclusiarch across the table. Actually, I'd love to see the other guys face! I did my list a little different since there's no advantage of putting them in harm's way on Turn 1. Out of 11 Dreads and Pods, I'd drop in the 5 DC Dreads and 1 Libby on Turn 1 behind enemy lines and let them have to deal with them right off the bat. Then from Reserves, 2 Furiosos and 3 Heavies where needed.

Did I miss a Special Rule or something? I see on page 32 of our Codex that "a unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives." Nothing on page 29 states that Dreads can assault on the same turn. So, is there any other reference that allows Dreads to assault the same turn they drop? If so, I've been a sitting duck for 20+ Dark Lances on Turn 1 for 6 or so games and have been waxed twice. Sure would have been nice to get to shredding Dark Eldar meat right off the bat!!! I would love to field 11 Dreads & march 30 DC w/Reclusiarch across the table. Actually, I'd love to see the other guys face! I did my list a little different since there's no advantage of putting them in harm's way on Turn 1. Out of 11 Dreads and Pods, I'd drop in the 5 DC Dreads and 1 Libby on Turn 1 behind enemy lines and let them have to deal with them right off the bat. Then from Reserves, 2 Furiosos and 3 Heavies where needed.

Yep sorry I forgot about this, I was confusing them with the old forgeworld rules for dreadnought drop pods which can assault from deepstrike

 

::edit just use the drop pod as a shield/ drop the multi melta unit next to the biggest threat

@ maskedmyseteryman..........................

............nice name ;)

also to get over the no assualt sitting in the open for one turn i think as suggested that spamming RAS' first would work as they could tie the difficult units up before the dreads arrived.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.