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some questions from last nights game .


Ikken

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so i managed to get a game in last night against inquisition IG arm. 1750

it was basically a tank slug fest . I had 9 tanks he has 12 plus a flyer .

 

annihilation match , I have played his army b4 and lost with a similar SW list but it was a close match. last night i pulled off a solid victory :)

go go wolf scouts :)

 

here are my questions ,

1 : the IG tanks that have 5 fire points , do the fire points have to have line of sight on their target , or can all the guys just line up and take turns ?

where are the fire points , it looks like they are along each side 3 on the left 3 on the right . and the way the tank is configured , if those are the fire points , then only 3 could have a shot as the other 3 are facing the wrong way . plus if something is in front of the tank , they would have no shots as they can't see over the turret . there is a rhino style hatch with doors in between the 3 porthole style hatches up each side . is this the fire point . and again if it is , how do you determine line of sight from that . is it from the flat or do you stand a model on top . a model on top has 360 line of sight , from the flat the turret blocks a lot .

 

2 : the iron priest and his thralls . i tried him, out last night , ran him and 3 thralls with servos .

he never got into CC or shot at for that matter but did repair an immobilized result on a predator and a land raider .

a ) is it the IP model that needs to be in B2B with a vehicle to repair it not a thrall model ? i played it as the IP model , but there were a few times in the game when if it was a thrall model ( being part of the IP unit and having a servo ) which was in B2b b4 the IP model . if they had been able to repair then it would have saved me a turn .

 

b ) the thralls with servos , how many attacks do they get and at what I ?

is it 1 at I3 , + 1 at I1 for the servo or just 1 at I1 and is it a servo attack or regular attack ?

the way i read it , they would get their regular attack at I3 , plus if the model survived would get a bonus attack at I1 .

not a bad deal for the money .

 

c ) the iron priest and his thralls can be attached to another unit ?

as an IC i read it as he can join or leave units , and do his thralls act as a retinue for him or can he be singled out from them in CC ?

 

first time I have ever used him was last night , I swapped out a TDA lone wolf that never did much for me and put in the IP with 3 thralls .

Haven't got my codex in front of me, but I'll have a stab at answering these.

 

1. Can't remember. will have to look at my Imp Guard tanks later (sounds like you're talking about the Chimera).

2. a) The IP needs to be in b2b to repair, as it is he that has the special rule and not any of his thralls.

:blink: as stated in the Codex, the thralls receive one attack at I1, which is a servo attack.

c) the IP and his thralls can be attached to another unit, but that unit must move at the speed of the slowest models. However his thralls do NOT act as a retinue for him (the only Space Wolf model with this ability is the special Blood Claw upgrade (Loki?) since they updated the codex), therefore IP can be singled out in combat.

I also do not have my codex handy, however....

 

1) First, if there are 3 on each side, then thats 6 fire points, not 5 :blink: I have always played, and always been told that you do line of sight to the fire point. The model is not getting out to shoot, but rather keeping his squishiness inside. Same rule for anything else, you an draw sight to it, then it doesn't shoot.

 

2) I agree with Bane. It's the IP that is doing all the work, the servitors are there just to lift things. He needs to be B2B as he has the rule.

 

3) I believe that servitors just get one powerfist attack. Not quite sure, but it would be I1

 

4) No, the IP cannot be attached to another unit. It is one of the downfalls for him in this dex, in that he is not an Independent Character. Thats why most people don't use him more. Throw him on a Thunder Wolf and give him some Cyber wolves and he can be pretty nasty, but for his assigned role he cannot hide in a unit of Grey Hunters.

The IG codex is specific about the Chimera, its Five fire points. This is used for simplicity, I always measure from the top hatch though and not the side mounted lasguns. From a rules point of view, the Lasguns are only there for cosmetic purposes.

 

The IG codex is specific about the Chimera, its Five fire points. This is used for simplicity, I always measure from the top hatch though and not the side mounted lasguns. From a rules point of view, the Lasguns are only there for cosmetic purposes.

The IG codex is specific about the Chimera, its Five fire points. This is used for simplicity, I always measure from the top hatch though and not the side mounted lasguns. From a rules point of view, the Lasguns are only there for cosmetic purposes.

 

The IG codex is specific about the Chimera, its Five fire points. This is used for simplicity, I always measure from the top hatch though and not the side mounted lasguns. From a rules point of view, the Lasguns are only there for cosmetic purposes.

 

so basicly 5 guys can pop out of the hatch in the middle of the back half of the thing and melta away .

 

do IG players treat this as a general rule and do they claim 360 line of sight when doing this ?

the turret gun on the front would block line of sight on just about any forward shooting shot from troops mounted in a chimera .

 

the other thing that plays into this is angel of the tank . we were playing on the plastic GW terrain panels , and they have alot of hills and uneven spots which caused the tanks , his and mine both to be sitting as some very odd angles . if a tank is tipped on the side of a hill , and the firing point is dead center on the top of the hull , about half the LOS will be blocked by the angel of the tank the way it is sitting .

( take a chimera and tip it at a 45 degree angle , can the troops inside shoot out of the back center hatch at units on their high side ? )

1: i believe that the LOS is blocked by the turret (or at least that is how i play them) and i would say that with TRUE LOS that if it were at an angle then it will probably loss LOS.

 

2:

a: the IP needs to be in b2b

b: i think that the thralls get 1 attack at I3 and 1 attack at I1, my take on it again is that the servo arm "grants an additional attack at I1 that ignores armor and is S8( or is it double strength, no 'dex right now)".

c:the IP is not an IC so it is just him and his thralls.

I have been trying out a idea for a hammer unit involving a Wolf priest with saga of the Wolfkin,Ragnar Blackmane with two Fenris wolves,and a IP with 4 cyber wolves and 3 thrall servitors.

 

From a pure amount of attacks it quickly gets very crazy.

5+1D3 S6 I6 Power weapon attacks

16+6D3 S5 I6 attacks

3+1D3 S5 I5 Power weapon attacks

3+3D3 S5 I4 attacks

2+1D3 S9 I1 Thunder hammer attacks

4 S9 I1 Power Weapon attacks

 

Put them in a Land Raider Redeemer with a multi melta..You have a Hammer unit that while it would take up 825 points...would be able to tear through almost any unit before they could attack back. Not to mention that your Redeemer would be repaired on a roll of 1+ and could move up to 15 inchs a turn. It would be a unit that you would want to wait to use till it would end a game...but you could Send them against almost anything and watch it go boom.

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