Gman Posted May 19, 2010 Share Posted May 19, 2010 Alright I have a question about running wolfguard in power armor, under Logan. If you are going to run Logan and use a bunch of WG units in PA as your base troops, instead of grey hunters or blood claws, what's the best way to load them out? I noticed their default equipment doesn't include a bolter, so they are not setup for ranged at all without upgrades. Are storm bolter good the cheap points, so they have range, but can still take advantage of charging and using their extra base attack? Maybe a powerfist and frost weapon? Are they better suited with some combi weapons? Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/ Share on other sites More sharing options...
CainTheHunter Posted May 19, 2010 Share Posted May 19, 2010 First, they don't have to be all in PA - in fact You can mix up the PA and TDA within the same pack. You actually can take four in the PA and then add the fifth in TDA with a nice heavy weapon :) Second, You won't get any additional attack for Storm Bolter. It's not a pistol - the only advantage You get is those extra shots before the assault. Third, combi-weapons are good, but they are best on suicide squads on drop pods. With combi-weapons You can make equivalents of sternguards with greater diversity - storm shields etc. WG are good for wound allocation tricks - both the PA and the TDA versions. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405238 Share on other sites More sharing options...
Requiem of the Wolf Posted May 19, 2010 Share Posted May 19, 2010 First, they don't have to be all in PA - in fact You can mix up the PA and TDA within the same pack. You actually can take four in the PA and then add the fifth in TDA with a nice heavy weapon :) Second, You won't get any additional attack for Storm Bolter. It's not a pistol - the only advantage You get is those extra shots before the assault. Third, combi-weapons are good, but they are best on suicide squads on drop pods. With combi-weapons You can make equivalents of sternguards with greater diversity - storm shields etc. WG are good for wound allocation tricks - both the PA and the TDA versions. Its expensive,but if you are making a hammer unit,giving them either Stormbolter or Plasma Pistol,and Powersword. Though if you arent going the plasma pistol or are going to be using a Land raider or Drop pod to send them in,I would just put them in Terminator armor as its cheaper. the only thing that sucks about that is no sweeping advance... Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405284 Share on other sites More sharing options...
Gman Posted May 19, 2010 Author Share Posted May 19, 2010 Yea I realize you don't get the extra attack using a stormbolter, but you can shoot it and still assault, and it can be shot at 24" while on the move, much unlike a bolter. So does anyone even run full units of WG in power armor? I guess I can see putting in TDA and loading him with an assault cannon. Sneaky that. But that that one would take up two transport slots. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405289 Share on other sites More sharing options...
CainTheHunter Posted May 19, 2010 Share Posted May 19, 2010 Tough choice about those transport slots :) I don't run them in units - I rather spread them out in GH, Wolf scout packs and give the TDA for the rest in the LRC or Drop pod. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405295 Share on other sites More sharing options...
Requiem of the Wolf Posted May 19, 2010 Share Posted May 19, 2010 Tough choice about those transport slots :)I don't run them in units - I rather spread them out in GH, Wolf scout packs and give the TDA for the rest in the LRC or Drop pod. I have actually used them as a suprise unit,by putting them in a Rhino and charging it at my opponents,while putting the 5th WG in my Long fang squad with term armor and a Cyclone (my personal favorite use for Wolf guard btw) And so when he blew up the rhino near his objective,all of a sudden he had 8 Powersword weilding maniacs on his front doorstep. What was funnier is the fact that I had stopped 7 inches from his squad on purpose,so the next round I had 8 plasma shots and then 24 power weapon attacks on the assault. It ripped through the 10 man Terminator squad he had on his objective for defense like a Lascannon through a Guardsman. He was needless to say not amused in the slightest...and was quite irate that all his terminators had power fists,since none of them lived to swing them. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405328 Share on other sites More sharing options...
dentonius Posted May 19, 2010 Share Posted May 19, 2010 I run a squad of 5 WG in terminator armour, 4 have a wolf claw with storm shield and one with thunder hammer and storm shield. They can absorb a lot of attacks with 2+ and 3++ armour save. I prefer the termies instead of power armour because of the fact that powerarmoured marines with good equipment are expensive. And you will fail more 3+ armour saves instead of those 2+. My lord will join that squad ( TA,wolf claw,storm shield,wolftooth and saga of waroir born ) ==> 3+ to hit and reroll to wound sometimes I give him saga of the bear. A sweeping advance is not necessary for me. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405529 Share on other sites More sharing options...
Requiem of the Wolf Posted May 19, 2010 Share Posted May 19, 2010 I run a squad of 5 WG in terminator armour, 4 have a wolf claw with storm shield and one with thunder hammer and storm shield. They can absorb a lot of attacks with 2+ and 3++ armour save. I prefer the termies instead of power armour because of the fact that powerarmoured marines with good equipment are expensive. And you will fail more 3+ armour saves instead of those 2+. My lord will join that squad ( TA,wolf claw,storm shield,wolftooth and saga of waroir born ) ==> 3+ to hit and reroll to wound sometimes I give him saga of the bear. A sweeping advance is not necessary for me. True...But you are stuck with either a LRR or a drop pod to get them where they are going. honestly though if you are set on Wolf guard in PA...4 with combi melta and drop pod,give your long fangs a cyclone terminator,and then another 5 in term armor and a drop pod with cyclone. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405533 Share on other sites More sharing options...
Gman Posted May 19, 2010 Author Share Posted May 19, 2010 "like a Lascannon through a Guardsman." ROFL that's a keeper ;) I love the idea of a WG in TDA loaded with CML added to a long fang unit, totally awesome! But what was loaded on the rest that you got all those plasma shots in? And then you were able to charge? Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405554 Share on other sites More sharing options...
dentonius Posted May 19, 2010 Share Posted May 19, 2010 I run them idd in a LR redeemer and I always play with a kind of hammer unit. But dont forget I still have 2 greyhunter packs and a bloodclaw pack with wolf priest , I also use a rune priest. My long fangs destoy transports and my scouts will also harass the enemy, I sometimes swap those for a lone wolf in TA with thunder hammer and storm shield. ( love the fluff of the lone wolves ) Its not my hammer unit that wins me games but it brings fear to my opponent and it gives my other units more space and room to do what I want them to do. And like you know as a wolf player a swarm of grey hunters and blood claws can be that deadly. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405567 Share on other sites More sharing options...
Gman Posted May 19, 2010 Author Share Posted May 19, 2010 Is a lone wolf loaded like that actually useful loaded like that? Do they tend to survive long enough to at least kill something, either a unit or a vehicle? I mean at 75 pts, it wouldn't take that much for him to make his points back I guess. Do you DS him, or run across the table? Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405654 Share on other sites More sharing options...
Requiem of the Wolf Posted May 19, 2010 Share Posted May 19, 2010 "like a Lascannon through a Guardsman." ROFL that's a keeper :P I love the idea of a WG in TDA loaded with CML added to a long fang unit, totally awesome! But what was loaded on the rest that you got all those plasma shots in? And then you were able to charge? It was 8 Wolf Guard,all of them equipped with Plasma Pistol and Powersword...38 points a pop but they hit like a freight train... as for the Lascannon through a guardsman bit...Have you ever done that....been in a situation where your long fangs literally had nothing else to shoot but rank and file guardsman? I was in that spot two weeks ago...I even felt the need to apologize to the guy because it felt wrong lol. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405659 Share on other sites More sharing options...
JCarter Posted May 19, 2010 Share Posted May 19, 2010 For a really devastating unit, try 8 x WGd with Pwr Wpns and Plas pistols lead by ragner and accompanied by a wolf priest. Besides the tremendous number of attacks on the charge, they can reroll to hit and reroll to wound. This totally wipes out feel-no-pain units, usually in one round. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405668 Share on other sites More sharing options...
dentonius Posted May 19, 2010 Share Posted May 19, 2010 Is a lone wolf loaded like that actually useful loaded like that? Do they tend to survive long enough to at least kill something, either a unit or a vehicle? I mean at 75 pts, it wouldn't take that much for him to make his points back I guess. Do you DS him, or run across the table? Space wolves cannot DS so I footslog him over the map. Most of the time I put him near of a objective or on it. Depends from the mission ( if we play for KP or not ) I use him with a chainfist instead of a hammer now ( so he will be able to cut land raiders open ) In some games he kills his points back in other he draws enemy fire away from other units. If you keep the attention low on you lone wolf he will earn his points back. He killed a deamon prince once tbh :P Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2405673 Share on other sites More sharing options...
Gman Posted May 20, 2010 Author Share Posted May 20, 2010 Heh I didn't realize that about them and their TDA, until now. Looked up the entry for TDA and sure enough. Who knew. Good thing the pods are cheap. Wow I'm surprised that lonewolf survives like that. So what I'm hearing is that people don't generally run WG in place of GH, when using Logan. Still just an elite, specialized unit. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406248 Share on other sites More sharing options...
Sarapham Posted May 20, 2010 Share Posted May 20, 2010 Heh I didn't realize that about them and their TDA, until now. Looked up the entry for TDA and sure enough. Who knew. Good thing the pods are cheap. Wow I'm surprised that lonewolf survives like that. So what I'm hearing is that people don't generally run WG in place of GH, when using Logan. Still just an elite, specialized unit. Yeah the thing is that a Grey hunter is better than a PA Wolf Guard at being a "generic troop" because of their load-out. If you equip PA WG with bolters you have the exact same stats as GH except for 1 more leadership and no cheap ranged special weapons, which is not worth 3 points extra per WG. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406279 Share on other sites More sharing options...
Niiai Posted May 20, 2010 Share Posted May 20, 2010 I run a squad of 5 WG in terminator armour, 4 have a wolf claw with storm shield and one with thunder hammer and storm shield. They can absorb a lot of attacks with 2+ and 3++ armour save. I prefer the termies instead of power armour because of the fact that powerarmoured marines with good equipment are expensive. And you will fail more 3+ armour saves instead of those 2+. My lord will join that squad ( TA,wolf claw,storm shield,wolftooth and saga of waroir born ) ==> 3+ to hit and reroll to wound sometimes I give him saga of the bear. A sweeping advance is not necessary for me. I would advice you to get more wound alocation shanigang, and that unit sounds just ridiculusly expensive. Could you field one with 2 wolf claws, 1 wolf claw 1 shield, 1 power weapon 1 shield, 1 wolf claw 1 heavy flamer (unless you put the weapon elsewhere) and 1 thunderhammer and shield? Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406304 Share on other sites More sharing options...
Niiai Posted May 20, 2010 Share Posted May 20, 2010 Heh I didn't realize that about them and their TDA, until now. Looked up the entry for TDA and sure enough. Who knew. Good thing the pods are cheap. Wow I'm surprised that lonewolf survives like that. So what I'm hearing is that people don't generally run WG in place of GH, when using Logan. Still just an elite, specialized unit. Yeah the thing is that a Grey hunter is better than a PA Wolf Guard at being a "generic troop" because of their load-out. If you equip PA WG with bolters you have the exact same stats as GH except for 1 more leadership and no cheap ranged special weapons, which is not worth 3 points extra per WG. unless you are willing to pay 45 points for you cyclone missile launcher or assoult cannon. If he also equip a coupel of them with non bolters it is better. But as a base cost is is stupid to pay 3 points more for something that does not count as troops. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406307 Share on other sites More sharing options...
Gman Posted May 20, 2010 Author Share Posted May 20, 2010 Heh I didn't realize that about them and their TDA, until now. Looked up the entry for TDA and sure enough. Who knew. Good thing the pods are cheap. Wow I'm surprised that lonewolf survives like that. So what I'm hearing is that people don't generally run WG in place of GH, when using Logan. Still just an elite, specialized unit. Yeah the thing is that a Grey hunter is better than a PA Wolf Guard at being a "generic troop" because of their load-out. If you equip PA WG with bolters you have the exact same stats as GH except for 1 more leadership and no cheap ranged special weapons, which is not worth 3 points extra per WG. unless you are willing to pay 45 points for you cyclone missile launcher or assoult cannon. If he also equip a coupel of them with non bolters it is better. But as a base cost is is stupid to pay 3 points more for something that does not count as troops. Well the original thought of this thread, is a list that is lead by Logan, making wolfgaurd troops. And the reason I had the question was because of their lack of default equipment, either a pistol or bolter, but not both. They do have one extra attack over a GH, as well as the leadership. But I agree with the thought, they are more expensive with not a whole lot to get for it, other then more options, which cost on their own. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406451 Share on other sites More sharing options...
Requiem of the Wolf Posted May 20, 2010 Share Posted May 20, 2010 Heh I didn't realize that about them and their TDA, until now. Looked up the entry for TDA and sure enough. Who knew. Good thing the pods are cheap. Wow I'm surprised that lonewolf survives like that. So what I'm hearing is that people don't generally run WG in place of GH, when using Logan. Still just an elite, specialized unit. Yeah the thing is that a Grey hunter is better than a PA Wolf Guard at being a "generic troop" because of their load-out. If you equip PA WG with bolters you have the exact same stats as GH except for 1 more leadership and no cheap ranged special weapons, which is not worth 3 points extra per WG. unless you are willing to pay 45 points for you cyclone missile launcher or assoult cannon. If he also equip a coupel of them with non bolters it is better. But as a base cost is is stupid to pay 3 points more for something that does not count as troops. 45 points for two Missile shots...basically an extra two long fangs is cheaper. To do another squad would take 65 points,give away another possible kill point. Let alone if you are going for a scorched earth theme and have 3 long fang squads with missile launchers. Besides....for 203 points (including the WG cyclone) being able to reliably kill 2 vehicles a turn...No other heavy support slot can compare. As for Lone wolf...they have FnP,generally a 2+/5++ loadout for saves. and Eternal Warrior,with 2 wounds. So...you gotta convince them they are dead or it just won't work...If you build them to be survivable IE 2+/3++ with say...a TH or Chain fist..you got a unit that 'Looks Like a IC' and 'Hits Like an IC' and 'Survives Like a IC' so most people unless they are familiar with the SW codex...and sometimes even if they are...realize that you have to kill that guy or he will be across the board and happily ripping apart your troops in 2 turns. So you pretty much have to treat them as a Mini-Tank, Or accept that your Vehicles will get destroyed or one of your units will be tarpitted the entire game and doing nothing. Only problem I have with Lone Wolves are they are an elite choice and I allways have those filled it seems. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406464 Share on other sites More sharing options...
n00b in need Posted May 20, 2010 Share Posted May 20, 2010 yeah it really sucks that Lone Wolves are an elite choice cause mine are always full with my 140pt Iron Priest with his 4 cyber-wolves and three Thrall servitors, my 9 man Wolf Scout Squad, and my Wolf Guard with Storm Bolters and close combat weapons. I usually use my Wolf guard to lead my Scouts, and grey hunters, leaving 6 Wolf Guard to put in a drop pod with my Wolf and Rune priests in TDA to drop right on my opponents HQ, while my other PA wolf priest with a plasma pistol leads my Blood Claws as the charge across the field in the wake of my Grey Hunters in there Rhinos, while my two Long Fang Squads cover there aproach with missile launchers and Lascannons. sometimes i have 2 Sky Claw packs of five each charging forward followed by my Fenrisian wolves that move six inches but charge 12 inches in the assault phase which softens up the unit before my Sky Claws get there and rip through them. Good Luck figuring out your Wolf Guard situation though Brother! Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406532 Share on other sites More sharing options...
wiplash Posted May 20, 2010 Share Posted May 20, 2010 squad of 6 WG with combi plasmas in a razorback works well Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406691 Share on other sites More sharing options...
Niiai Posted May 20, 2010 Share Posted May 20, 2010 Well Gman. If you field you wolf guard with pistol and chainsword then that is 3 points more for an ekstra attack in mellee, and that is easaly worth it. Of course you need to get them into melee otherwice a bolter on a WG would be better. If you also give the WG ekstra cool weaponds it will be worth it. Say 6 WG in a razorback. 3 of them with combi flamers and 1 powerfist. And 3 of them with pistol and chainsword. I can see that happening. A squad of 5 combi plasma would ge good vs MC's. And meltas vs tanks/dreads. :) Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2406853 Share on other sites More sharing options...
RunningWolfFenris Posted May 21, 2010 Share Posted May 21, 2010 I don't want to hijack a thread, but what would be a good load out for dealing with BAs? I'm not crazy about getting into CC even with frost/PW/PF but would a large selection of storm bolters be good and almost kite units around and stay just out of range while still getting in shots? Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2407833 Share on other sites More sharing options...
Gman Posted May 21, 2010 Author Share Posted May 21, 2010 haha I think maybe the combiplasma squad with some frost weapons and a powerfist would work better. Even at 24" of a stormbolter, they are going to catch you, due to terrain, model movement, and the fact they can get 12" to our 6" each turn; 18" total on the turn they assault. With combi plasma, light them with that nastly AP2 goodness, and hope you make your counter attack roll. Link to comment https://bolterandchainsword.com/topic/201895-how-best-to-equip-wg-in-power-armor/#findComment-2407849 Share on other sites More sharing options...
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