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How Best to Equip WG in Power Armor


Gman

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haha I think maybe the combiplasma squad with some frost weapons and a powerfist would work better. Even at 24" of a stormbolter, they are going to catch you, due to terrain, model movement, and the fact they can get 12" to our 6" each turn; 18" total on the turn they assault.

With combi plasma, light them with that nastly AP2 goodness, and hope you make your counter attack roll.

Also...Rune priest with Murderous hurricane and Tempest's wrath will bend those Blondies over and give them what they deserve.

The best equipment for Wolf Guard in power armour is terminator armour. Storm bolter, power weapon, and a 2+/5++ save for only 33 points? :tu:

 

Failing that, don't go overboard. A power weapon makes good use of their attacks and only brings their cost to 28 points. If you're going substantially over 33 points per model then you probably should take another look at terminators. The only exceptions are pack leaders who should generally have a power fist or thunder hammer, and maybe a combi-weapon to match their squad.

 

Weapons and wargear are cheaper on terminators too, so generally there's less than 5 points difference between terminators with a certain wargear combination and the power armoured version. For example, storm bolter and wolf claw, 38 points in terminator armour, 36 points in power armour. Thunder hammer and storm shield, 68 points in power armour, 63 points in terminator armour. Given the benefits of the improved save... I just don't see the point in power armour.

 

Power armoured Wolf Guard are a heavy assault unit that doesn't really do the job significantly better than Grey Hunters and give away a lot when it comes to the other phases of the game. They're good at their base cost but the Hunters are better at their lower points cost. The difference in cost between 10 Wolf Guard, and 10 Grey Hunters is almost enough to buy a Wolf Guard pack leader to give them leadership 9 and another power fist.

A few thoughts:

 

Stormbolters. I admit it takes the standard wolfguard to 21 points, but it gives them real firepower at 24" - 5 of them is 105 points, which isn't too bad really - 5 GH is 75, and they have lower leadership and half the firepower at range. Addd to this a couple of storm bolter/power fist dudes, and maybe a power weapon, and you have a tough pack capable of taking on just about anything. Pricey, yes, but good mid range anti-personnel fire and a serious challenge for any squad in combat. Problem is they die just as quickly as GH :tu:

 

Combi-weapons. I recently podded a pack of wolfguard with combi plasmas, and was amazed by the results - they just cut apart a 6 man tda unit without even blinking. They can hold their own against counter-attacks, but again they die just as quickly as the cheaper hunters.

 

TDA - yes, they are only 33 points, but beware the lack of grenades - they will mostly be striking with I1 weapons into cover, and this can really mess up their day. Amazing value for tda really though isn't it? Throwing a couple into a wg pa pack can work well.

 

Finally, Logan. Give a few of his bodyguard wolf claws - if you use preferred enemy as his helpful effect, you can re-roll both hits and wounds for the wolf claws - this should not be under-estimated - I tend to give him at least 3 claws armed allies (usually 2 x tda/wc/sb and 1 tda//2 wcs) and then whatever else I fancy - this 'core of claws' will butcher whole squads, particularly with Logan's attacks as well...

I make a distinction between squad leaders and units of wolf gaurd, and WGBGs.

 

Squad Leaders- Powerfist and Combi-weapon, or Wolf Claw and Combiweapon seem best. Adds alot to your assualt, doesnt dilute your special weapons quite as much. Best used on packs your going to actively chase the enemy with on a regular basis.

 

Packs- If its all PA, take a 'toy' on about 1/2 of them, rounding up. SS's dont count, and Powerfist/Thunder Hammer guys should get an assault style combiweapon or a SS in my opinion if you have the points to do so. This keeps the price down a bit, gives you a few ablative wounds, but keeps your killyness high.

 

WGBGs- Everyone gets something to kill things with. Your already likely to be investing alot of points into this unit, another 50-75pts to make sure every single attack ignores armor or grants an ++ save is worth it. I enjoy 4x PW+BP, 1xPF+C-M as a standard bodygaurd option for a RP or a WGBL in a razorback... runs about 200pts.

I kind of want an army of nothing but Storm Shields and other weapon'ed Wolf Guard... An entire army of 2+/3++s is just wrong to even think about. Even if it were 3+/3++. My Dark Eldar buddy would :cuss a brick.

Its spendy...and its small....but if your facing heavy mech forces....you get to watch your opponent go :cuss many many many times lol

Well, for base troops, giving them all storm bolters would keep cost low while keeping them effective. It would only be useful vs. infantry, but if you need to take out tanks, you could include combi-meltas, melta bombs and the like. You can of course splash in some power weapons or something. If you chose to use a DP, 11 storm bolters (including the DP's) would be pretty harsh on any infantry unit.

That's interesting Nat, I keep forgetting you can mix PA and TDA in the same unit like that. Throw a SS on the TDA guy to boot, just for the extra defensivness. mwuahaha.

But thinking about this, throwing that Blackfist guy who is just an upgraded wolfguard, is extra beneficial. With Logan in the army, even if that guy is the last WG standing, he is still a troop. And he seems nearly impossible to kill.

You mean Arjac? Hes fun and all... but remember, he doesnt give stubborn to the unit he joins because hes not an IC, and he costs THREE times as much as a standard TH+SS TDA equiped WG would.

 

Hes rock hard to be sure, but I dont think hes rock hard enough to count for three of his fellows.

I find that if you don't put the wolf guard in terminator armor you probably want to use them as shock troops. Get 3 packs, throw them in the land raiders of your choice and roll out. You can pick and choose your favorite ccw's to equip but they can take on any other unit if properly equipped.

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