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Blood Angels ain't so hard


old git

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Last night I took apart a Blood Angels force, including Mephiston, in a kill point mission. Not going to do a turn by turn account, suffice to say that stars of the show were my Long Fangs (1 destroyed vindicator, 1 immobilised vindicator, 6 Death Company and a rhino), and my Thunderwolves (an assault squad, a tactical squad and the remnants of the Death Company with Reclusiarch). A couple of wolf guard even got lucky and took down Mephiston in close combat (he'd taken a wound to a Perils of the Warp attack, then in one round of combat the wolf guard got 4 wounds through with power weapons). Overall though it was the Sons of Russ working together very efficiently. My rune priests continually stopped Mephiston using his powers, thus allowing the wolf guard to take him down. I had Njal in my list and his Lord of Tempests effects stopped the Angels jumping all over the place, slowing them down for my footsloggers to catch them. I ran out the winner 12-3 on kill points and am most impressed with the Wolves, this is the biggest game I've played with them.

 

Back to the Fang for ale and medals.

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We really do have the tools within most of our regular lists to just destroy BA. BA on the other hand really have to delve deep into characters or specialized lists to bring the pain to SW. I have said that I like the BA codex and the lists that can be brought, but they were not really any one army's kryptonite.
We really do have the tools within most of our regular lists to just destroy BA. BA on the other hand really have to delve deep into characters or specialized lists to bring the pain to SW. I have said that I like the BA codex and the lists that can be brought, but they were not really any one army's kryptonite.

*sighs* this makes my performance against the blood angels even more distressing lol. I ended up trying out a totally new style of army from my normal..a LR and LRR and Vindicator,with a Rune priest and Wolf priest and two GH squads. normally I dont go mechanized...

 

I think I would have done better but My Rune priest killed himself with Perils in the first two rounds,trying to get off Tempest's wrath. Damn Mephiston and his psychic hood. I think Going back to my normal list with maybe one Land raider as a Hammer unit might work nicely...I have to do it at 1250 though,so that certainly didnt help.

 

Hopefully things will go better next time I face him.

 

As for not being an army's kryptonite...Those Furioso Dreads will tear apart squads like they are wearing tissue paper...Every hit causing another roll to hit and beign able to do it repeatedly means they will tear through a unit no matter how big it is.

We really do have the tools within most of our regular lists to just destroy BA. BA on the other hand really have to delve deep into characters or specialized lists to bring the pain to SW. I have said that I like the BA codex and the lists that can be brought, but they were not really any one army's kryptonite.

*sighs* this makes my performance against the blood angels even more distressing lol. I ended up trying out a totally new style of army from my normal..a LR and LRR and Vindicator,with a Rune priest and Wolf priest and two GH squads. normally I dont go mechanized...

 

I think I would have done better but My Rune priest killed himself with Perils in the first two rounds,trying to get off Tempest's wrath. Damn Mephiston and his psychic hood. I think Going back to my normal list with maybe one Land raider as a Hammer unit might work nicely...I have to do it at 1250 though,so that certainly didnt help.

 

Hopefully things will go better next time I face him.

 

As for not being an army's kryptonite...Those Furioso Dreads will tear apart squads like they are wearing tissue paper...Every hit causing another roll to hit and beign able to do it repeatedly means they will tear through a unit no matter how big it is.

 

5 missile launchers from Long Fangs can take care of those dreads pretty quick. Or drive your GH rhino within 6" and melta x2 him.

We really do have the tools within most of our regular lists to just destroy BA. BA on the other hand really have to delve deep into characters or specialized lists to bring the pain to SW. I have said that I like the BA codex and the lists that can be brought, but they were not really any one army's kryptonite.

*sighs* this makes my performance against the blood angels even more distressing lol. I ended up trying out a totally new style of army from my normal..a LR and LRR and Vindicator,with a Rune priest and Wolf priest and two GH squads. normally I dont go mechanized...

 

I think I would have done better but My Rune priest killed himself with Perils in the first two rounds,trying to get off Tempest's wrath. Damn Mephiston and his psychic hood. I think Going back to my normal list with maybe one Land raider as a Hammer unit might work nicely...I have to do it at 1250 though,so that certainly didnt help.

 

Hopefully things will go better next time I face him.

 

As for not being an army's kryptonite...Those Furioso Dreads will tear apart squads like they are wearing tissue paper...Every hit causing another roll to hit and beign able to do it repeatedly means they will tear through a unit no matter how big it is.

 

5 missile launchers from Long Fangs can take care of those dreads pretty quick. Or drive your GH rhino within 6" and melta x2 him.

Yeah...That game I was most definitely missing my normal tactics lol. It was a learning experience though...and one I won't forget.

Don't get out of your rhinos until needed. Let those str 6 attacks try to bust your ride while you melta him in the face. Also a landspeeder with TML/MM sitting in your backfield is a decent way to make that dread pay for getting close. a 6 in move nets 3 str 8 shots, one of which would most likely have 2d6 armor pen.
The only thing I am really uncomfortable with BA would be the Sang Priest and their bubble. It makes weathering an assault, even one you initiated, much more difficut.

most of the priests are IC's so they can be soloed out and the moment they die,their squad loses its Feel no pain.

The only thing I am really uncomfortable with BA would be the Sang Priest and their bubble. It makes weathering an assault, even one you initiated, much more difficut.

most of the priests are IC's so they can be soloed out and the moment they die,their squad loses its Feel no pain.

 

Yea, except some are keeping the priest in the transport when unit disembarks and then the bubble is measured from the hull of the vehicle while he is safe inside.

The only thing I am really uncomfortable with BA would be the Sang Priest and their bubble. It makes weathering an assault, even one you initiated, much more difficut.

most of the priests are IC's so they can be soloed out and the moment they die,their squad loses its Feel no pain.

 

Yea, except some are keeping the priest in the transport when unit disembarks and then the bubble is measured from the hull of the vehicle while he is safe inside.

thats downright sneaky...though this does mean that you can shoot the vehicle blow it up and then assault the priest solo

Actually, its downright cheating.

 

Sanguinary Priests or ANY other IC, HAVE to move with the unit they are in.

 

IC's can only leave the unit by moving more than 2" away from that unit. The unit can't move away from the IC to break apart, the IC has to break the coherency.

 

If the IC embarks as a part of that unit, then he HAS to disembark as a part of that unit. The IC can't stay in the tank to hide if he was a part of the unit when they got in.

 

 

He can move his 2" away IF the unit is able to disembark and move, still giving his bubble to the unit, which is now a meat shield.

Check out the Rulebook, p.67, top right. The IC or the unit can disembark leaving the other aboard. Perfectly legal move.

 

Yup, totally legal. We can do the same with a Rune Priest casting Tempest Wrath and Storm Caller. Mobilized cover save measured from the hull and mobilized dangerous terrain for deep strikers, jump infantry, etc, etc.

Don't get out of your rhinos until needed. Let those str 6 attacks try to bust your ride while you melta him in the face. Also a landspeeder with TML/MM sitting in your backfield is a decent way to make that dread pay for getting close. a 6 in move nets 3 str 8 shots, one of which would most likely have 2d6 armor pen.

 

They can also have melta guns... if you forget you might end up with a dead rhino and a dead squad rather than just one or the other.

 

Actually, its downright cheating.

 

Sanguinary Priests or ANY other IC, HAVE to move with the unit they are in.

 

IC's can only leave the unit by moving more than 2" away from that unit. The unit can't move away from the IC to break apart, the IC has to break the coherency.

 

If the IC embarks as a part of that unit, then he HAS to disembark as a part of that unit. The IC can't stay in the tank to hide if he was a part of the unit when they got in.

 

 

He can move his 2" away IF the unit is able to disembark and move, still giving his bubble to the unit, which is now a meat shield.

 

Being a rules lawyer is bad enough... Being a rules lawyer and being wrong is just a shame. Go clean the kennels.

Was that list your normal list or built to face BA?

It was me trying out something new,a more Mechanized force then I normally do. Most games I play I do Infantry in transports and Long fangs. Thew time I faced the Blood angels I had just the 2 Land raiders and the vindicator. and the two squads with two characters. I have come to the conclusion that the Vindicator is actually a waste of points lol. I could have switched some points around and gotten a Long fang squad that would do way more damage and probably live longer.

I think I would have done better but My Rune priest killed himself with Perils in the first two rounds,trying to get off Tempest's wrath. Damn Mephiston and his psychic hood. I think Going back to my normal list with maybe one Land raider as a Hammer unit might work nicely...I have to do it at 1250 though,so that certainly didnt help.

What does a psychic hood have to do with perils? I am sure I am missing something, but I just don't get it.

Don't get out of your rhinos until needed. Let those str 6 attacks try to bust your ride while you melta him in the face. Also a landspeeder with TML/MM sitting in your backfield is a decent way to make that dread pay for getting close. a 6 in move nets 3 str 8 shots, one of which would most likely have 2d6 armor pen.

 

They can also have melta guns... if you forget you might end up with a dead rhino and a dead squad rather than just one or the other.

 

Actually, its downright cheating.

 

Sanguinary Priests or ANY other IC, HAVE to move with the unit they are in.

 

IC's can only leave the unit by moving more than 2" away from that unit. The unit can't move away from the IC to break apart, the IC has to break the coherency.

 

If the IC embarks as a part of that unit, then he HAS to disembark as a part of that unit. The IC can't stay in the tank to hide if he was a part of the unit when they got in.

 

 

He can move his 2" away IF the unit is able to disembark and move, still giving his bubble to the unit, which is now a meat shield.

 

Being a rules lawyer is bad enough... Being a rules lawyer and being wrong is just a shame. Go clean the kennels.

 

AWESOME.

by Russ i love this subforum.

 

WLK

Check out the Rulebook, p.67, top right. The IC or the unit can disembark leaving the other aboard. Perfectly legal move.

 

Missed the top part of the page there somehow. While legal for them to split on a disembark, my statement is still valid based on Brother Ramses descriptiuon.

 

If a rhino pulls to a halt and a DC squad hops out, but the priest stays inside as they go to the shooting phase... that's illegal. The unit cannot move past the 2" to break coherency thanks to the vehicle movement. The Priest has to hop out the other side and move to max disembark distance in order to break the coherency OR he has to join the squad outside where he can be an equal target. Either way, he is not in the vehicle hiding.

 

The only way for him to stay inside a vehicle to hide is for the unit alone to hop out, before the transport moves 3-6" of the squad.

 

 

Being a rules lawyer is bad enough... Being a rules lawyer and being wrong is just a shame. Go clean the kennels.

 

Whose wrong?

 

Obvious Troll is obvious. Shovels are downstairs. Have fun, pup.

I think I would have done better but My Rune priest killed himself with Perils in the first two rounds,trying to get off Tempest's wrath. Damn Mephiston and his psychic hood. I think Going back to my normal list with maybe one Land raider as a Hammer unit might work nicely...I have to do it at 1250 though,so that certainly didnt help.

What does a psychic hood have to do with perils? I am sure I am missing something, but I just don't get it.

I tried the 24 inch no fly zone psyker power. Mephiston canceled it with the psychic hood. Since I had Master of Runes,I tried it again. This caused a peril which killed my psyker. And evne though it was snake eyes so it went off,Mephiston canceled that one too =(

Yes furiousos can have melta guns, but if I'm in a rhino then I should have at least one of my own and i'd prefer to drive up and take a pop shot at him 1st, and if it doesn't work, he has to make me get out before he can assault me. Plus I'd be on the radio in the rhino calling in help in the form of some str 10 power fist love or a tactical air strike from some friendly neighborhood landspeeders :lol:
The only thing I am really uncomfortable with BA would be the Sang Priest and their bubble. It makes weathering an assault, even one you initiated, much more difficut.

most of the priests are IC's so they can be soloed out and the moment they die,their squad loses its Feel no pain.

 

Yea, except some are keeping the priest in the transport when unit disembarks and then the bubble is measured from the hull of the vehicle while he is safe inside.

 

Actually this is what I wrote. And they can do it as long as the transport has not moved. They could disembark, the Sang Priest and transports moves, say 4" away and towards the target unit. The unit moves, shoots, and then assaults all while still within the Sang bubble measured from the hull of the transport.

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