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So many choices!


GhostHand

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So I recently purchased some Space Wolves from someone who decided they didnt like 40k after going in "whole hog". I have started looking through the codex and there are just so many options to choose from...

 

I have to say though I LOVE Terminators (the look of them is awesome for the SW) and I LOVE the Thunderwolf Cavalry for their sheer badassness...

 

My problem comes with me having difficulty fitting them both into an 1850 list... is it just wishful thinking? Or should I just commit to one or the other?

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Probably the most important thing to remember about playing wolves is to not get caught up in the big shiny toys before you get your basics. Our troops choice Grey Hunters are aruably the best basic troops in the game. Get a solid core of these lads and build your army around them. At 1850 I'd run at absolute minimum two full ten man squads with transports and plenty of upgrades. Just my $.02.

Not trying to invade on the OP, but who knows maybe hearing other peoples ideas might help us both decide.

 

I for whatever reason don't like rhinos myself. I either want big squads footslogging or smaller squads in a razorback with a big gun or 2 on it. I can't decide which is the better option. I am working on an 1850 list mainly seeing action against blood angels and nids.

 

I also have a thing for landspeeders for some reason. They excite me, even with their paper thing armor, lol.

 

I am still undecided about wolf scouts. It seems like the enemy could easily play to avoid them. Although the possibility of giving 1 or 2 in the squad sniper rifles could help by pinning the BA speedsters.

 

For HQ's I am pretty set on Rune priests with a possible wolf lord/WGBL as well. Not a fan of the wolf priest really, mainly cause I don't care for blood claws either and thats what the priest works best with. As for the expensive HQ's I love Bjorn and Njal. But I understand with the wolves it's boys before toys.

 

I also really like dreadnoughts and have recently been considering making a dreadnought list utilizing the BA dex cause I hear they can really field a bunch of em.

 

Wolf guard are a good option, but can be a point heavy spot in the army, and I have seen some people run without them and do quite well. But most say they are pretty much needed.

 

Lone wolves are cool, but seem to be a mixed bag as far as how they work.

 

A heavy wolf list with saga of the wulfkin sounds fun. A bunch of I5 attacks sounds nice. Not a fan of the swiftclaws or biker bloodclaws(what are they called again? I a blank). TWC, expensive, but fun and killy from what i hear. I have a thing for landspeeders for some reason. They excite me, even with their paper thing armor, lol.

 

Heavy support seems to be all about the long fangs, but I will admit the vindicator seems very wolfy to me, and I like the model and what it can do, albeit with a short range.

 

So there are my thoughts. And I am sure you can see why I am having so much trouble fitting all the stuff I like into a list. I think I probably need to make multiples lists each using a couple/few of the pieces I like. Hope this helps you decide a little Ghosthand, and if not, my apologies for jacking your post.

Not trying to invade on the OP, but who knows maybe hearing other peoples ideas might help us both decide.

 

I for whatever reason don't like rhinos myself. I either want big squads footslogging or smaller squads in a razorback with a big gun or 2 on it. I can't decide which is the better option. I am working on an 1850 list mainly seeing action against blood angels and nids.

 

I also have a thing for landspeeders for some reason. They excite me, even with their paper thing armor, lol.

 

I am still undecided about wolf scouts. It seems like the enemy could easily play to avoid them. Although the possibility of giving 1 or 2 in the squad sniper rifles could help by pinning the BA speedsters.

 

For HQ's I am pretty set on Rune priests with a possible wolf lord/WGBL as well. Not a fan of the wolf priest really, mainly cause I don't care for blood claws either and thats what the priest works best with. As for the expensive HQ's I love Bjorn and Njal. But I understand with the wolves it's boys before toys.

 

I also really like dreadnoughts and have recently been considering making a dreadnought list utilizing the BA dex cause I hear they can really field a bunch of em.

 

Wolf guard are a good option, but can be a point heavy spot in the army, and I have seen some people run without them and do quite well. But most say they are pretty much needed.

 

Lone wolves are cool, but seem to be a mixed bag as far as how they work.

 

A heavy wolf list with saga of the wulfkin sounds fun. A bunch of I5 attacks sounds nice. Not a fan of the swiftclaws or biker bloodclaws(what are they called again? I a blank). TWC, expensive, but fun and killy from what i hear. I have a thing for landspeeders for some reason. They excite me, even with their paper thing armor, lol.

 

Heavy support seems to be all about the long fangs, but I will admit the vindicator seems very wolfy to me, and I like the model and what it can do, albeit with a short range.

 

So there are my thoughts. And I am sure you can see why I am having so much trouble fitting all the stuff I like into a list. I think I probably need to make multiples lists each using a couple/few of the pieces I like. Hope this helps you decide a little Ghosthand, and if not, my apologies for jacking your post.

Wolf Priest works amazing with any squad...not just Blood Claws. So far it has allways been amazingly effective. For an 1850 Point game I would recommend 3 full squads of Grey hunters in Rhinos, Or 4-5 6 mans in Razorbacks. They are Rock solid and downright nasty in a fight. You give them a Standard and a Power weapon,put a Wolfguard to lead them with a combi melta and a Power fist..and either a melta or Plasma to personal taste for the squad...I prefer melta honestly but thats because I allways love getting the assault and rapid fire stops that. A standard can also come in very handy.

 

Wolf scouts can be very nasty if used right,and if your opponent has left a heavy weapons squad unsupported or out of cover,you can infiltrate with them with the 4 snipers and a Missile launcher and cause some havoc...Give them a Wolfguard with Combi melta and PF,and use OBEL and you stand a good chance of coming in behind their lines with a unit that can kill 1-2 tanks in a round. If they come in on a bad side...they have 4 weapons at 36" and 1 at 48" so they will be able to affect things the round after they move no matter what side they come in on. Your Long fangs will allways be useful assuming you give them missile launchers...I have had zero luck with the vindicator...maybe you will do better. If you are planning on having a huge unit of Wolves and someone with Wulfkin saga,if you can fit it,try and put Ragnar with them. Ragnar,Wolf Priest,and 16 Fenris Wolves,1 Cyber wolf,They end up going on Initiative 6 and having S5 on the charge with rerolls and +D3 attacks...so between 19-57 EXTRA attacks at I6 for all but the Wolf Priest who goes on 5. And you can have the priest and ragnar split off from the wolves after they have taken alot of casualties and join another squad to repeat the process over again.

Not trying to invade on the OP, but who knows maybe hearing other peoples ideas might help us both decide.

 

I for whatever reason don't like rhinos myself. I either want big squads footslogging or smaller squads in a razorback with a big gun or 2 on it. I can't decide which is the better option. I am working on an 1850 list mainly seeing action against blood angels and nids.

 

I also have a thing for landspeeders for some reason. They excite me, even with their paper thing armor, lol.

 

I am still undecided about wolf scouts. It seems like the enemy could easily play to avoid them. Although the possibility of giving 1 or 2 in the squad sniper rifles could help by pinning the BA speedsters.

 

For HQ's I am pretty set on Rune priests with a possible wolf lord/WGBL as well. Not a fan of the wolf priest really, mainly cause I don't care for blood claws either and thats what the priest works best with. As for the expensive HQ's I love Bjorn and Njal. But I understand with the wolves it's boys before toys.

 

I also really like dreadnoughts and have recently been considering making a dreadnought list utilizing the BA dex cause I hear they can really field a bunch of em.

 

Wolf guard are a good option, but can be a point heavy spot in the army, and I have seen some people run without them and do quite well. But most say they are pretty much needed.

 

Lone wolves are cool, but seem to be a mixed bag as far as how they work.

 

A heavy wolf list with saga of the wulfkin sounds fun. A bunch of I5 attacks sounds nice. Not a fan of the swiftclaws or biker bloodclaws(what are they called again? I a blank). TWC, expensive, but fun and killy from what i hear. I have a thing for landspeeders for some reason. They excite me, even with their paper thing armor, lol.

 

Heavy support seems to be all about the long fangs, but I will admit the vindicator seems very wolfy to me, and I like the model and what it can do, albeit with a short range.

 

So there are my thoughts. And I am sure you can see why I am having so much trouble fitting all the stuff I like into a list. I think I probably need to make multiples lists each using a couple/few of the pieces I like. Hope this helps you decide a little Ghosthand, and if not, my apologies for jacking your post.

Wolf Priest works amazing with any squad...not just Blood Claws. So far it has allways been amazingly effective. For an 1850 Point game I would recommend 3 full squads of Grey hunters in Rhinos, Or 4-5 6 mans in Razorbacks. They are Rock solid and downright nasty in a fight. You give them a Standard and a Power weapon,put a Wolfguard to lead them with a combi melta and a Power fist..and either a melta or Plasma to personal taste for the squad...I prefer melta honestly but thats because I allways love getting the assault and rapid fire stops that. A standard can also come in very handy.

 

Wolf scouts can be very nasty if used right,and if your opponent has left a heavy weapons squad unsupported or out of cover,you can infiltrate with them with the 4 snipers and a Missile launcher and cause some havoc...Give them a Wolfguard with Combi melta and PF,and use OBEL and you stand a good chance of coming in behind their lines with a unit that can kill 1-2 tanks in a round. If they come in on a bad side...they have 4 weapons at 36" and 1 at 48" so they will be able to affect things the round after they move no matter what side they come in on. Your Long fangs will allways be useful assuming you give them missile launchers...I have had zero luck with the vindicator...maybe you will do better. If you are planning on having a huge unit of Wolves and someone with Wulfkin saga,if you can fit it,try and put Ragnar with them. Ragnar,Wolf Priest,and 16 Fenris Wolves,1 Cyber wolf,They end up going on Initiative 6 and having S5 on the charge with rerolls and +D3 attacks...so between 19-57 EXTRA attacks at I6 for all but the Wolf Priest who goes on 5. And you can have the priest and ragnar split off from the wolves after they have taken alot of casualties and join another squad to repeat the process over again.

 

 

I had considered a wolf priest with the wolves but it seems wrong that he is able to allow them rerolls lol. And ragnar makes it even better haha.

I agree with the main argument above: our Grey Hunters are our bread and butter and should form the core of any wolf force. With that said, Grey Mage has a fairly solid Breakdown for how to take GH's in the army: 1 Pack fo greys per 500 pts.

 

So at 1850, I'd say 3 squads would be best. I run mine full up (10 GH), with Mark, 2X Melta, MotW, and Banner in a rhino for 230 pts. This would leave you a nice 1150pts to play around with getting HQs, Heavy Support, Elites, and FA.

 

HQ-wise, the hands down two best options we have are a Rune Priest and a Wolf Lord on TWM. I run one of each at 1850, one is my offensive mosnter (WL), the other is more of a support character (RP).

 

Elites, I never use Wolf Guard, as they tend to become extremely expensive fairly quickly. Wolf Scouts I use to run all the time in 3rd, but nowadays find myself using them less and less due to the fact that you may not always get to OBEL. Dreadnoughts, I use to run a ML/TLLC dread, but have found the cheaper dual TLAC dread much more effective. As aw hole though dreads are always a good filler in the army to help fill in an area in which your army is weak. You have weak CC ability? Put a dread in a pod with dual DCCWs and a melta/HF combo and let him go to town supporting your GH's. Lack long range AT? A ML/TLLC or a dual TLAC dread will fill the void nicely. As for Lone Wolves....I love them and run two of them. For less than 100pts you have a 2 wound Eternal Warrior monster. I usually give one a Termie armor and CF/SS and the other a termie armor TH/SS, and run them upfield at the nearest big baddy. They can survive a lot of punishment and keep on trucking. Great for tying up enemy MCs and firepower.

 

Fast Attack we have Speeders and TWC. I love both and use them both in different lists. TWC are pure nasty in CC and, if armed with a TH, can take out pretty much anything. Downside is they're expensive and will attract a lot of unwanted attention. They are a must though if you're running a TWM Lord. Speeders are awesome fire support units. A HF/MM speeder is perfect for deepstriking near a nasty enemy vehicle and taking it out before it can do any harm to you, while a HB/TML speeder is a great backfield fire support element.

 

Anyway some personal opinions on wolf units. I'd say start off with 3 GH packs (at a min), and then fill in the rest from there.

I now have a 1850 point list.

 

I feel the same thing like you have, you don't get anything in that army list.

I don't use thunderwolves yet because I don't wonna convert them and for me their are no nice looking models yet. I played salamanders before so I had a land raider redeemer and 3 rhino's wich I use for my mobility.

 

HQ

 

Here we have a lot of goodness and I finally made it to put 3 hq in my list wich I wonna use. A wolf lord in termie armour, wolf priest and rune priest. wolf and rune priest are cheap and good support leaders. wolf P. will have wolftooth and rune P. chooser of the slain wich is verry handy against infiltrators.

 

TROOPS

 

Here we have only two optios but they are solid. I used 3 greyhunter squads but I swaped one for a 9 men blood claw squad in a rhino with the wolf priest. I just like the fluff of the blood claws and they can be very usefull. My greyhunters will have the standard,mark of wulfen,meltagun,rhino and a wolfguard with powerfist and combi-melta,1 squad will be lead by the runepriest. I have 3 scoring units and for me thats enough. But like the other guys said here , a good core of greyhunters ( troops ) is the start to build around.

 

ELITES

 

I use a wolfguard terminator squad of 5 men ( 4 with wolf claw and storm shield and 1 with thunder hammer and storm shield ) this is a hammer unit with my lord in a land raider redeemer. For my other elites I use a lone wolf with chainfist, terminator armour and storm shield just because of the fact that I like the fluff around lone wolves. I can swap him for 5 men scout squad with meltagun for the same price.

We have other elites but I think that most people shop in wolf guard and scouts and sometimes lone wolves. We have dreadnoughts but thats where BA shine with those warmachines. For us they are walking heavy weapons platforms and for me thats the job where the long fangs are build for.

 

FAST ATTACK

 

We have good fast attack slots. But it depends on what doctrine you wonna build your list. For me if I had some points over land speeders would be a nice add-on. If you wonna use a thunderlord thunderwolves will be a must with extra cannonfodder in a form of fenrisian wolves. Sky claws are nice if you wonna run footslogging lists with a bit mobility. I dont see a use for those bikes, maybe if you wonna have a expensive bike list.

 

 

HEAVY SUPPORT

 

Long fangs!!!!! If you wonna use land raiders use them. For the rest predators,whirlwinds and vindys are for me non wolfy I also dont wonna use them.

 

You just must see what doctrine you wonna build. Its not good if you mix things up in one list. I play mech now and if the thunderwolves come out I will rebuild my list. If you like termies just use them, I use them to and they are nice and also nice looking on the tabletop. I don't know that you have allready models ? Hope this helped a bit.

Yeah...Dentonius said it best though...Play the wolves how you like them,and you will enjoy it.

 

My advice? play a bunch of low to mid point games to try out the different units,see how they play and how you feel about them. get some buddies or game store aquaintances and tell them your gonna be trying out things,doing alot of "counts as" for a while to decide what feels right. If you do that though,make it as simple as possible for you and your opponent to remember what is what,and ideally give them a peice of paper as a cheat sheet to refer to. It goes a long way to people being cool with you proxying things (Not that I have ever had to Proxy armies before...Nope..Never...not one bit.Hell..3 months after I started playing,Im finally gonna be fielding a army where I dont have either a Rhino shaped Cardboard Box,or a rather nice looking Lego Land Raider/Predator)

 

You could tour the Fang and ask every Wolf here, what they love to use on the field,and you would get almost as many answers as people you ask...

 

Try out each unit in a game or two. After some games,take the units you liked using,put them together...see how they do. See what could be changed to make it work better.

 

As an example..most people use Land raiders for Fire support...Me I tend to use mine first and foremost as battering rams,though that might be because the Redeemer is Ideal for that use.

 

Land Raider Redeemer with MM :250 pts

Iron Priest with 3 Servitors and Saga of the Iron Wolf : 95 Pts

Ramming thru 2 Exorcists, 1 Rhino parked together before doing a bootleg turn and dropping a S6 AP 3 Flame storm on a full squad of battle sisters :Priceless

Yeah...Dentonius said it best though...Play the wolves how you like them,and you will enjoy it.

 

My advice? play a bunch of low to mid point games to try out the different units,see how they play and how you feel about them. get some buddies or game store aquaintances and tell them your gonna be trying out things,doing alot of "counts as" for a while to decide what feels right. If you do that though,make it as simple as possible for you and your opponent to remember what is what,and ideally give them a peice of paper as a cheat sheet to refer to. It goes a long way to people being cool with you proxying things (Not that I have ever had to Proxy armies before...Nope..Never...not one bit.Hell..3 months after I started playing,Im finally gonna be fielding a army where I dont have either a Rhino shaped Cardboard Box,or a rather nice looking Lego Land Raider/Predator)

 

You could tour the Fang and ask every Wolf here, what they love to use on the field,and you would get almost as many answers as people you ask...

 

Try out each unit in a game or two. After some games,take the units you liked using,put them together...see how they do. See what could be changed to make it work better.

 

As an example..most people use Land raiders for Fire support...Me I tend to use mine first and foremost as battering rams,though that might be because the Redeemer is Ideal for that use.

 

Land Raider Redeemer with MM :250 pts

Iron Priest with 3 Servitors and Saga of the Iron Wolf : 95 Pts

Ramming thru 2 Exorcists, 1 Rhino parked together before doing a bootleg turn and dropping a S6 AP 3 Flame storm on a full squad of battle sisters :Priceless

 

 

You got to love land raider redeemers. Love that piece of war. Their are a lot of marines out there and a redeemer just love that. Burned Blood angels with mine twice :)

As an example..most people use Land raiders for Fire support...Me I tend to use mine first and foremost as battering rams,though that might be because the Redeemer is Ideal for that use.

 

Land Raider Redeemer with MM :250 pts

Iron Priest with 3 Servitors and Saga of the Iron Wolf : 95 Pts

Ramming thru 2 Exorcists, 1 Rhino parked together before doing a bootleg turn and dropping a S6 AP 3 Flame storm on a full squad of battle sisters :Priceless

 

 

You got to love land raider redeemers. Love that piece of war. Their are a lot of marines out there and a redeemer just love that. Burned Blood angels with mine twice :lol:

 

I have to say I've found new love for the Redeemer. I was putting together my Crusader the other night and I was looking at magnetizing. I said: "Let's see what these Flamestorm things do before I go to the effort." and I have to say I had never really appreciated their "goodness" before. I play against a lot of SM/Grey Knights/Tau and these will be awesome! Plus they are still good against hordes.

Look everything in ouer codex is good (hurray) and this is the best advice I have for you: Just start playing with whatever you think is cool.

 

I takes time to get a feel for what is a good army list for you so in the first few games just get cracking! After a while you will get a better understanding of your toys vs objectives vs what works and then you will geta balanced but perosnal armylist. :lol:

I agree with the main argument above: our Grey Hunters are our bread and butter and should form the core of any wolf force. With that said, Grey Mage has a fairly solid Breakdown for how to take GH's in the army: 1 Pack fo greys per 500 pts.

 

So at 1850, I'd say 3 squads would be best. I run mine full up (10 GH), with Mark, 2X Melta, MotW, and Banner in a rhino for 230 pts. This would leave you a nice 1150pts to play around with getting HQs, Heavy Support, Elites, and FA.

 

HQ-wise, the hands down two best options we have are a Rune Priest and a Wolf Lord on TWM. I run one of each at 1850, one is my offensive mosnter (WL), the other is more of a support character (RP).

 

Elites, I never use Wolf Guard, as they tend to become extremely expensive fairly quickly. Wolf Scouts I use to run all the time in 3rd, but nowadays find myself using them less and less due to the fact that you may not always get to OBEL. Dreadnoughts, I use to run a ML/TLLC dread, but have found the cheaper dual TLAC dread much more effective. As aw hole though dreads are always a good filler in the army to help fill in an area in which your army is weak. You have weak CC ability? Put a dread in a pod with dual DCCWs and a melta/HF combo and let him go to town supporting your GH's. Lack long range AT? A ML/TLLC or a dual TLAC dread will fill the void nicely. As for Lone Wolves....I love them and run two of them. For less than 100pts you have a 2 wound Eternal Warrior monster. I usually give one a Termie armor and CF/SS and the other a termie armor TH/SS, and run them upfield at the nearest big baddy. They can survive a lot of punishment and keep on trucking. Great for tying up enemy MCs and firepower.

 

Fast Attack we have Speeders and TWC. I love both and use them both in different lists. TWC are pure nasty in CC and, if armed with a TH, can take out pretty much anything. Downside is they're expensive and will attract a lot of unwanted attention. They are a must though if you're running a TWM Lord. Speeders are awesome fire support units. A HF/MM speeder is perfect for deepstriking near a nasty enemy vehicle and taking it out before it can do any harm to you, while a HB/TML speeder is a great backfield fire support element.

 

Anyway some personal opinions on wolf units. I'd say start off with 3 GH packs (at a min), and then fill in the rest from there.

 

 

Correct me if I am wrong, but space wolf dreadnoughts can only have 1 DCCW correct? I only ask because you mentioned dual DCCW in your post. Just wanted to see if I was missing something

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