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What Makes Blood Angels unique?


Milez

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First time poster, long time lurker. But I am in need of your help. I have played 40k since 4rd (never a game in 4th) and started playing again here in the last 18 months I played BT forever, and chaos, and now blood angels, as that is thew army I learned 40k to fight against, and always loved them since 3rd. But what is the uniqueness of the army? BT has vows, SW has multiple HQs and sagas, chaos has 4 different flavors, DAs have all bike or termie armies, nilla SM has all the toys and different play styles in 1 book.

 

I am having a very hard time finding the unique quality of Blood Angels. I like to find that uniqueness and run my armies around that, but for soe reason I cant fine this one. Is it the assault marines as troops? Or the Ball preds? or the fast rhino variants? I maybe staring this right in the face, but do not know it.

 

Any advise would be greatly appreciated. Thank you all in advance.

 

Milez

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The Blood Angels are vicious close combat assaulters. They are really really angry and probably just a hop skip and jump away from worshiping Khorne. Most of their codex is set up to allow them to get into close combat.

 

Theres a lot more to it than that of course, I probably offended some people with the Khorne comment, but thats the gist.

SPEED. Blood Angels have the ability to field a balanced army where the minimum move is 12". No one, and I do mean no one, else can do the same thing. After that it's all just a question of finding the balance you like within the army between troops and tanks. And the best part is that you don't even have to use only the 12" move units to field a damn fine army.
Their current strength is their ability to strike with great force at great speed. They can move very fast around the table without giving up anything. And they are no longer that fragile with the ability to convey Feel No Pain to multiple units from the Sanguinary Priest options.

We have the only MEQ of a MC.. and a bunch of over priced under whelming named characters as well! (dante you depraved old man im looking at you!) Not to mention that our Captains have been shafted, but we have the lovely HQ Chaplin... Our tanks are all fast but we pay for it, most tanks this makes them better. Assault troops as troops, to the groans of other marine players.

 

You also get the lovely responce that your jumping on the bandwagon and no matter what list you build your taking cheese and are to OP'ed to play.

Feel No Pain on the reg.

 

Furious Charge on the reg.

 

Fast Vindicators (All Rhino Varients) on the reg.

 

Deep Strikin' Land Raiders on the reg.

 

Mephiston (5 wounds on a 25mm base) on the Reg.

 

Basically just being boss...

 

Cool points to anyone who catches the reference...

As far as gameplay its the fact that we are a close combat/firefight type army. Always remember that we are marines, but we are skewed more towards close ranged firefights and especially close combat. This is currently reflected with our fast vehicles and jump pack troops. We are the most mobile marines out there and don't forget it. Basically, we play the most how marines should play: tough as nails strike force that quickly takes down their targets.
Feel No Pain on the reg.

 

Furious Charge on the reg.

 

Fast Vindicators (All Rhino Varients) on the reg.

 

Deep Strikin' Land Raiders on the reg.

 

Mephiston (5 wounds on a 25mm base) on the Reg.

 

Basically just being boss...

 

Cool points to anyone who catches the reference...

 

 

I believe that's a "Juno" reference. At least I know the lead character says it all the time, and has gotten me into saying things are "boss".

They are really, really ridiculously good looking. :)

 

Damn right!

 

(That's until the part when we want to rip your limbs off and drink your blood. :P)

But we look cool ripping off someone's limbs and drinking their blood. And I'm sure the poor sap getting torn apart and blood drunk will appreciate our coolness.

They are really, really ridiculously good looking. :woot:

 

Damn right!

 

(That's until the part when we want to rip your limbs off and drink your blood. :P)

But we look cool ripping off someone's limbs and drinking their blood. And I'm sure the poor sap getting torn apart and blood drunk will appreciate our coolness.

and our good look

 

furter more our helmets are drifrent colors

SPEED. Blood Angels have the ability to field a balanced army where the minimum move is 12". No one, and I do mean no one, else can do the same thing. After that it's all just a question of finding the balance you like within the army between troops and tanks. And the best part is that you don't even have to use only the 12" move units to field a damn fine army.

 

Yep. Fast assault have always been our traits, but now more than ever we excel here. The storm raven in particular reinforces this. Pretty much the only thing lacking is assault drop pods like the Forge World ones. As mentioned above we also have a lot of FC and now feel no pain, though its not as closely associated as SW and acute sense and now counter attack. Plus we are red without horns.

Yarr, speed and infantry resilience.

 

Furious charge, versus vanilla MEQ, we go first.

DoA rerolls to deploy, we get them deployed faster (assault sooner)

DoA reduced scatter, we get them closer (assault sooner)

Rhino Chassis being fast, we get to threaten the enemy sooner

Baal pred infiltrate, we get to threaten the enemy sooner

JP scorers, we get to move to objectives sooner

 

FnP means infantry can do the above and survive it better than codex marines.

Feel No Pain on the reg.

 

Furious Charge on the reg.

 

Fast Vindicators (All Rhino Varients) on the reg.

 

Deep Strikin' Land Raiders on the reg.

 

Mephiston (5 wounds on a 25mm base) on the Reg.

 

Basically just being boss...

 

Cool points to anyone who catches the reference...

 

Couldn't have said it better myself. Any yes we are beautiful as well.

 

Other than speed we differ from Space Wolves in combat in that we are more about precision bar DC wher as SW are all ROAR AXE! hence we have some seriosuly high weapon skill units. I really dont understand how you've managed to miss the uniquness of them, every entry comes with a move 12" option and 4 of our chars have int 6 or better! We are really really fast and we hit like a tonne of bricks,. Don't let that lead you to underestimate the ranged combat BA's are capable of either fnp devs and sternguard are nothing to be scoffed at.

We also have the most HQs with 4+ wounds well 2 with 4 Dante and Seth and Mephy with 5 and Mephy is basicly A loyalist DP. Vinilla have 2 in Laysander and Calgar everyone else has a single Hq with 4 and the best wolves get is 3 even on their ChapterMaster type guy.
Let's also not forget how many tanks ba can field, with baal preds in fast attack, normal preds In heavy support and land raiders as dedicated transports. We can field more heavy tanks than any other chapter, oh and they are all fast moving except for land raiders
Let's also not forget how many tanks ba can field, with baal preds in fast attack, normal preds In heavy support and land raiders as dedicated transports. We can field more heavy tanks than any other chapter, oh and they are all fast moving except for land raiders

Any game including that many tanks though.. well, would likely be Apocalypse already.

Are you insane

How about flipping airplane ( the greatest vehicle in the game including apocalypse!) ;)

How about Death Company ( the greatest, NO thats wrong the most devastating threating scary TROOPS in the game )

How about Sanguinary Priest (very versital bubble of invincibility )

oh yeah our devastators, vangaurd, sterngaurd are all cheaper with boosted abilitys?

 

We hit harder, faster, and can take more punishment than any other army all at once.

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