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Long Fangs: How do you model them?


Brother Caleb

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As stated, I'm a pup when it comes to collecting and modeling the non-codex chapters. I've been a huge SW fan for as long I've been into to 40K, but I've only ever bought and put together codex marines. I'm used to getting almost everything I need in one box. However, the LF don't have a box. If I start with the SW battle force, will I have enough wolfy bits left over for extra squads, or do I need to procure them in another fashion?

 

My main question is: where do you guys get your wolfy bits for packs that don't have a box? Does the SW pack box come with enough extras?

 

Help a wolf-brother out.

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As stated, I'm a pup when it comes to collecting and modeling the non-codex chapters. I've been a huge SW fan for as long I've been into to 40K, but I've only ever bought and put together codex marines. I'm used to getting almost everything I need in one box. However, the LF don't have a box. If I start with the SW battle force, will I have enough wolfy bits left over for extra squads, or do I need to procure them in another fashion?

 

My main question is: where do you guys get your wolfy bits for packs that don't have a box? Does the SW pack box come with enough extras?

 

Help a wolf-brother out.

I am fairly sure that there are Long Fang squad boxes,but they tend to have one of each type of weapon,so aren't allways that useful. Alot of times you will get more then enough 'Wolf-Bling' to give some to your Long Fangs if you buy a space wolf 10 man pack,also a good idea is to switch the legs around from the devastator squad and the wolf pack,to give them a couple more goodies. If you are allready built but looking for more things to make them wolfier..I would suggest some of the Bits sellers on Ebay.

 

As for how I model mine? I use the legs from the Space Wolf Pack,On my Lascannons I put a Chainsword Bayonet and a Pair of Wolf tails right behind the bayonet. It wasnt originally intended to look the way it does now...It just kind of happened when I didnt have anywhere else to place the tails. Though now that I have done it with one squad,If i make another Long Fang squads Im gonna have them hip firing the Missile Launchers and Lascannons...Though I keep having this image of one of the Long Fangs Straddling his Lascannon's barrel,the riflebutt planted in the ground and firing it that way...I think its the inevitable imagery that comes to mind whenever I look at how the Las Bayonet ended up. Or maybe Im just a Dirty minded individual.

I am fairly sure that there are Long Fang squad boxes....

I guess I missed them in the GW website.

 

As for how I model mine? I use the legs from the Space Wolf Pack,On my Lascannons I put a Chainsword Bayonet and a Pair of Wolf tails right behind the bayonet. It wasnt originally intended to look the way it does now...It just kind of happened when I didnt have anywhere else to place the tails. Though now that I have done it with one squad,If i make another Long Fang squads Im gonna have them hip firing the Missile Launchers and Lascannons...Though I keep having this image of one of the Long Fangs Straddling his Lascannon's barrel,the riflebutt planted in the ground and firing it that way...I think its the inevitable imagery that comes to mind whenever I look at how the Las Bayonet ended up. Or maybe Im just a Dirty minded individual.

lol. I like the heavy weapon bayonet. If you keep this up I'm going to run out of room in my sig to put your awesome.

It depends on how much you want to overload your miniatures with wolf icons.

 

If you buy the battle force, you will get 2 packs worth of SW. This will be enough to mix with at least one Devastator box plus maybe a Tactical box (if you don't want to overload them) or just the Devastator box.

 

I bought 3 boxes of SW in power armour, mixed them with other bodies I still had in my bits box (some of them the old metal SW miniatures, mostly standard SM miniatures and some of the old plastic SW miniatures), and got more than 50 GH, BC, LF, and WG out of it.

 

But then, I keep the wolfy bits on BC to a minimum (any one to two of chest, legs, SW bolter, arms, backpack, shoulder pads), GH have more (a combination of any two to three of chest, legs, SW bolter, arms, backpack, shoulder pads), while LF and WG are made completely of SW bits. There are more than enough heads to go around for all the squads, and there are other bits and pieces you can add to any miniature. I also mixed a variety of SW and assault marine legs with assault marines chests and backpacks, added SW heads and shoulderpads and armed them with SW chainswords and SW bolt pistols, for 10 sky claws.

 

So in short: mixing the devastator box with the SW power armour box worked very well for me.

Almost all of my LF are bare-headed, I've modeled some of them with heavy weapon and chainsword in the other hand - sort of he's preparing to meet an assault or launching one himself. For pack leader I used the good ol' wolf-head backpack from the old SW sprue. I am also using standard simple Astartes breastplates on those, where the big guns would hinder access and view to them anyway - no reason to put an ornate breastplate where no one would see its awesomeness.
Idea for making more of the rare missle launchers! I used the old Hunter Killer missle pods from tanks and mounted it on a figure with very little work and BAM! I got myself a make shift Missle Launcher that is the envy of any orc!

 

Care to share a pic? I've been tinkering with this for a while and some guys at the Painting and modelling forum promised to give some guidance but nothing so far... I'm a bit frustrated about which arm bits to use and the ML's position so far.

Alas im a bit old fashion and am not up on the tech with these 'digital' camaras.. >_> Let me see what i can come up with though. The figure isnt done, it was part of the 13th Company army that i was making anew, given the one i used was my Space Wolves army. Anyway, its put togeather, just not painted. Ill try to dum someones camara tomorrow.

Okay, mind i made this fig about.. 5 years ago? So im not 100% sure! Anyway, looks like i used a normal Space Marine right arm with the bolter grip in it.. i belive i put a orc bolt pistol in the hand which attached to the btm of the Hunter Killer Missle pod to work as its firing system, clip removed, barrel removed and some lights added to the front for targeting. The arm that holds the end of the Missle Pod steady looks like it might be a bit more.. work. I belive i filed the part where you glue the arm to the torso so it would be at a better angle to reach for the end of the Missle Pod. The Hand, which appears to be one of the arms that was ment to hold the grip of a bolt gun, the fingers were just bent out flat, leaving the thump upwords for the Missle Pod to rest there. It looks like i had to cut the hand off at the wrist to get it to angle with the Pod better.

 

Im sure i could pull something off FAR better these days with not alot of work, but most of the modeling tools belonged to my dad, and when i moved out, i didnt think to steal them!

 

The right arm dosnt appear it would be able to fit a sholder pad, though if i rebuilt it i might be able to put the Pod atop the sholder pad. Though the way the left arm is sanded, i dont think i could fit one there to easily, not without a bit of putty work. Over all its not a bad Beta, bit of glue and pait and its good enough thats for damned sure.

 

And no, ive no idea why i used an Orc Shoota for the base of it all.. i just had a bunch of Orc bits laying around.. you should see my Blood Claws with jump jets.. they all have Orc arms becouse i ran out of SM arms.. just painted them Shadow Grey and you can hardly tell >_> Not the pride of my work, thats for sure. Best figure ive ever done isnt done yet, i think. Its my Wolfen Lord.. he is about the size of an Ogryan i think.. a rather big fellow, comparable to any Warboss thats for sure. Furr, dreds made of putty all about his head.. he was a beast. Alas i have to find where the heck i packed him.. V_V

If you want a specific loadout then try one of the bits sites. I think most of us have tried the 5 missile launchers at some point to glorious effect, but each to their own.

 

The marine dev box doesnt give you a great loadout in my opinion. So wolf bits from the box set plus ordered heavy weapons from a bits site. Then give them beards!

 

A few of the more versatile loadouts are:

 

4x Missiles 1 x las cannon

4x Missiles 1 x plas cannon

3x Missiles 2 x las cannon

 

Multimeltas are less than great as very little is going to come to you within the 12" melt zone, best left on land speeders.

I used to run, i belive..

 

1 Missle 1 Plasma

1 missle 1 Las

2 Missle 1 Heavy Bolter

 

But that was just in my 13th Company list, and what i had as far as figures went. Now id likly use more missles, and id never use Plasma unless on a tank/dred.. Over Heat would be the bane of my existance. I even have a figure with a melta gun in one hand, his other hand blown off and bleeding and on his sholder bad it said "Screw Plasma" or something.. while id never use it now adays, it was kinda funny couse i made it like 10 years ago.

Simplest is to get the devastator box. There is more than enough wolfy bits in the hunters and wolf guard boxes to wolf up the devs.

 

 

I concur with this. Just get the standard Devastator Box and add Space Wolves specific bits that are leftover from the various Space Wolves boxed sets. The Devastator Box comes with plenty of options.

 

I run Long Fang Packs with the following heavy weapons:

 

1x Lascannon

2x Plasma Cannon

2x Heavy Bolters

 

The lascannon always targets a "hard target" (tanks, transports, monstrous creatures, etc.) and the heavy bolters always target "soft targets" (infantry, bikers, cavalry) using the Squad Leaders' Split Fire ability. The Plasma Cannon are versatile enough to be allocated either way (toward either the hard or the soft targets). An additional advantage of this particular loadout is that the two Long Fangs with Heavy Bolters only cost 20 points each, and act as the cannon fodder/meatshields for the pack, keeping the other Long Fangs alive as long as possible.

 

Valerian

Does anyone know how the IG missile launchers would look on a space marine? I don't have any IG bits for comparison but I'd think that it wouldn't look too bad. Their missile launcher isn't as beefy looking as SM's but if you work with different arm and hand options, you could probably get some good results. Also, since IG missile launchers are in less demand than SM missile launchers, i've seen them sold for 1/3 - 1/5 the price on bits websites!
Does anyone know how the IG missile launchers would look on a space marine? I don't have any IG bits for comparison but I'd think that it wouldn't look too bad. Their missile launcher isn't as beefy looking as SM's but if you work with different arm and hand options, you could probably get some good results. Also, since IG missile launchers are in less demand than SM missile launchers, i've seen them sold for 1/3 - 1/5 the price on bits websites!

 

 

They are smaller and thinner.

IG stuff looks bad on SM.

 

Just buy the devastator box and the missing bits from websites. If you can be arsed, magnetize.

 

Honestly, the good old Missile Launcher will never go out of style. It goes almost everywhere. I have six ML guys, and never regretted modeling them without magnets - they always find a place in a list.

 

Add a few (I have four) magnetized guys with full set of swappable weapons, and it'll be the last time you ever pay for heavy weapon marines.

I have 3 squads

A: 3x LC 2x Rockets (call them Rockets, missiles 'miss' while rockets 'rock')

B: 5x Rockets (all old school 2nd ed, 3 part marines that came in the main box)

C: 3x H Bolters 2x Plasma

 

A or C depending on who I face and B is the backup for either as it is the most flexible

i have bought 5 devastor packages :)

i normaly run 2 packs for anti tank fire with the following load out

 

3ML + 2LC

 

and add sometimes a third pack for anti infantrie with the following load out

 

3ML + 2PC

 

have got a few rocket launchers from ebay, tactical marines and black reach so i can field now 6 packs of long fangs....build mine with SW bits and all bare headed.....i can post a few pics of my unpainted wip long fangs later wenn i'm at home....if someone is interested

I used to run, i belive..

 

1 Missle 1 Plasma

1 missle 1 Las

2 Missle 1 Heavy Bolter

 

But that was just in my 13th Company list, and what i had as far as figures went. Now id likly use more missles, and id never use Plasma unless on a tank/dred.. Over Heat would be the bane of my existance. I even have a figure with a melta gun in one hand, his other hand blown off and bleeding and on his sholder bad it said "Screw Plasma" or something.. while id never use it now adays, it was kinda funny couse i made it like 10 years ago.

Oh my god...I want to use that so badly now!.

Multimeltas are less than great as very little is going to come to you within the 12" melt zone, best left on land speeders.

Logan and a pack of MM in a pod will make a lot of people blink ;)

Its a gimmick attack. And one that leaves about 450 points of your army in a 'oh shoot me' situation. Now...If you KNEW your opponent had two peices of Armor right next to each other that would otherwise devastate your entire army and you had to blow them up first turn or lose...That would be the only reason to throw the old wolf away.

The IG missile launcher looks a tiny bit off on Space Marines, but its nothing that can be worked over. I mainly see people using the ML from the Tactical Squad to supplement.

 

I've converted my extras over from the ML guy in the Assualt on Black Reach box, he even has the Dev backpack. Just find some Ork players who bought the starter box and offer a couple of bucks for that SM model.

 

The Dev box is set up to force you to buy more.

 

2x HB

2x LC

2x Plasma

1x MM

1x ML

I used to run, i belive..

 

1 Missle 1 Plasma

1 missle 1 Las

2 Missle 1 Heavy Bolter

 

But that was just in my 13th Company list, and what i had as far as figures went. Now id likly use more missles, and id never use Plasma unless on a tank/dred.. Over Heat would be the bane of my existance. I even have a figure with a melta gun in one hand, his other hand blown off and bleeding and on his sholder bad it said "Screw Plasma" or something.. while id never use it now adays, it was kinda funny couse i made it like 10 years ago.

Oh my god...I want to use that so badly now!.

 

 

What, the silly marine with one arm that hates Plasma? *snickers* Yes.. id NEVER use it unless it has self cooling (IE, Dred)

 

Still working on that camara for the pics >_>

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