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Epiphany


Niiai

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Hello. Besides what alle the purist GW players out there think I happen to like and love the thunderwolf cavalary.

 

They are very hard to scrath build so I only had 4 until I saw goatboys army list. http://space-wolves-grey.blogspot.com/search?q=goatboy

 

Apparantly he would paint them up as demon possessed marine goats and use ouer codex, but that is not the point. He had the balls to field 2 super costly wolf lords. Inspiered by this I bought a fantasy juggernaught and wolfed it up. I must say it looks better then my previuvs cold ones scratch builds. This juggernaught was gonne be ridden by Erik Jotun Son (As I have made the SM bigger then regular models and he has a terminator hammer even though he only has power armour.)

 

I will get to the point. After putting togthere this army list it hit me.

 

http://www.bolterandchainsword.com/index.p...howtopic=201788

 

Why on earth have a wolf lord on a thunderwolf with a thunderhammer? In comparing it point by point for the thunderwolf cavalary entry I am paying through the roof for ekstra stats.

 

2 more WS

1 more BS (not relevant)

1 more wound

5 I (not relevant)

1 attack

The indedpendent caracter rule (for good or bad)

 

The option to buy wolf tail talisman, wolf tooth neclace, 2 fenrisian wolves and rune armour.

 

All for 95 points more (not counting the alternative upgrades.) Is it worth if? Am I just sitting 3 days converting a regular thunderwolf rider? What do you think?

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IMO the extra wound is nice, but the ability to have a WTN is money. Int 5 vs str 10. I ran Arjac and one of my TWC had a powerfist in my 'ard boyz list, and I'm on the fence about making the points to give one of my WGBL's a fist or hammer. Two models in a unit with str 10 and a large amount of attacks to boot is really devastating.
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Well the TWCM wolf lord is as hard as nails and can kill anything. So why not? I have been unfortunate to not be last year's UK GT, but i have confidence that i will go their expecting first place after exchanging comments with last years winner and his group of mates who came within the top 10. However, my point is that it is better to spread the deadliness around instead of placing it on one guy or one unit. I would reccomend a TWC unit instead of a hard ass wolf lord. But i wouldn't reccomend either in 1500 points

thanks

antique_nova

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Well Chodjin I am a dyslextian with Norwegian as my first language. :woot:

 

Thanks for the replies. I totally agree that a hammer lord is ûber killy, but when he run around 250 points it would be better to have a hammer unit of thunderwolves at 215 with a shield, hammer and a melta bomb for wound alocation. True he has one wound less but your army have mutch more wounds.

 

Godheads argument about having 2 units in one squad with str 10 attacks is a good one, but as Antique_Nova says it really is not worth it in a 500-1750 point game.

 

I just think that on a general rule the hammer lord just seems a bit of a point sink compared to the tunderwolf squad. On the otherhand I now have a very cool model at 110 points.

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I'd prob take another unit of TWC as well in hindsight. As a worst case scenario, you would need 5's to hit vs ws 9 and 10. If you took a 3 man unit, then you have another hidden fist/hammer. If you just gave the TH bearer a SS, and one calv a MB, the unit would be something like 215 points. Less than the lord, and 3 more wounds, plus bonus attacks with rending. The only real drawback is str 10 insta killing your ablative wounds.
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Godheads argument about having 2 units in one squad with str 10 attacks is a good one, but as Antique_Nova says it really is not worth it in a 500-1750 point game.

Did i really say all that? Youths today hey? ;) I say let me at him at the guy who came third in the tournament and i'll give him a right good bashing :P. After a round of drinks of course :woot: .

thanks

antique_nova

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Godheads argument about having 2 units in one squad with str 10 attacks is a good one, but as Antique_Nova says it really is not worth it in a 500-1750 point game.

Did i really say all that? Youths today hey? ;) I say let me at him at the guy who came third in the tournament and i'll give him a right good bashing :(. After a round of drinks of course :) .

thanks

antique_nova

Well...In my opinion its better to do a TWL with a TWC squad if at all possible. Not one or the other. Though since they will likely chew through anything they fight in the first turn,I tend to give them the tools to survive and kill again,so my TWC units tend to come in at around 400 points. But I know beyond a shadow of doubt that not only will they destroy any unit they come into contact with,IC or not and then likely all survive till the next round to do it again and at worst..the chances of losing more then one in any turn is very slim. I end up giving them all Storm shields,one Thunder hammer,One Power fist,one Frost blade & Melta,One Wolf claw and Melta,One Frost blade. So all but one can engage and likely break through any armor they encounter no matter what it is. and all have a 3+ invulnerable save,and I can still do the Crazy wound allocation magic. Add in a Runic armored Wolf Lord with either SS and FB or twin TH and belt of russ and you got a expensive hammer unit...but it will earn its points back almost guarenteed,simply because it will be very difficult to impossible to stop.

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Uh, Requim, how are you giving so many of the TWC special weapons???

 

 

the codex only allows a single special weapon upgrade per squad and a single MotW, although all of them can get meltabombs, storm sheilds, plasma pistols, or boltguns.

 

also, even if you split them across multiple squads, thats still a special weapon too many unless you're using all three FA slots plus a character on a TWM.

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Oh Gods, Wispy, your anal-retentive spell-checking is giving me an aneurysm. Also, your lack of capital letters when appropriate offends my Gods. They're simply Foaming at the mouth.

 

Read upthread. He's a second-language English user with Dyslexia. Cut 'em some slack. Damn. That'd be like me making fun of you because you're ugly.

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Decoy put it blunty but I agree (and that's why I like our Wulfen friend)

 

With regards to the topic I'm still not sure about the whole TWC thing, I know they hit hard but I think it's my lack of use due to an absence of official models. I would personally grant my Lord a Frost Weapon over a Thunder Hammer in all likelihood though.

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Uh, Requim, how are you giving so many of the TWC special weapons???

 

 

the codex only allows a single special weapon upgrade per squad and a single MotW, although all of them can get meltabombs, storm sheilds, plasma pistols, or boltguns.

 

also, even if you split them across multiple squads, thats still a special weapon too many unless you're using all three FA slots plus a character on a TWM.

Oh bugger...Apparently I misread the codex...Well...Now I really feel foolish lol. Damn...that kind of changes how I would use them...Hmmm...I had this image of them being as customizable as Wolf Guard for some reason.

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Thanks Decoy, it means a lot. :)

 

So it seems like all people agree that a hammer on a IC thunderwolf model is kind of lame. So aether I give him another arm, or I got a really good modelled and painted thunderwolf for 110 points. Great eye magnet. :-)

 

I allreadi have a wolf lord with a ice sword so I dont think I need another, I need str 10 hammers.

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Thanks Decoy, it means a lot. <_<

 

So it seems like all people agree that a hammer on a IC thunderwolf model is kind of lame. So aether I give him another arm, or I got a really good modelled and painted thunderwolf for 110 points. Great eye magnet. :-)

 

I allreadi have a wolf lord with a ice sword so I dont think I need another, I need str 10 hammers.

Well...might be a waste on a Character,but it would make sense for the Special weapon for the TWC to be a TH.

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Ok 2 really big points to make.

 

Frost Blade It's going to let you go on your better int 5. You're going to be strength 6. Which means you still need to roll 2s on most stuff, just like the thunder hammer. And a strength 6 can kill a Wraithlord and most things.

 

Do not choke on you guys. Last tourny I went to, I was playing an ork guy and my wolves hit The old Green mega ork boss, Grazgull? What ever his name is. And my wolf Lord could not get base to base, but Gaz spanked the squad he was with and he failed the roll and was forced off the board. Other then that one game he spanked anything that got in his way. Accounting for half of one list, just him and his calvary boys. So be careful you keep him where he can get into the thick of it.

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Ok 2 really big points to make.

 

Frost Blade It's going to let you go on your better int 5. You're going to be strength 6. Which means you still need to roll 2s on most stuff, just like the thunder hammer. And a strength 6 can kill a Wraithlord and most things.

 

Do not choke on you guys. Last tourny I went to, I was playing an ork guy and my wolves hit The old Green mega ork boss, Grazgull? What ever his name is. And my wolf Lord could not get base to base, but Gaz spanked the squad he was with and he failed the roll and was forced off the board. Other then that one game he spanked anything that got in his way. Accounting for half of one list, just him and his calvary boys. So be careful you keep him where he can get into the thick of it.

Yeah...For the Lord,a Frost Blade. For a TWC special...a TH...just because it looks cooler in my mind then the PF.

 

And you want to have your Cav have something that can almost guarentee a Pen on any tank you run across.

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Ok 2 really big points to make.

 

Frost Blade It's going to let you go on your better int 5. You're going to be strength 6. Which means you still need to roll 2s on most stuff, just like the thunder hammer. And a strength 6 can kill a Wraithlord and most things.

 

Do not choke on you guys. Last tourny I went to, I was playing an ork guy and my wolves hit The old Green mega ork boss, Grazgull? What ever his name is. And my wolf Lord could not get base to base, but Gaz spanked the squad he was with and he failed the roll and was forced off the board. Other then that one game he spanked anything that got in his way. Accounting for half of one list, just him and his calvary boys. So be careful you keep him where he can get into the thick of it.

 

Since 4th edition most good Ork generals are going to ensure their Warboss is not b2b with an IC as much as possible so that is a very good point.

------------------

Fixed the title. I normally don't do that but it is the lead in for the Thread topic. No more discussion on spelling. If you don't like it, don't read the thread.

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