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3 Thunderwolf Lords in a 1500pt List


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Do you think that 2 fully equipped thunderwolf Lords(one with saga of the bear and TH plus belt of russ, the other with FW/SS and melta bombs) and Canis (or a wgbl with the saga of wolfkin) are too many for a 1500pt list? It is a pure assault list with two 9 men strong grey hunter rhino squads,1 vindicator, 1 RP, some Fenr.wolves and some wolf scouts coming from behind...The plan is to have 4 major threats two Lords, Canis, the vindicator, 3 medium threats (wolves and GHs) and the scout squad supporting in any way it can (hopefully coming from behind). The rune priest would provide me with some psychic defence and Jaws... I count very much on the surprise factor and the fact that this list will be underestimated by many...I am very interested in your opinions...
Do you think that 2 fully equipped thunderwolf Lords(one with saga of the bear and TH plus belt of russ, the other with FW/SS and melta bombs) and Canis (or a wgbl with the saga of wolfkin) are too many for a 1500pt list? It is a pure assault list with two 9 men strong grey hunter rhino squads,1 vindicator, 1 RP, some Fenr.wolves and some wolf scouts coming from behind...The plan is to have 4 major threats two Lords, Canis, the vindicator, 3 medium threats (wolves and GHs) and the scout squad supporting in any way it can (hopefully coming from behind). The rune priest would provide me with some psychic defence and Jaws... I count very much on the surprise factor and the fact that this list will be underestimated by many...I am very interested in your opinions...

It would be an interesting list that is for sure. I think if you just went for a WGBL with Saga of Wolfkin and attach the three to a Fenris pack it could be quite interesting.

Brother,

I am pretty convinced that Phil Kelly got it right when he emphasized the use of heroes.

 

I ran Logan, Arjac & Ragnar (with two termies with SS and FB; a termie with TLWC; a termie with Heavy Flamer and Chain Fist; and two WG with TLWC) in a crusader at the last Ard Boyz. I took second (would've took first by one point).

 

Regardless - when this pack assaulted...(and timing was crucial) - they annihilated: Fate Weaver, A pack of Blood Crusher with Skull Taker, a Sould Grinder, Demon Prince of Nurgle and a squad of pink horrors IN TWO TURNS.

 

It's a lot of points, and timing is monumentally key, but when they unload...there's limbs, lips and body parts flying.

 

While 3 TW Lords in a 1500 pt list may be a bit too much, I would certainly play test it a few times to see...

Goatboy's Wolfblob seems to have caught many imaginations all right.

 

I don't think it's a great build at 1500 because you have so many points dumped into that unit (3 TWL + Fen Wolves) that you have little to no support to save your army if that units gets taken out. It's a pure Deathstar. I'm guessing the reason it worked at Adepticon was that there were plenty of other things to support/objective grab and reduce the opponent's mobility (Long Fangs) with his own mobile Grey Hunter squads moving into midfield to dictate the enemy's movement.

 

At 1750+ this is a viable build but you will suffer from lack of units if you go for the Wolfblob at lower points games because you won't do well unless you absolutely table someone, especially if you play someone with a balanced build, or someone that has another one-trick pony that will tie your Lords up in combat for aaaagggeeeeesss. I'm thinking Jetbike Council with Fortune for one.

Canis is a horrible choice. Only useful if your FA slots are full. Get a normal HQ with a SS and you won't regret it

 

 

I do not agree Tigerius. He does not have a invonrabilaty save. Besides that he is a bargain.

 

With the exeption for the poor willpower he is very cheap for what he brings to the table.

 

5 attacks, (not countig the elstra for two claws) he has power weaponds re roll and rending. He has wolf tooth nexlace (probably on a sueside mission of it kicks in) and wolf tail talisman.

 

If you have a regular lord and you want to give him a wolf and 2 power claws you are way beyong budget already there.

 

I think he is good as long as your unit has critical mass. If he and your squad attacks before your oponent it is a good chanse that you will kill enough of what he has that you do not get attacked back.

Goatboy's Wolfblob seems to have caught many imaginations all right.

 

I don't think it's a great build at 1500 because you have so many points dumped into that unit (3 TWL + Fen Wolves) that you have little to no support to save your army if that units gets taken out. It's a pure Deathstar. I'm guessing the reason it worked at Adepticon was that there were plenty of other things to support/objective grab and reduce the opponent's mobility (Long Fangs) with his own mobile Grey Hunter squads moving into midfield to dictate the enemy's movement.

 

At 1750+ this is a viable build but you will suffer from lack of units if you go for the Wolfblob at lower points games because you won't do well unless you absolutely table someone, especially if you play someone with a balanced build, or someone that has another one-trick pony that will tie your Lords up in combat for aaaagggeeeeesss. I'm thinking Jetbike Council with Fortune for one.

 

We have seen it successful at two different point level tournaments so I think its validity beyond a one trick pony has been proven.

 

At 1500pts, I think you are asking too much from too little.

 

Drop a Wolf Lord and demote a Wolf Lord to a WGBL on TWM. That leaves room for 3 full 10man squads of GH with melta x2 and MoW in rhinos, 1 full Long Fang pack with missile launchers in a razorback with LC/TLPG, and a full 15 Fenrisian wolf pack.

Canis is a horrible choice. Only useful if your FA slots are full. Get a normal HQ with a SS and you won't regret it

 

 

I do not agree Tigerius. He does not have a invonrabilaty save. Besides that he is a bargain.

 

With the exeption for the poor willpower he is very cheap for what he brings to the table.

 

5 attacks, (not countig the elstra for two claws) he has power weaponds re roll and rending. He has wolf tooth nexlace (probably on a sueside mission of it kicks in) and wolf tail talisman.

 

If you have a regular lord and you want to give him a wolf and 2 power claws you are way beyong budget already there.

 

I think he is good as long as your unit has critical mass. If he and your squad attacks before your oponent it is a good chanse that you will kill enough of what he has that you do not get attacked back.

 

I like Canis a lot. Though sadly his Rending was nerfed in the FAQ. I still use him here and there though. And about 50% of the time my opponant agrees that Canis is supposed to be Rending so I can play him that way.

I look at Canis of more of an upgrade character like Arjac or Lukas versus an actual valid HQ choice.

 

 

I like Canis a lot. Though sadly his Rending was nerfed in the FAQ. I still use him here and there though. And about 50% of the time my opponant agrees that Canis is supposed to be Rending so I can play him that way.

 

I have never understood the problem with Canis and Rending. There is no point in Lightning Claws and Rending since it doesn't matter if a 6 to wound is rolled anyway, since they are already power weapons. It only makes sense that if a 6 is rolled with his Lightning Claws, AGAINST armor that he get the extra penetration.

 

That is how I would house rule it. To tame it a little bit with the re-roll to hit and re-roll to wound/penetrate, the only time you could benefit from the extra penetration for Rending would be on a natural 6, not a re-rolled 6.

Canis is a horrible choice. Only useful if your FA slots are full. Get a normal HQ with a SS and you won't regret it

 

 

I do not agree Tigerius. He does not have a invonrabilaty save. Besides that he is a bargain.

 

With the exeption for the poor willpower he is very cheap for what he brings to the table.

 

5 attacks, (not countig the elstra for two claws) he has power weaponds re roll and rending. He has wolf tooth nexlace (probably on a sueside mission of it kicks in) and wolf tail talisman.

 

If you have a regular lord and you want to give him a wolf and 2 power claws you are way beyong budget already there.

 

I think he is good as long as your unit has critical mass. If he and your squad attacks before your oponent it is a good chanse that you will kill enough of what he has that you do not get attacked back.

 

You know...I went back and gave him a second look and I have to admit you may be right.

 

With this 1500pt thunder lord type list you need to cut costs. My normal lists make room for the SS on assault oriented HQs but I can see why Canis might be tempting for this particular army list.

 

If you are capped at 185pts Canis offers reasonable value.

Canis does give you a unit qualified for troop hunting but should be stamped "fragile" so you don't forget his limitations.

Im picturing something like..

HQ

Canis

Wolf Priest w/JJ

Wolf Priest w/JJ

Wolf Priest w/JJ

 

Troops

Wolves x15

Wolves x15

Wolves x15

Wolves x15

 

Elite

Thunder Wolves x4

Thunder Wolves x4

Thunder Wolves x4

 

 

Now the orginal idea was to get as many wolves as i could. Using all wolves as troops, but that just wouldnt be tacticly sound unless you can table the other guy, which you shouldnt count on doing. Anyway, im thinkin two packs of Grey Hunters, maybe only 5 man or something, cheep stuff to hold objectives. Have Canis and the Wolf Priests join the Wolves packs to give them moral and what not, and the Thunder Wolves follow up to be the hard hitters.

 

Now you could change it to be WGBL's on Thunder Wolves, but id still have them join the normal wolves just so they are less likly to break on shooting. Or you could go for Lords, in the packs of Thunder Wolves and use the other wolves as buffers all togeather and forget about em. It lacks long range though, and its heavily reliant on the Thunder Wolves as the hard hitters. If they cant break it, you SOL. But a fun list!

6 packs of wolves at 15 each.. thats 90 wolves! Good times i say.

I've debated doing something like this, but I dont have anything to represent the models, so alas, I am not able to test it. But it is an interesting idea....

 

Is it overkill for 1500 pts? Yes? Is it overkill for 'Wolves? Never.

I am still trying to figure out what they meant when they said Overkill....

 

As far as I knew there was only three kinds of kill.

the Almost Kill : Where ya have to turn around and do it again,thus wasting time.

the Proper Kill : Where your opponent dies just in time for one of his friends to come within reach

the Drunk Kill: Where you have time to sit down and finish your Mead while waiting for the next one to come within reach.

Where would the Over Kill fit in this list?

 

Oh wait...I got it now...that would be the kill you do when your fighting Necrons...you kill them,they get up so you get to kill them over again. Right?

Oh wait...I got it now...that would be the kill you do when your fighting Necrons...you kill them,they get up so you get to kill them over again. Right?

 

If ya kill 'em right proper, they don't ever get back up.:cuss

 

On topic: No such thing as "Too much." Just so long as it's effective.

Oh wait...I got it now...that would be the kill you do when your fighting Necrons...you kill them,they get up so you get to kill them over again. Right?

 

If ya kill 'em right proper, they don't ever get back up.:cuss

 

On topic: No such thing as "Too much." Just so long as it's effective.

Trust me...the one Necron player around my store plays Necrons very well and very very smart. Res Orb,Monoliths,Tomb Spyders, If his dice are rolling good you pretty much have to kill his entire army in one turn to get it to actually stay dead. Hes a great guy though so its allways a blast playing him. I just wish that he wouldn't end up making 18 out of 19 WBB rolls on a distressingly regular basis lol.

Oh wait...I got it now...that would be the kill you do when your fighting Necrons...you kill them,they get up so you get to kill them over again. Right?

 

If ya kill 'em right proper, they don't ever get back up.:P

 

On topic: No such thing as "Too much." Just so long as it's effective.

Trust me...the one Necron player around my store plays Necrons very well and very very smart. Res Orb,Monoliths,Tomb Spyders, If his dice are rolling good you pretty much have to kill his entire army in one turn to get it to actually stay dead. Hes a great guy though so its allways a blast playing him. I just wish that he wouldn't end up making 18 out of 19 WBB rolls on a distressingly regular basis lol.

 

 

Well with the right orbs/spiders and anoother squad + monolits for rerolls he can stay in the game quite long.

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