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Earth style Blood Angels


tahrikmili

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I love Blood Angels but I'm not a good aggressive kind of player. I hate losing or sacrificing models. So I was wondering, is an earth style Blood Angels army with little mobility: foot tacticals, scouts in cover, devastators, terminators, sternguard, dreadnoughts, a lot of priests and a very very mean death company in a pod that plays in a Hold The Line kind of way viable?
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Well, of course its totally feasable. You want to play that way, go ahead. But you're totaly wasting our awesome fast tanks, vindicators, and jump troops. I guaruntee that if you play this against Guard or even a really good Ultramarines player you will get hosed. They have things like Orbital Bombardment, etc, that we don't.

Also if you play a good Eldar or ::shudder:: dark eldar player you will get squashed.

You will confuse, and probably win against a Tau player that has tooled up his army to play against an assault force and he will be like ":(???" and cry.

But this style is just so much better used against hordes of nids and orks.

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Well, anything is really viable with any army list. I run a gun line Crimson Fists army and it works pretty well. You can make a combat IG army technically, just work it right is all.

 

you'll have to concentrate heavily on what units do what. You'll have to prepare for everything coming your way so this is key.

 

Your tacticals will cover either infantry (HB, PC, ML) or tanks (MM, LC) and a devestator will cover the other. Your DC are better off in a transport (Land Raider for extra guns) as a back line counter attack unit. This is how I notice a lot of IG gunlines fail because they crumble as soon as I get in their faces. They can do nothing to counter my attack.

 

But you also have to prepare to take the fight to the enemy because you're not going to win a firefight with Guard or Tau. This is where your elites and fast attack will come in. You want these units to Deep Strike or outflank into the enemy and shoot/punch them to death.

 

I know some people find this obvious, but it's very easy to let it slip in the heat of a battle. I actually heard someone say "GK are a shooty army" last week... Needless to say the entire store almost killed him.

 

Lastly are your HQ's. Your obviously going for earth so Maybe a gun Libby on the front line (lance etc go here).

 

It's viable yes, but it's a real pain in the back door.

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I love having the ability to have tacticals launch forwards take objectives and actually be able to hold enemies at arms length with a good gun line. Having a tactical and classically organised force is viable and works, just take advantage of the right extras and fill the wholes where you don't have the standard stuff. The codex doesn't say take all your troops as assault marines and then get a bunch of dreadnaughts. It says you can if you choose to. Make it work, it may take thinking but you can.
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C:BA has some pretty awesome defensive tools for a non dedicated assault list.

 

Libby DNs with shield & hood

Corbolo for a small arms fire wound soak and Eye. -great for bolter DC

FnP from priests

100pt HQ with shield & hood

 

C:BA has excellent firebase models too.

 

Stormravens with TLLC, typhoon & Blood missiles (48", 48", 72") - stands taller than all other units, so places at a back well. Up to 7 str 8+ shots as an opener. Plus has PotMS for 2 targets per shoot phase.

Devastators with PCs - FnP on gets hot makes 'em sustain fire output better than vanilla

Sternguard with special ammo - FnP on gets hot makes 'em sustain fire output better than vanilla

fast vindis- better targeted acquisition than vanilla

fast preds- better target acquisition than vanilla

preds in 2 foc slots!! - better tank saturation than vanilla

cheap asscan rzrs on troops choices ~ minimum scorers at 310 still gets 2 x tllac on fast chassis - better high str output than vanilla on minimal scoreres. 10 x 12" boltpistol OR, ~17 tacticals with a free heavy on a 10 man for similar points.

 

Relentless bolter DC for interference. They dont have to charge to effect value, just get in the enemies way and maybe cause fall-backs from fire.

 

Only downside is you have to pay for it all. =)

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Think the big winner in BA for a defensive play is 2 units of Sternguard with a priest each. Sure it eats all of your elites slots but the effectiveness is worth it!

 

The main issue to overcome is your troops slots - BA tacs are rubbish compared to the likes of Grey Hunters so you are better off using your troops for a bit of utility. Scouts springs to mind as a good option; being able to hold an advanced position or outflank if you come across an opposing defensive army giving you a nice advantage.

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List revised and reposted a couple posts down!

 

Well, I tried putting together an Earth BA list with what I have.. Here it is, 2000pts.

 

115 1 Captain (PW)

220 5 Honor Guard (PF, PW, Mg, Fl, Razorback)

100 1 Librarian (Lance, Shield)

225 5 Honor Guard (4x Pg, Razorback)

 

205 5 Terminator Squad (HF)

50 1 Sanguinary Priest

 

150 1 Dreadnought (EA, AC)

120 5 Devastator Squad (3x ML)

 

205 10 Tactical Squad (PF, Pg, MM)

235 10 Assault Squad (PF, 2x Mg)

275 10 Death Company (PF, PW, Drop Pod)

100 5 Scout Squad (2 CB, 2 Sg, 1 ML, CC, LB)

 

I'll try this list out if I can actually finish painting my army one day. I really like it because it gives me a lot of different types of units, a defensive mentality and few Transports to paint..

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An assault sqaud would act as a very nice reserve unit as well as an effective AT choice in such a list.

 

In the above list, I think you do need to add another TAC squad, or more scoring models in general, as well as change your shotguns to snipers on the scouts. I'd also go wth an assault cannon on the termies, as I find it more flexible. Finally. I think you need something that is a bit more long range antitank than just the RAS.

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So you try to make an assault army a defending army?

 

Why not go for normal marines than they are much better suited for that, altough they miss some of the toys you want in form of Deathco and the Priests.

 

This wins misconception of the day!

 

 

To the OP - its VERY viable. BA can put out lots of inexpensive fire support with a great counter charge element.

 

It can work very well.

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Tahrikmili -

 

I would suggest this for an Earth Army at 2k:

 

175 Tycho

 

85 Priest - Termy Armour

50 Priest

 

230 - 5 TERMS - AC

310 - 10 TAC - LC, PG, PF in RAZOR - TLLC

310 - 10 TAC - LC, PG, PF in RAZOR - TLLC

185 - 10 TAC - ML, FL, PW

185 - 10 TAC - ML, FL, PW

235 - 10 DEV - 3ML,1PC

235 - 10 DEV - 3ML,1PC

 

 

You can also swap out a TAC squad if need be.

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I don't have enough tacticals for that Morticon :) I was hoping to use the bunch of Scouts I have but they don't fit well in this kind of army.

 

Best I can shift around is this:

 

100 Librarian (Shield of Sanguinus, Blood Lance)

220 5 Honor Guard (PF, PW, Mg, Fl, Razorback)

 

235 5 Sternguard (PF, 2xPg, 3xC-P, Razorback)

205 5 Terminator Squad (HF)

50 Sanguinary Priest (Rides with SGV)

 

150 Dreadnought (Extra Armor, Assault Cannon)

120 5 Devastator Squad (3x ML)

 

205 10 Tactical Squad (PF, Pg, MM)

205 10 Tactical Squad (PF, Pg, MM)

235 10 Assault Squad (PF, Mg, Mg)

275 10 Death Company (PF, PW, Drop Pod)

 

That means I have to buy and paint one extra Tactical Squad but I think it should be a lot more durable and cohesive?

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Well, I tried putting together an Earth BA list with what I have.. Here it is, 2000pts.

 

Captain (Power Weapon)

Honor Guard (Novitiate, Power Fist, Power Weapon, Flamer) Counter Assault

Razorback

 

Librarian (Lance, Shield)

Honor Guard (Novitiate, 4x Plasmagun) Mobile Anti-MEQ/TEQ

Razorback

 

Terminator Squad (5) (Heavy Flamer) Deep Strikes to Scouts location

 

Sanguinary Priest Stays with the Infantry, covers them as best he can with FnP

 

Dreadnought (Extra Armor, Assault Cannon) Kick Ass :HQ:

 

Devastator Squad (5) (3x Missile Launcher) Long Range, Anti-APC, Anti-Horde

 

Tactical Squad (10) (Power Fist, Plasmagun, Multi-Melta) Objective Holder

 

Assault Squad (10) (Power Fist, 2x Meltagun)Objective Taker, Anti-Tank

 

Death Company (10) Power Fist, Power Weapon Shock Troop

Drop Pod

 

Scout Squad (5) (2 Combat Blades, 2 Shotguns, 1 Missile Launcher, Camo Cloaks, Locator Beacon) Infiltrator, Anti-APC

 

I'll try this list out if I can actually finish painting my army one day. I really like it because it gives me a lot of different types of units, a defensive mentality and few Transports to paint..

 

I like how you took a little advice from me :P

 

But tactical squads will be your mainstay army so nevermind the scouts. Sure, they now have stealth, BUT for what you're proposing, they just aren't very useful. They are now the same amount as an actual space marine and heavy flamers are your worst enemy.

But I agree with Mort on tycho. Drop the severely expensive honor guards as well and gain another tactical. Drop the dread too, he won't do much for you. Mix mort's list with yours a little and you will be on to something. post back!

 

 

This wins misconception of the day!

 

:)

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Wouldn't 2 Librarians both running Shield be the best way to go as far as 'vanilla' HQs stand? Adding a captain to a Counter Attacking unit won't do much to add to their effectiveness for the cost. Better to add an Elite Chaplain and some Priests surely.
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I'd prefer 1 libby, 1 DN libby. But yahh, can't see the real value in a cap' here. no rites of battle. he's just a very pricey sgt in such a list.

 

maybe tycho and a DN libby.

 

*shrug*

 

OP-

I saw a list recently that was right up your alley. At 2500, it was 4 x10 squads of scout snipers, a 10 man dc, two dc dreads, devestators, some tanks, and hq/elite choices.

Nasty list.

I approve!

 

How many troop choices IS that? I'd wondered if some people would feel DC DNs were outside FoC.

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OP-

I saw a list recently that was right up your alley. At 2500, it was 4 x10 squads of scout snipers, a 10 man dc, two dc dreads, devestators, some tanks, and hq/elite choices.

Nasty list.

I approve!

 

How many troop choices IS that? I'd wondered if some people would feel DC DNs were outside FoC.

 

7. The Dreads take up a troop choice/

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I edited the list and took out the Captain (edited list is a couple of psots above) and might in time consider ditching the Honor Guard for a third Tactical Squad with Pg/MM. It would very probably be a wise choice, however I don't have the models yet, so I have to use this for now. Ultiamately? Yeah, 3rd Tactical Squad will replace the Honor Guard.
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