Captain Mike Posted May 22, 2010 Share Posted May 22, 2010 Hey all, I've got a game against demons coming up, so I decided to take some Inquisitors. Flicking through the codex I noticed 'Sanctuary'. Basically, you pass a psychic test and no demons can get within 3" of the Inq, assualt him or draw line of sight through this 3" 'bubble' ( so they can't shoot him either), all providing the Inq stands still, and doesn't do anything. My plan was simple. Stick him on an objective, along with a small troops squad, and cast sanctuary. He sits there, merrily looking on as everyone else fights to the death and he is and the accompanying squad hold an objective without any difficulty. Stick a couple of mystics and hierophants in, along with some tanks next to him, and things start to get a little silly. But it seems too perfect. I basically end up with an invulnerable unit who cannot be touched unless I act stupid and move him. Or use weapons (which I'm not going to give him), or use a physic power (he's only going to have one). Quite simply, am I reading the rules correctly? Its seems too good to be true, a kind of 'win' button. Surely there must be some kind of stopper here. Maybe some demons don't count as demons? Do any of them count as demons anymore? Thanks, Mike Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/ Share on other sites More sharing options...
Seahawk Posted May 22, 2010 Share Posted May 22, 2010 No, it really is a little win button, provided it's used correctly. Sanctuary truly does keep out all daemons all the time. To be fair to your opponent, only take the power on one psyker so he has a chance against the rest of your army. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2408539 Share on other sites More sharing options...
Captain Mike Posted May 22, 2010 Author Share Posted May 22, 2010 No, it really is a little win button, provided it's used correctly. Sanctuary truly does keep out all daemons all the time. To be fair to your opponent, only take the power on one psyker so he has a chance against the rest of your army. Cheers man. It's just when something is so peferfect, you have to doubt it. I'm taking an Inquisitor Lord and an Inqusitor with it, so I can only deny two areas. It's for a Guard alliance, so I can only take two psykers. My guess is we are going to lose this little gem in the next codex. Fr 15 points is really over powered. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2408554 Share on other sites More sharing options...
Frosty the Pyro Posted May 22, 2010 Share Posted May 22, 2010 If you play by Raw, it doesnt work, as if you look on pg 20 of the deamonhunters codex, at the bottom you will see the term deamon defined. Only greater deamons and nurglings actualy exist within codex: deamons. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2408771 Share on other sites More sharing options...
Morticon Posted May 22, 2010 Share Posted May 22, 2010 No, it really is a little win button, provided it's used correctly. Sanctuary truly does keep out all daemons all the time. To be fair to your opponent, only take the power on one psyker so he has a chance against the rest of your army. Cheers man. It's just when something is so peferfect, you have to doubt it. I'm taking an Inquisitor Lord and an Inqusitor with it, so I can only deny two areas. It's for a Guard alliance, so I can only take two psykers. My guess is we are going to lose this little gem in the next codex. Fr 15 points is really over powered. You cast it at the start of your turn, and cant move or shoot. So its much tougher than youd think to get into position with it! However, it is really sneaky! Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2408838 Share on other sites More sharing options...
rat of vengence Posted May 22, 2010 Share Posted May 22, 2010 Chuck him in a chimera, then the bubble extends 3" out from the entire vehicle! Nice find mate. RoV Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2408975 Share on other sites More sharing options...
ShinyRhino Posted May 24, 2010 Share Posted May 24, 2010 How many troop models can you fit in the 3" bubble around the Inquisitor model? If even one base is a sliver outside that 3" bubble, they can be shot, and assaulted :D If you use larger objectives, say a 40mm base, the Daemons player can still contest said objective by being 3" from the opposite side of your Inquisitor's base. Like this: I..O..D (I= Inquis, O=Objective, D=Daemon). Unless you're using a 25mm objective that the Inquisitor can physically stand on top of, you can still be within 3" contesting range at the end of the game. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2410531 Share on other sites More sharing options...
Gentlemanloser Posted May 26, 2010 Share Posted May 26, 2010 Instead of a Chimera, stick him in a LR. That you got from purchasing a Retinue of Mystics for him. The addedd benefit of using an Inquisitor from a Transport is that the 2 shooting attacks they have that don't require LoS (which could potentiall kill the Sanctuary casting Inquisitor) can't do anything to Armour. Still, if I was a Daemon player, I'd go find a more exciting game to play... Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2413608 Share on other sites More sharing options...
Frosty the Pyro Posted May 27, 2010 Share Posted May 27, 2010 Instead of a Chimera, stick him in a LR. That you got from purchasing a Retinue of Mystics for him. The addedd benefit of using an Inquisitor from a Transport is that the 2 shooting attacks they have that don't require LoS (which could potentiall kill the Sanctuary casting Inquisitor) can't do anything to Armour. Still, if I was a Daemon player, I'd go find a more exciting game to play... If i was a deamon player i would just charge it with a deamon prince, as deamon princes are not deamons with respect to sanctuary. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2413945 Share on other sites More sharing options...
Grey Mage Posted May 27, 2010 Share Posted May 27, 2010 Since this is turning into a Tactica Discussion, Tactica is where itll go. Buh-bye. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2413946 Share on other sites More sharing options...
Gentlemanloser Posted May 27, 2010 Share Posted May 27, 2010 If i was a deamon player i would just charge it with a deamon prince, as deamon princes are not deamons with respect to sanctuary. That kind of play would get me to pick up my minis even faster... Do Codex Daemon Daemon Princes not have the 'Daemon' special rule? Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2414032 Share on other sites More sharing options...
Grey Mage Posted May 27, 2010 Share Posted May 27, 2010 EVERYTHING in C:Daemons has the "Daemon" special rule and is therefore most certainly a Daemon. C:Daemon Hunters has a different definition however. Some players choose to go with that instead of the more recent definition, as would seem more appropriate. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2414039 Share on other sites More sharing options...
Wildfire Posted May 27, 2010 Share Posted May 27, 2010 It seems overpowered now, but remember that it was nearly impossible to take an entirely daemon army when the Daemonhunters book came out, as daemons and chaos marines were wrapped into one 'dex/FOC. Also, check out the Sustained Assault rules in the Daemonhunters book. I can't remember if that applies when using allies or not, but could potentially be a huge drawback. Link to comment https://bolterandchainsword.com/topic/202141-sanctuary/#findComment-2415009 Share on other sites More sharing options...
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