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Dreadnought Field of Vision


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So I thought that dreads have a 180 degree field of vision, but I can't find anything in the rules to support this.

 

Death Co. Dreadnoughts make this pretty important.

And what about infantry's field of vision? 360?

 

Some page citations would help immensely, thanks.

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AFAIK there isnt a hard fast rule. Infantry have 360' awareness going off the amiguity of pg. 16.... but vehicles are only discussed within the confines of shooting.

 

It should be noted that walkers are discussed as being very agile, capable of rotating to any angle during the shooting phase, I would probly house rule that they likewise had a 360' LOS for general purposes.

Dreadnoughts have 180 degree vision with the from of the sarcophagus being the view point, .

I believe in earlier editions this might have been true, in 5th it is not.

Dreadnoughts may pivot 360 in the shooting phase, although it's weapons have a 45 degree Arc of Fire.

Dreadnoughts don't have a field of vision, being vehicles. They draw their line of sight from their weapons along the barrels, as is normal for vehicles. Dreadnoughts only have a 45 degree arc from their weapons...so it's only 45 degrees in 5th edition. All this talk of 180 and 360 stuff is just hang-overs from previous editions.

Technically vehicles have no described "field of vision" (and thus no limitation to any side) at all. What the rules on page 58 describe is that, just like for individual infantry squad members, every "weapon" of a vehicles needs to be able to "see" the target to be able to fire. And then each weapon is put into one of the mointing categories described (turret, sponson, hull, pintle, etc). A Leman Russ battle cannon can shoot at anything within 360 degrees, but the hull mounted heavy bolter might not. Individual weapons may not have the target within their Arc of sight, so those individual weapons cannot shoot at the target. It may even happen that no weapons can draw an arc of sight to the intended target. In that case obviously no weapon can fire.

 

But, picking a target and then not being able to fire any of the weapons at it, and not being allowed to pick the target at all because there is no LOS are two different things. In the former case the vehicle can see the unit, it just cannot bring any of it's weapons to bear on them. In the latter case the vehicle would not be able to see the enemy unit at all.

 

The vehicle ruels may not neccessarily describe that a vehicle can only "see" what at least one of it's weapons can "see". All it does is state that each indiviual weapon needs to "see" the target in order to be able to shoot at it.

 

For example, that Walker weapons have a 45 degree arc of sight does not neccessarily mean that it can only pick a target that is within those 45 degrees at the time the target has to be picked. All it means is that the Dreadnought will not be able to fire both built in weapons at a single model standing 1" away from it, as it will probably not be possible to get the model within both the weapon's arcs even after rotating the dread.

To be fair, the vehicle shooting rules do speak of "needing to see the enemy to be able to shoot". That could be interpreted as, no weapon being able to draw LOS, then no LOS at all. But it could also be interpreted to specifically refer to individual weapon LOS in order to fire tat particular weapon, in wich case vehicle LOS is not touched on in that section at all. The latter case would mean that vehicles have 360 degree field of vision and can choose any target that is not obstructed by terrain, though it may then depend on individual wepaon arcs whether any weapon can fire at the intended target at all. In the former case the vehicle would only be allowed to pick a target that at least one of it's weapons could draw LOS to in the first place.

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