Nightrunner Posted May 24, 2010 Share Posted May 24, 2010 Hey there guys, Thought I would get off my assock and spend some time sharing the results of my 1-day tournament at the weekend. 3 Games, all standard missions and deployments, with 30-10-0 points for W-D-L and +1 tournament points for killing the most expensive enemy HQ, getting a scoring unit in the enemy deployment zone, and for having a model closest to table centre at the end of the game. 1500pts, 48 players in total. A number of quite interesting lists, with some I really didn't want to draw... so here's my version of SW's: Nightrunner's Shooty Wolves of Doom Rune Priest with Chooser of the Slain; Living Lightning and JoTWW psychic powers. Dreadnought with assault cannon, storm bolter+DCCW. Lone Wolf with TDA, Storm Shield, Chainfist Lone Wolf with TDA, Storm Shield, Thunder Hammer 5 GH's with a Plasmagun. Mounted in a Razorback with lascannon and twin plasma gun. 5 GH's with a Meltagun. Mounted in a Razorback with lascannon and twin plasma gun. 5 BC's with a Flamer. Mounted in a Rhino. *Rune Priest Goes Here* Landspeeder Tyhpoon with a heavy bolter Landspeeder Tyhpoon with a heavy bolter Landspeeder Tyhpoon with a heavy bolter 6 LF's with 5 Missile Launchers. Mounted in a twin assault cannon Razorback. Predator with Autocannon and lascannon sponsons. Predator with Autocannon and heavy bolter sponsons. The idea is that I have enough counter attack in the army to hold anything scary up, whilst I throw all my fire-power down the table. The LF's Razor is virtually always empty, supporting or offering cover for the dread and the LW's. Tends to work quite well, and supports my philosophy that GH's in Rhinos are too all-or-nothing for what they do. That's me! Game 1 - Dawn of War, Capture and Control My opponent was Liam, who had a really lovely Crimson Fists army with: Lysander 5 Assault Termies (2TH+SS/3LC) in a Crusader with Multi-melta 10 Tac Marines with MM/FL and a PF sarge in a Rhino 10 Tac Marines with MM/MG in Rhino Landspeeder with HF/MM Landspeeder with HF/MM Vindicator with Siege Shield Vindicator with Siege Shield I lost the roll to go first, and was given first turn :( The table was quite sparse, with woods that didn't block LOS but would give vehicles cover in the centre of both sides of the table, and a LOS-blocking smallish ruin in the centre of the table. There were small ruins dotted around here and there. I put my objective right in the LH corner of my table edge; he put his centrally, right by the centre-ruin. At this point, I was expecting the crazy rush of doom to the face. Eeek. Turn 1 SW: Everything ran or moved 12" on, getting into good firing positions; the two preds in my left corner, with the RP's Rhino and the two razors centrally located. The LW's and dread moved towards the central objective. I expected my opponent to rush up my left table edge, straight at my objective. CF: Never been more pleased to be wrong; my opponent moved onto the board 2/3rds of the way across to the right of his board, vindicators up front, LR in the middle, rhinos behind. The two speeders came on to the far right (from my view), moving 24". Turn 2 SW: Shooting this turn was going to need to be key... It's been a painful lesson, but I've now learnt that firing Missile launchers at AV14 unless I have to is useless... So I didn't! Instead, my speeders moved around, and I managed to down a speeder, kill a vindicator, and that was it. Not terrible, but could have been better. CF: Everything moves 12" again; the Vindicator and Raider both pop smoke, as well as one of the Rhinos that moves 12" over the wreckage of the Vindicator. In response, I lose a speeder to a MM to the face. Doh. Turn 3 SW: Everything moved around, getting better LOS to the army ahead of me... The shooting this turn continued to be good. My opponent had some really poor rolls for cover saves, which saw him lose the closest rhino with the squad losing two marines, have the other Vindicator get immobilised and stunned, the other speeder downed, and the LRC stunned. The two LW's moved ever closer... CF: The surviving Rhino moved left (from my perspective) and the MM on the LRC whiffed against the dread. That was it! Turn 4 SW: Everything moved around to get some shots in. Two major points of note here; the LRC got penned by a lucky predator penetrating Las!!!! I had moved 6" to allow the pred to continue to offer full fire support in later turns, and despite a cover save I still got the bugger. Happy-happy time for me! Other shooting then saw the termies lose a TH and a LC member, and the other Rhino got exploded. CF: The two tac squads both moved forwards around the wrecked tanks, and the terminators and lysander failed to get out of the LR wreckage enough to get close to my dread, who was immobilised the same turn by the surviving vindicator. Also, the Chainfist lonewolf got charged by Lysander and friends and killed the TH and a LC terminator. Turn 5 SW: Make or break time! Everything swivelled to start shooting stuff, with the RP's rhino and the plasma hunters moving up 12" to rapid fire the closest tac squad. End of this turn saw one tac squad dead. The other squad got assaulted by the TH terminator, who took a wound and killed three guys. Sadly, stubborn kept them in the game. Lysander and friends did a wound to the LW, who did nothing in return. The other squad and LW whiffed in CC. CF: The two surviving surviving CF units (the much-reduced tac squad and Lysander, on 2 wounds, with 1 LC terminator) killed their respective LW's in combat and moved towards the central objective. Currently, I was winning 1-0. I rolled, we got another turn - lets go!!!! Turn 6 SW: Everything moved a tiny bit, with the GHs and BC's with RP moving up to kill Lysander and friend. Basically, at the end of the game, there was the damaged vindicator on the table, I had both objectives and all three bonus tournament points. Result: SW win, 2-0, 1437VP's and 33TP's. My opponent was great, and truly unlucky with a number of crucial cover saves that would have totally changed the game - most notably the LRC, getting penned and blown up. Liam said afterwards that he had been thrown by the number of ML's in the army, and so had been reluctant to come in on a flank and have everything in the open. A gamble that didn't pay off, but a great game with a really nice guy, even in the face of crap luck. Ace!!! Onto game two.... Space Wolves!!!!!!! GAME 2 - Annihilation, Spearhead Well, if you haven't guessed, my army really hates killpoint games. However, I won the roll for first turn against Sam and his mechanised SW army. Balanced, with some really nice models, he had: RP with LL and MH Dread with AC and SB/DCCW 5 Scouts with PW, MoTW, MG Lone wolf with TH/SS/TDA/MB's and two wolves 9GH's with PW, MoTW, Standard, PG in a Rhino 10GH's with PW, MoTW, Standard, 2MG's in a Rhino 10 Blood Claws in a Rhino 6LFs with 3ML/2LC and a Razorback with TLLC Predator with TLLC turret and LC sponsons The table had a number of 2-storey ruins, all partly within 12" of the centre bar one quarter, and lots of ruins around the board. I took the one with the ruin I could actually deploy my LF's in. Result. I deployed all my armour in-between the LF's ruin bar the las pred and the GH's with Meltagun's Razorback, who went in the very bottom corner (table centre) of my DZ. My two LWs and Dread went as far forward on the two "corners" of the 12" centre zone as possible. Sam chose to deploy his scouts in the top right quarter, with everything else in cover. Before the first turn, all I could see was his LF's, a bit of his dread, and that was it! He failed to seize the initiative... Turn 1 Good SW (i.e. Me!!!): I moved my Rune Priest's Rhino 12" towards the scouts, which would allow them to get out and flame them. All three speeders moved right and backwards, allowing them to catch out the Dual-meltagun GH's rhino and the side armour of the las-pred around the side of a ruin. My shooting was iffy; I managed to kill only three scouts with my BC's, kill two LF's (one with ML, one with Las) and stun the rhino I could see. Woeful! Evil SW's of doom (i.e. Sam!!!): His shooting was more effective, killing my dual AC razorback, immobilising the MG GH razorback (despite a 3+ cover save!!!! God I suck at cover saves), but that was it; I was quite relieved. In combat, the BC's lost another member, but the RP and squad wiped out the two assaulters. Turn 2 Good SW: Everything continued to advance, and my shooting did a little more this turn. Actually, a lot more!!!! His predator had moved out to shoot mine last turn and died to my own predator; his dread died to the Long fangs. On the other side of my force, I managed to take out the Rhino that had been in the open last turn with my RP's Lightning bolts, and took the Long fangs down to two guys. On the other side, my three speeders brought the squad who had just got out of their Rhino down to 4 guys. To add insult to injury, the long fangs broke and ran out of their cover!!! Evil SW: Shooting this turn saw little happen to me; Sam's Rune priest's Rhino moved to get some shooting attacks in but whiffed. The four Gh's from the wrecked rhino moved to hide in a ruin. The two surviving long fangs stunned my dread. However, the BC's got out of their Rhino and assaulted the CF lone wolf, who had gotten perilously close to his lines. I took a wound, killed two, and they didn't run. Dammit!!! Turn 3 Good SW: My Lone wolf moved up to help out his twin in combat with the BC's. Everything else moved to get LOS to targets. Shooting saw the two long fangs die, the LC razorback that had been sniping at me all game die, a whole lot of shooting bounce off Sam's Rune Priest's Rhino, and the BC's lose combat, but kill the wounded LW and not run away. However, as it was killpoints, I didn't really mind. Evil SW: Sam moved his RP's rhino out 12" to get a chance of getting into my lines. I so far haven't mentioned his Lone Wolf, who he deployed at the back left of his quarter, and who thus far had spent the whole game running 1" or 2" every turn. However, this turn, he finally hit form, and put himself within 12" of my las-pred to give him a chance of reaching combat next turn. The four-man grey hunters took the opportunity to dive into the Blood Claw's Rhino, which zoomed over 12" and popped smoke to give them a chance at hiding. Combat saw the BC's and Lone Wolf do nothing to each other. Damn! Turn 4 Good SW: With the Rune priest's Rhino in the open, everything moved up to get better LOS on it. I also got the plasma and melta grey hunters out to shoot the lone wolf. The Rune priest's rhino moved up 6" to shoot the BC's rhino. Shooting saw the Lone wolf die, the BC's rhino wrecked, and the Sam's Rune Priest's Rhino immobilised and stunned, for all my firepower (he had cover saves through a small, central wood). Combat saw the BC's lose one more man, but stay in the fight! Another combat lost, but LD passed. Evil SW: Sam did the only thing he could with his Rune priest and GH squad, and got them out to shoot at my lines. Sadly, their plasmagun was out of range and the RP cast Murderous hurricane on my MG hunters, killing one. The 4 GH's got out of their rhino to support the BC's in combat, but couldn't make it close enough. Combat saw my LW finally triumph, and beat and route the remaining BC's. Turn 5&6 Virtually everything turned to shoot the last remaining wolves on the table. Basically, the BC's got ran off the table, and the (at this point) full-strength squad got killed, including the priest. We got a turn 6, which allowed me to kill that last Rhino. Result: Win, Annihilation, 1500Vp's, 33TPs Phew!!!! I was really nervous about playing fellow Wolves, but my tactic was always to take out the ranged support, then the transports. I deployed aggressively with first turn on my side and it paid off. Sam was another great opponent, who again was a really nice guy to play in the face of getting wiped out for very little in return. I knew that this would put me in contention for top spot, and with this I waited eagerly for the last game. Sure enough, table 1, and I drew.... Space Wolves! Again!!!!! Argh :s Game 3 - Seize Ground, Pitched Battle Argh. Space Wolves, with Mike, whose army I had seen, and was honestly the army I didn't want to play - Rune Priest with Jaws, LL, Saga of the Beast Slayer, Chooser. 3xWolf guard with PF and Combi-melta (one per squad) 9GH's with PW, MoTW, Standard, MG in a Rhino 8GH's with PW, MoTW, Standard, MG in a Rhino 5GH's with PW, MoTW, Standard, MG in a TLLC Razorback 6LFs with 3ML/2LC 5 TWC with Two SS's, all individually armed. We rolled five objectives, and I honestly knew I was up against it; he had lots of solid troops, lots of melta, really decent and reliable ranged firepower and a massive unit of TWC. I would need luck, and hopefully first turn. I lost the roll, and was made to go second. There was a string of ruins (about 3-4" high) in a diagonal line from my left quarter across to the centre of his DZ. The rest of the table had woods and a small wall, but was otherwise very open. He deployed both units of fangs in woods, evenly spaced in his DZ, with the vehicles and TWC centrally placed. In response, I did what I had to and castled everything else in my bottom left corner, using the largest ruin (that was in my DZ!) to shield myself from one LF pack and leaving myself out of range of the other. My own fangs went in the open, but behind the hull of my predator. However, on my far right I deployed the dread and the two lone wolves (the dread in cover) to keep the other LF unit occupied. Fingers crossed. He had an objective right outside his deployment zone table centre, another one in the 12" corner on my top right, then three spread across the table, with one basically within 6" of my castle. Turn 1 No seizing for me, and off we went! Evil SW (again, not me!!!): Mike moved his units to get some LOS to my force, and the TWC moved but only got a grand 7" this turn after moving over a wall. Shooting was good, with my dread stunned through cover, and my MG GH's Razorback immobilised, again through deep cover. Doh. Good SW: This turn, everything went into the TWC. Shooting saw the unit lose a wound on all but one model, but no actual casualties. My lone Wolves moved and ran. Turn 2 Evil SW: The TWC got an average roll for movement and fleet, leaving them just outside of charge range for this turn. Phew!!! However, shooting saw the Razorback and the LFs on that side take out my AC razorback and stun a speeder. On the other flank, I was saddened to see a lone wolf die to two LC's to the face, and a single penetrating hit take out my dread. Sigh. Good SW: My turn saw everything move minimally bar the far Lone Wolf, who put himself in combat range for the next turn. Shooting again focussed on the TWC, including the RP, who got out of his Rhino to Jaws one of them into oblivion. Combined, my shooting this turn took them down to one wounded TWC with no weapon upgrades, and also killed the LF pack leader and a LC. I also shook the RP's rhino. Turn 3 Evil SW: The two rhinos moved 12", both towards an objective, and popped smoke. The RP got out of his Rhino to Jaws my lone wolf, but miscast. Shooting saw a single LS stunned, and the LW wounded by a lascannon. The last surviving TWC charged 12", and attacked another speeder, but fluffed his rolls and did nothing (despite hitting on 4s). Good SW: The surviving LW, not to be tempted by the RP in the open (who was within 12"), stayed on task and went for the LFs as I needed them dead for later in the game. I then mounted up the RP and Blood claws into their rhino and moved 12", tank shocking the last TWC. My gamble here paid off, and he failed his morale check, running 10". Nice :) This was better than I had expected, but I had measured the distance out from my BC to Mike's closest objective (in my head! I'm not that bad :) ), and I needed to move now if I ever wanted to get my unit there in time. Everything else moved to shoot to maximum effect, with the 4 Long fangs closest to me being reduced to two. The 10-man GH Rhino was immobilised and its gun destroyed, whilst the other had its storm bolter blown off. However, the long fangs that lost two men failed LD and ran off the board!!!! Combat saw my Lone wolf charge in and fail two saves (doh!) before rolling TWO feel no pain saves. Niiiiiiiiiiiiiiiiiiiiiiice :) :) :) He killed one guy in return, but the LFs stayed in there. Turn 4 Evil SW: Mike was playing for the win here to stall speeders, moving his Razorback to take a pot shot that failed to do any damage, leaving the 9-man squad in their tank and getting the 10-man unit out to cover the objective closest to his DZ. The RP got back in his tank, which moved into objective-claiming range, and using the amazing unlimited range for LL, rolled snake eyes (woop!) but managed to stun a speeder. In combat, the LW killed a LF, but they held. Good SW: Everything moved to shoot Mike's two tanks, with the result that the RP's rhino was blown up. In an amazing round of frag missile shooting, my 5 Long Fangs managed to put 33(!!!!!) hits on the unit in one volley, which killed the Wolf guard, a few bolter guys, but most importantly the Rune Priest, who failed both his saves and was already wounded! At this point, the guys playing on table two came over and told us that to win, we needed to score 33TP's, as the tyranid player there had wiped his opponent out to the man, despite his best efforts (another SW player, running Logan, RP in TDA, godhammer LR, two units of wound allocation termies, a dread and Long fangs). My own, BC rhino only moved 6" to shoot this turn; really, I should have gone 12", but such is life, and I really needed to shoot at the time! My Lone Wolf finally beat the Long fangs, and chased them off the board! Turn 5 Evil SW: With the last turn in sight, Mike moved the squad out of the wreckage of their Rhino to take an objective, and consolidated his other squd into cover, being sure to space them out from further frag missile abuse. The Razorback squad all turned to shoot my lone wolf, which promptly died! Good SW: A single speeder moved flat out to contest the objective being held by the remnants of the RP's squad; meanwhile, the BC's rhino moved up 12", putting it what I think was just within 3" of the objective there, although I never measured and so will never know! Importantly, one of my own GH squads got the fleet roll it needed to take an objective in my own half (I was about 4" away and got a 6... I might have cheered!!!) At the least, this was going to be a draw. However, in my shooting phase I chose to ignore the smaller GH squad, and went for the unit that my BC rhino was (maybe) within 3" of. I managed to take out all but 3 guys, and for the fourth time this game, Mike failed their leadership and off they ran. Woop! He rolled, and we got a 6 - bring on another turn!!!! Turn 6 Evil SW: Mike's 3GH;s ran off the board, whilst his Razorback then moved 12" to get in contesting range of the objective they had just vacated. His other squad moved around and fired their meltagun and bolters at the speeder contesting, realising too late that this would deny him the assault, despite me asking if he really wanted to fire the bolters. On a side note, Mike was pleased that his Rhino decided to re-mobilise itself this turn!!! Good SW: Everything in my army turned its attention to the small GH squad holding his closest objective, whilst my RP and speeders moved to shoot his razorback. My BC's also got out, ready to assault the Razorback if needed. Quite simply, shooting saw me blow up the razorback and take out the GH's, making it 3-1 on objectives. We got another turn!!!! Turn 7 Quite simply, my shooting was aimed at trying to get maximum points, but i could only take the last squad down to two guys. The re-mmobilised rhino did die, however! RESULT: Win, 3-1, 1415Vps, 33TPs _______________________________________________________________ Mike was the hardest opponent of the day, as you might expect on table 1! However, I have to say that he was the highlight of three great opponents - as many will know, it always gets competitive, and we resolved any disputes amicably and without having to call anyone in. You can't really ask for more, and I had a really great day. End result, then? I came first, although the Tournament Points had been important and I had tied, I had about 350 more Victory points than the Tyranid player. This was the first real try-out for this list, and I am really, really pleased with it. Shooty with some really reliable CC elements, the most I lost all day was about 300pts of stuff. I also got my baptism of fire against fellow SW's, which I have been dreading for a long, long time. Can't really ask for more! Hope you enjoyed the read, sorry about the lack of pics - my camera was quite honestly forgotten in the heat of battle!!! NR :) Link to comment https://bolterandchainsword.com/topic/202326-rapid-strike-1-day-tourney/ Share on other sites More sharing options...
TiguriusX Posted May 24, 2010 Share Posted May 24, 2010 awesome batreps congrats! Link to comment https://bolterandchainsword.com/topic/202326-rapid-strike-1-day-tourney/#findComment-2410912 Share on other sites More sharing options...
Nightrunner Posted May 28, 2010 Author Share Posted May 28, 2010 awesome batreps congrats! Thanks tigs. Quite pleased with this list, might even see it through to this year's UK Throne of Skulls tourneys (in whatever format they choose to appear...!) NR :cuss Link to comment https://bolterandchainsword.com/topic/202326-rapid-strike-1-day-tourney/#findComment-2415651 Share on other sites More sharing options...
BertyBottyBiter Posted May 28, 2010 Share Posted May 28, 2010 Nice reps - even if one of them describes how you took my army to pieces completely!! (Sam here). It was my first ever tournament and winning my first game and getting so high up the tables for game 2 wasn't something I ever expected! Your list throws out some mad curveballs. I took one look at your Lone Wolves, deployed as aggressively as they were, and for some bizarre reason decided to sit back. I think the heat in that hall had totally fried my brain! The one thing that game taught me was to take a good long look at the opponents list and get the measure of it before the game begins. In hindsight I would have deployed a lot more aggressively than I did. I felt much better about losing to the eventual winner however! Especially as you beat Mike on table 1 in the last game. Mike is definitely the best player at our club (Oxford Gaming Club), and I had warned him about the dangers of your list, but it looks even that couldn't save him from the sheer volume of fire your list puts out. I wish it all the luck in future events - cause it's certainly a unique take on Wolves, and is devastatingly effective! Link to comment https://bolterandchainsword.com/topic/202326-rapid-strike-1-day-tourney/#findComment-2415672 Share on other sites More sharing options...
Nightrunner Posted May 29, 2010 Author Share Posted May 29, 2010 Nice reps - even if one of them describes how you took my army to pieces completely!! (Sam here). It was my first ever tournament and winning my first game and getting so high up the tables for game 2 wasn't something I ever expected! Your list throws out some mad curveballs. I took one look at your Lone Wolves, deployed as aggressively as they were, and for some bizarre reason decided to sit back. I think the heat in that hall had totally fried my brain! The one thing that game taught me was to take a good long look at the opponents list and get the measure of it before the game begins. In hindsight I would have deployed a lot more aggressively than I did. I felt much better about losing to the eventual winner however! Especially as you beat Mike on table 1 in the last game. Mike is definitely the best player at our club (Oxford Gaming Club), and I had warned him about the dangers of your list, but it looks even that couldn't save him from the sheer volume of fire your list puts out. I wish it all the luck in future events - cause it's certainly a unique take on Wolves, and is devastatingly effective! Hey Sam! Mate, I think that our game was pretty tight - I just had that ridiculous streak of luck in one turn, where i blew up the dread, the pred and broke the Long fangs - for me, that's where I think it was won. As I said, both you (and Mike!) were ace opponents, not a single problem with anyone, and for your first tournament, I think that it was a solid list you brought! I certainly wasn't enjoying the prospect of it. As you said, if you had deployed more aggressively, I think your big squads would have had much more of an impact and I would've struggled to hold them off. Sorry for my cheesy missile-heavy list!!!!! And for labelling you as "Evil Space Wolves"... but what's a guy to do!!! NR :) Link to comment https://bolterandchainsword.com/topic/202326-rapid-strike-1-day-tourney/#findComment-2416527 Share on other sites More sharing options...
spjaco Posted May 29, 2010 Share Posted May 29, 2010 How do you all remember all of it? Does someone act as a recorder or what? Link to comment https://bolterandchainsword.com/topic/202326-rapid-strike-1-day-tourney/#findComment-2416558 Share on other sites More sharing options...
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