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Combat squads and Razorbacks


cptphoenixck

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Has anyone tried buying razorbacks for 10 man tactical squads then combat squading them with the heavy weapon staying back for support and the razorback surging forward with the special weapons? If so how has it worked? Also If I do this should I kit the RB out to compliment the TS's weaponry...

i.e anti-horde ML, Flamer & (Ass. Cannon/HB) RB

anti-MC PC PG & ( lascannon etc)

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It's how I run my lists. I take 2 such squads. Mine are outfitted for long-range anti-tank, and close fire support:

 

Tactical Squad- 10 models, Lascannon, Plasmagun, Razorback w/TL Heavy Flamers

pts. 245

 

I use the plasmagun because it helps soften hard units that can hold up assault units in CC too long, and the TL Heavy Flamer because the Razorback is going to be up close to the enemy anyways!

Also If I do this should I kit the RB out to compliment the TS's weaponry...
You should always kit out the transport to match the unit, imho. Any anti-infantry unit will benefit from 3 re-rolled heavy bolter shots, and an anti-tank unit will always appreciate a twin-lascannon.

 

Having said that I'd take an Assault squad in a Razorback and a Dev squad over a Tactical squad. They're the same points/upgrades cost, and you get BS5 from the Dev Sgt's signum.

++ plus you're using the Vet Sgt's Ld on both units rather than just one combat squad.

Also If I do this should I kit the RB out to compliment the TS's weaponry...
You should always kit out the transport to match the unit, imho. Any anti-infantry unit will benefit from 3 re-rolled heavy bolter shots, and an anti-tank unit will always appreciate a twin-lascannon.

 

Having said that I'd take an Assault squad in a Razorback and a Dev squad over a Tactical squad. They're the same points/upgrades cost, and you get BS5 from the Dev Sgt's signum.

++ plus you're using the Vet Sgt's Ld on both units rather than just one combat squad.

 

 

Except that since they don't have to shoot at the same target, so you can actually make them more flexible.

Agreed, but...

 

played a game Thursday, 8 plasma shots from the Honour Guard, 7 dead Sternguard. 3 hb shots from the Razorback, 3 dead Sternguard. No more drop-pod threat.

Ok, i admit it was above average shooting, but an anti-tank Razorback, while giving me more tactical options, would only have killed one of the remaining 3 Sternguard, forcing me to use another unit to finish them off, either shooting or assault.

Agreed, but...

 

played a game Thursday, 8 plasma shots from the Honour Guard, 7 dead Sternguard. 3 hb shots from the Razorback, 3 dead Sternguard. No more drop-pod threat.

Ok, i admit it was above average shooting, but an anti-tank Razorback, while giving me more tactical options, would only have killed one of the remaining 3 Sternguard, forcing me to use another unit to finish them off, either shooting or assault.

 

The chance of getting one dead sternguard is better with a TL lascannon than 3 TL HB shots. Just sayin....and, by the way, I don't use the lascannon because I like my razorbacks cheap.

TL/AC would have ripped those SG to shreds, and had a very good chance of getting all three to hit and wound, plus the chance to rend makes it good against hight armor values like MEQ and against most armored vehicles. it can even work on 'nids. it's the best of both worlds usually.

I'm currently running:

 

10-man Tac - Pwr Fist, Meltagun, Lascannon, T/L Asst Cannon (obviously Fist and Melta in the RB with a naked Sang Priest taking 6th slot / LC in the backfield as long rang AT)

5-man DC - Pwr Fist, Pwr Wpn, T/L Hvy Flamer (standard Chaplain to make up the 6th man)

 

They've both been working pretty well as the AC helps pop med-low armour or saturates de-bussed units before the Combat Tac Squad assaults. The Priest helps give them some longevity and they are usually bolstering another assault from elsewhere (e.g. 10-man JP Asst Sq) if it's against a tougher target they couldn't handle on their own.

The Hvy Flamers are reasonable at reducing some numbers on MEQ, but awesome against Nids, Orks and de-bussed IG. Not that the DC probably need it but against some tougher targets it's helped reduced attacks coming back after they hit. Against softer opponents (i.e. not high toughness or high Save), it also helps splitting focus onto a different squad that the DC are engaging.

 

I've been pretty happy so far.

TL/AC would have ripped those SG to shreds
If I had ass-cannon turrets for my Razorbacks I'd be using them

 

The chance of getting one dead sternguard is better with a TL lascannon than 3 TL HB shots
I'm sure it is, but the chance of getting 3 dead Sternguard from one TL lascannon shot is a lot smaller :)

Brother Jazzman If you can just pick up some DA ravenwing sprues each has a pair of asscans and theres a pic of some made for a RB turret in my sig that or see if you can pick up some Crusader sprues sure the first way is cheaper but the second is easier and means you dont butcher the TLHBs.

 

Oh and the TL Asscans have been my groups most feared razor guns EVER since I end up with a rending shot everytime I fire them *Well apart from that one epic fail but I do not talk about it, stupid trukk* it rips everything to bits and makes everybody aim for my razors rather than the Crusader... :)

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