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Space Marine Chapter-Rising Phoenix


Orvas

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Welcome to B+C! :)

 

As far as what your Chapter background will be, it is basically up to you. A lot of people when drawing up ideas look to things they like, such as other Cultures, ancient civilisations (for example The Ultramarines have a Grecco-Roman feel) Are they a Codex Chapter such as the Ultras? Or do they take general aspects from that tome and are not adherent to it? Do they have a Planet(s) to call home or are they like the Dark Angels and for ever travel through space? Do they have a high number of Librarians, Dreadnoughts or do they rely on fast attack tactics such as Assault troops with Jump packs or bikes? Maybe they prefer ranged combat with Whirlwinds and Devastator squads.

 

The Liber Astartes sub forum has many examples of other DIY Chapters (including my own somewhere if I ever finish it....) and you can see what others have done and get a little inspiration. My Chapter for example have lost nearly all of their information on which First Founding Legion/Chapter they are descended from and as such are trying to pick up the pieces, find any clues out there and still do their job.

 

Just remember one thing though - what ever you decide on, have fun with it :HQ:

Heh, thanks for the warm welcome :HQ: and fun's the plan-I plan on taking general aspects from the tome, but adapting the rest as I see fit later-I had planned on having a home planet, but am quite unfamiliar with what the galaxy looks like in the 40k world (the map in the codex doesn't help too much. Only lists planets that are currently home to a Space Marine Chapter) I'll choose a home planet once I find information on what my options are. As you can see from my current army composition, it's a fairly well-rounded force, with no extreme emphasis on any one type of unit. I figured since most chapters I've looked at focus on a certain strategy or tactical doctrine, I'd have my chapter put its focus in versatility and adaptability. Specific Strengths dictate specific weaknesses, and I plan on having no weaknesses (except for the fact that I have no specific strengths :) )

 

I do want to be creative with my chapter background, however I also want to make sure I'm complying with the basic story surrounding space marines.

No problem at all, I left a link in Amicus to help you get a little more attention. If something like this happens though and you dissagree with it then please, by all means, PM the mod in question and talk it over with them. Were pretty reasonable, and it as simple to move them back as it is to move them out.

What numbers and types of units you put into your army is entirely up to you, as is the choice of codex rules you'll use. It's all a part and parcel of what makes your army 'yours', and not just another copy of an existing army.

 

For myself, I looked at the background and saw a lack of 'Lion' themed armies. So, I created the 'Crusade Lions', or as they are currently know now, the Crusading Lions Chapter. I traded, bought, begged, and was even the recipient of gifts of various lion bits from the Warhammer Fantasy Game's lines of models. These and others, I used as chapter icons, vehicle crests, votive totems, and even as the heads of Chaplain's Crozius Arcanium's, and Librarian's Force Staffs. My color scheme is tans and browns, with bronze replacing most use of the silvery 'boltmetal' colored paints, excepting for things that just HAD to be Admantium, or good Steel, such as the barrels of Boltguns, Bolt Pistols, Assault Cannons, and such.

 

My chapter uses the basic Space Marine Codex, even though for Apocalypse battles, I do have a few 'special' unit data sheets done up (such as using High Elf Chariot Lions as 'Simba's and fielding 'Simba Prides' using Space Wolf Fenrisian Wolf Pack rules).

 

All in all, it's up to you to pic out a codex to follow, and make what changes in coloration you want, and alteration or even whole cloth creation of background, for your chapter.

 

Choice is yours, use it. Listen to others, but make your own decisions. I did... and I am very happy with the army that constantly gets looks whenever I field them. The best part about my army is: 'It's MINE'... my design, my choice, my color scheme, and mine to field where and when I like.

 

Enjoy yours half as much as I have thus far, and you'll be one happy player.

 

Just a few thoughts,

 

Rymeer

My suggestion is to think of your favorite culture or one that you like and to adapt the traits of that chapter to mirror the culture. Now there are a few basics for every chapter and they are as follows

 

Origins: How, why and when the chapter was created

Homeworld: Where the chapter hails from, it can be a planet(s), a moon, an asteroid, a fleet or a space station. Anything you want

Organisation: Does your chapter follow the organization set down by the codex or do they have an alternate way of doing things

Combat Doctrine: How does the chapter fight, what is its prefered method of combat

Beliefs: Do they view the Emperor as a god or the mightiest warrior ever to walk the galaxy, are they influenced by the myths of their recruitment culture

Gene Seed: Where does the chapter draw its genetic heritage from, for this I would just research the loyal primarchs and see which one you like most

Battle Cry: Not really that important but still fun, should suit the theme of your chapter

Colors and Heraldry: These can be whatever you want (unless something is copyrighted) and usually the chapter symbol will also be related to the chapters theme

Characters: While not nessicary this includes your chapters leaders such as your chapter master, captains, notable veterans or librarians and chaplains. Anyone you want to make into a character

 

A few more notes. A chapters origins should include which founding it was created in and who its first leader was. Often chapters are created following a major conflict involving the parent chapter.

 

A chapters homeworld can be named pretty much anything you want and it can be of your own design. It dosent have to be a planet that already exists in the 40k universe. If your chapter recruits from a tribal society or is modeled after a military organisation then the chapter can emulate that.

 

It seems to me that you pretty much have combat doctrine down.

 

Belief wise most chapters view the Emperor as the greatest warrior to have ever existed, the one group I can think of that viewed him in any other way were the Word Bearers and they are now traitors. For examples of cultural mythology having apart in the chapter one has only to look at the Space Wolves whos company commanders often take names associated with creatures of Fenrisian mythology.

 

Gene seed is simple enough just choose who you like, if you like a traitor primarch enough to use his gene seed then have it a secret even in your chapter as its frowned upon by generally everyone.

 

Well these are pretty much the basis that I use when creating my own chapters. I hope that they help you with yours

A few more notes. A chapters origins should include which founding it was created in and who its first leader was. Often chapters are created following a major conflict involving the parent chapter.

 

This is where I get lost. Don't know what the conflicts were, and have no idea what the foundings even are. Pretend that I did the equivalent of skim reading the cliffnotes for the codex only.

A few more notes. A chapters origins should include which founding it was created in and who its first leader was. Often chapters are created following a major conflict involving the parent chapter.

 

This is where I get lost. Don't know what the conflicts were, and have no idea what the foundings even are. Pretend that I did the equivalent of skim reading the cliffnotes for the codex only.

 

Basically YOU deside what happened to make the High Lords of Terra ordering a new Chapter to be founded (your Chapter). Name of home world is also yours to deside. Why, you ask? Because it's YOUR Chapter and while all of us can give you friendly advice on this or that, in the end it's YOUR Chapter and YOUR story, you want to show and tell. :)

Well, as far as making up conflicts goes, it's quite easy. My DIY Chapter is an Imperial Fist successor (though we were trained by Black Templars), and came about after a bloody crusade that seemed to beg more Space Marines in a certain sector of the Galaxy.

It's quite plausible to make up battles for your parent Chapter, as I'm sure that the Ultramarines (for example) have not had every single conflict they were ever in recorded, nor have the results of these conflicts ever been released.

So you see, make up a name, make up a reason, and go from there.

A few more notes. A chapters origins should include which founding it was created in and who its first leader was. Often chapters are created following a major conflict involving the parent chapter.

 

This is where I get lost. Don't know what the conflicts were, and have no idea what the foundings even are. Pretend that I did the equivalent of skim reading the cliffnotes for the codex only.

First off, the underlined part is wrong or at least partially. It's common excuse for DIYers. In official lore, the Chapters are founded, when Hight Lords of Terra (HLoT) deem necessary.

 

Founding is massive project in which the Chapters of Adeptus Astartes are created.

More info here.

A few more notes. A chapters origins should include which founding it was created in and who its first leader was. Often chapters are created following a major conflict involving the parent chapter.

 

This is where I get lost. Don't know what the conflicts were, and have no idea what the foundings even are. Pretend that I did the equivalent of skim reading the cliffnotes for the codex only.

First off, the underlined part is wrong or at least partially.

Actually the first part is partially wrong as well.

 

Why should the Origins include who the first leader was? It's a common mistake amongst DIY'ers to focus on a first Chapter Master, when the focus should be on the Chapter. It's something I've done myself, but I try to avoid it. Unless this first leader is somehow very important in shaping the Chapter into what it is, then there is no reason for including him in the article.

Also, with the chapter gene seed-say I wanted my chapter to be born of the Black Templar. Is the gene seed used that of one of the primarchs, (so I would use Rogal Dorn's) or that of a former chapter's commander? (In this instance Sigismund)

 

In this case you could either say that your Chapter is a Black Templar successor or that they are an Imperial Fists successor. Both are true, but if you wanted your Chapter to take a "heads up" on Black Templar organisation etc, I would then say it was a Black templar successor.

Probably going for a Raven Guard successor-just wanted to know as a general deal-do they take the gene seed from the original primarch, or do they take it from the parent chapter? In theory, could they take the gene seed from one chapter (say the Imperial Fists) But have another chapter be the parent chapter? (Trained by an Ultramarine veteran squad)

Well the gene seed of the parent chapter was originally taken from the primarch. So if you had the Raven Guard as your parent chapter then Corax would be the primarch that your genetic stock is decended from. If you had the Black Templars or Imperial Fists as your parent chapter then your genetic stock would have originally come from Rogal Dorn.

 

To my knowledge there arent any chapters that are created from two differant parent chapters except maybe the Deathwatch but the Deathwatch isn't so much a chapter as it is a loose organisation of Inquisitorial requisitioned marines. So I would say no you cannot have the Raven Guard be your parent chapter but take your gene seed from the Black Templars (or vise versa). You could have it be so that your chapter has good relations with another chapter and so often train or fight together even though they are not of the same gene line. But in general most chapters will handle the training of their successors and not leave it up to someone else.

 

Now if you are wanting to emmulate a style or look of one of these chapters then just come up with a reason for why your chapter fights/looks/acts the way it does. They dont have to be exactly like there parent chapter, as an example look at the Mortifactors. They are a succesor of the Ultramarines and as such the genetic heritage of Guilliman runs through their veins but by their practices, beliefs and appearience you would never know it.

Okay, I thought it would take more time, but I really didn't have much to do today, so here's what I have. Any and ALL feedback, criticism, etc. is welcome (As long as it's productive :P )

 

Space Marines

 

Rising Phoenix

Born of the Raven Guard

Geneseed of Corax

 

 

Origins:

 

By the turn of the 41st Milenium, many Space Marine chapters had been created. The twenty fifth founding was drawing near, and it was decreed that the Knights of the Raven, subsidiary to the Raven Guard, raise a new chapter of Space Marines to serve the Imperium. A cadre of battle-hardened veterans was dispatched to an unknown world to raise these Marines, and once settled, they immediately began working to fill their roster.

In 303.999.M41, the Tau began to expand to Imperium worlds in the Zeist Sector. Captain Sicarius of the Ultramarines was sent to solve this problem, along with many other Space Marine chapters. Phoenix Rising was one such force. When the Ultramarines arrived, they found numerous Imperial worlds abandoned and other heavily fortified to defend against the Tau lightning raids.Sicarius attacked the Forge World Praetonis V to break the Tau assault there and used this momentum to begin pushing the Tau back. He used the same tactics as the Tau, which were the most ideal tactics for Space Marines, rapid lightning strikes on weak positions to destabilise more heavily defended ones. Quickly, the Tau expansion slowed and then stopped under the assaults. Eventually only the world of Augura remained in Tau hands.

(Heroic battle story to come. Working on origins for now)

By this time, the Ultramarines were no longer the only Space Marine forces in the assault. Phoenix Rising, along with many other chapters, had all joined the Ultramarines in the attack on Augura. Despite the advanced technology, battlesuits and weaponry, the Tau had no hope for defeating such a huge combined force of Space Marines. Augura's fortresses, shipyards and weapons factories were destroyed and the Tau expansion ended with the Tau falling back to protect more secure territory, in no small part due to the heroics of Phoenix Rising.

It is at this point that Captain Sicarius reluctantly left the planetary defenses in the hands of their governors, and commited his forces elsewhere. Shocked by the destruction that was allowed to ensue while the Space Marines were en route to the sector, Chapter Commander Ryker decided a change of home worlds was in order, if nothing else to ensure that the sector would never be threatened again.

Eleven light years away, a small, isolated dwarf star sat solemnly against the vast, empty reaches of space. The star is referred to as 'Thomme.' This star is of no significance whatsoever, with one exception. A small distance from the star's surface, a small planet, roughly the size of Earth's moon, orbits Thomme. This planet is known as Oxen Phi. From a distance, this world looks peaceful; dark brown and blue colors streak its surface, and green waters dot the land in the form of lakes. Up close however, this world is far from peaceful. The surface temperature hovers at a near-constant 130 degrees Fahrenheit, and violent quakes shake the surface frequently. The air is very thin, regardless of altitude, and for a non-native to drink the water would be to invite a seizure-inducing bacteria into your body.

Despite the hostility of these lands, the planet is home to civilized inhabitants. Dozens of small towns and villages can be spotted from anywhere in orbit, with a medieval appearance about them. It is here that Commander Ryker settles his chapter, and it is from here that his forces are given their strength.

 

Beliefs:

For Phoenix Rising, the Codex Astartes is a work that is good in theory only. While the limitations and regulations on Space Marine force numbers are an obvious necessity, the guidelines for chapter composition and combat doctrine are a nuissance and a weakness. To have a uniform chapter layout amongst the entirety of the Space Marine population is to invite the enemy to take advantage of our lack of variety.

 

Combat Doctrine:

While the Raven Guard focus on tactical strikes and blitzkrieg-style guerilla warfare, Phoenix Rising has adapted this approach. To rely on one type of fighting is to weaken your forces. The enemy will come to expect the same tactical approach, and thus it becomes useless. Instead, the Space Marine forces of Phoenix Rising concentrate on versatility; ensuring that they never use the same tactics twice, and focusing on adapting their forces to the situation at hand. The only downside to this 'own no weakness' approach is that the versatility itself is a weakness; focusing their training in all aspects of warfare leaves them lacking in any specific area-for example if they were to pit their guerilla tactics agains Raven Guard themselves, the outcome would be quite undesirable.

Rising Phoenix? hmm How do your marines call themself?

 

The Zeist campaign. I can't say it's wrong, but it's better stay away from official events and characters.

 

Ahem, I think your Belief and Combat Doctrine is a little miss.

The Codex Astartes is actually guide-book for tactical and strategical versatility of Astartes force. It's more like Sun Tzu's Arts of War, than a strict and pedantic manual. So saying, that your Chapter dismiss codex as wrong thing, but strive to be versatile force is a little daft.

Short answer: We don't know.

Long answer: There is no explanation from where the marines crew come. We know that LS and bikes are crewed by assault marines. But the origins of the other drivers is mystery.

The new codex says that sergeant Chronus has 50 marines under his command in the armoury, but it doesn't say if they belongs to Armoury only, or if they are part of reserve company.

 

My take is that both Company's and Armoury have their dedicated drivers, but this is just speculation on my part.

++++

Now, if you ask how many marines are in each vehicle. hmmm....

According to the Imperial Armour II:

Rhino: Driver

Razorback: Driver, (Remote control turret, Gunner)

Land Speeders: Pilot, Gunner

Land Speeder Tempest: Pilot/Gunner

Predator: Driver, Gunner

Whirlwind: Driver, Gunner

Vindicator: Driver, Gunner

Land Raider: Driver, Commander/Gunner. The commander is usually a Techmarine.

Thunderhawk Gunship: Pilot, Co-Pilot, Gunner, Navigator (This clash with other info: Pilot, Co-Pilot/Gunner, Techmarine)

Thunderhawk Transporter: Pilot, Co-Pilot

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