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Are the SW Assault Termies worth it?


Quannum

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So I was considering having a few Assault Terminator Wolf Guard - i.e. Thunder Hammer/Storm Shield, or Twin Wolf Claws - leading some Grey Hunter Packs.

 

Problem is, a TH/SS Wolf Guard racks in at 73 pts for a single wound model, when they are 40 points in C:SM, or C:BA. I can understand a slight price hike for Counter-attack, and for being able to lead a squad, but come on - 33pts? That bags me another WG in TDA.

 

Sorry for all the abbreviations - but I wanted to know what you all think.

 

Are they any good? Do people use them?

 

Q

10 points less actually. Yes they are good, but in larger games. Taking them with GH means footslogging, since they can't drive in Rhinos. Which leaves either drop pod or Land Raider (another 250 point wohooo). Actually TH/SS is not as popular as in C;SM, and usually You can see only one such WG in a pack. Combiweapons and wolf claws are the most popular choice.

Yes, they are horridly overpriced compared to regular SM terminators, and aren't any better in a fight. Counter Attack is a marginal bonus for something that is supposed to be charging, not getting charged.

 

Such is the reality of life, and the price SW pay for having one of the best troops in the game.

 

If you desire a hammer unit, you may want to consider TWC, silly as they may be.

the short answer is not really for a TH/SS termie, double wolf claw is a bit more expensive at 48 but it's easily justified with the other bonuses.

 

C:SM has the cheapest version of that, with BA being 5 points more. Ours is the most expensive by far as you point out, but there are good reasons for this price difference from where i sit.

 

1. Our Termies have WAY more options for gear choices, including the option to be cheaper then any other SM terminator, the option for every single model to take a single shot melta/plasma/flamer, the option to assign them out to other units giving other units a serious boost in tactical ability thanks to the gear choices available, ect.

2. Our Termies can mix and match weapons and gear to distribute out wounds, if all 5 terminators in your unit are the same and your forced to take 10 armor rolls, every fail is a lost terminator. If your packing 5 unique wolf guard Terminators and take 10 armor saves, each takes 2, if one fails 2 saves only that model dies.

3. Counter-Attack is huge, don't discount it's awsome ness when your models have only 2 attacks base and no double weapon bonus available.

 

all that said i dont take TH/SS termies in my wolf guard, usually i take a WC/SS and PW/SS model in each 5 man unit, this makes them easier to put wounds on because they cost less.

 

one note though that i think is kinda lame....a Wolf guard with double claws, is the same point cost whether he is given Terminator armor or not.....

I agree. TWC are better than Terminators when you compare their stats vs points. If you're concerned about the corny nature of riding wolves, just convert a bloodcrusher and pretend the thunderwolves are mechanical beasts rather than actual animals. From a game point of view, the TWC are nasty due to their speed (cavalry), S, T, and rending attacks.
I'm pretty sure that the Wolf Guard Termi box has close combat weapons in it, I built mine up a few weeks ago and i've got a good combination of storm shields and wolf claws etc.

 

Yeah, pretty much all Space Wolves Boxes come with a load of bits. A Wolf Guard Terminator box has enough bits to fit them with anything you like. Though I don't believe it has the cyclone missile launcher in it (?).

I'm pretty sure that the Wolf Guard Termi box has close combat weapons in it, I built mine up a few weeks ago and i've got a good combination of storm shields and wolf claws etc.

 

Yeah, pretty much all Space Wolves Boxes come with a load of bits. A Wolf Guard Terminator box has enough bits to fit them with anything you like. Though I don't believe it has the cyclone missile launcher in it (?).

 

 

Yeah...which is annoying as I want one to add to my Long Fangs...

I'm pretty sure that the Wolf Guard Termi box has close combat weapons in it, I built mine up a few weeks ago and i've got a good combination of storm shields and wolf claws etc.

 

Yeah, pretty much all Space Wolves Boxes come with a load of bits. A Wolf Guard Terminator box has enough bits to fit them with anything you like. Though I don't believe it has the cyclone missile launcher in it (?).

 

 

Yeah...which is annoying as I want one to add to my Long Fangs...

 

I used the Typhoon Missile launcher bits from the Land Speeder box.

Like everything else in 40K, it's not what it is, it's how you use it. And what you know of it.

 

WG with WC's in TDA are possibly the best way to use them, however, going after anything but troops may hurt you unless you have a Fist, TH, or something else in there to take on big vehicles.

I always want to fit them out for close combat, but find the price for a pack without any ranged threat at all a massive drawback - wolf claws are great though - I suggest trying a few set up with wolf claw/stormbolter or wolf claw/combi with a fist/hammer or 2 thrown in for those bigger threats - this keeps the points costs down and makes use of both our great flexibility and the re-rollable wolf claws.

 

Thunder hammer and storm shield is for big games and ICs only in the new dex for me...

SS/TH Wolf Guard are a bit expensive, but Nine Hells. They'd better be, when the entire squad has a 2+/3++ and can (will?) annihilate anything in close combat. Where the Wolf Guard shine is if accompanied by an HQ choice such as a Wolf Priest or a Runic Priest (Or, Gods-forbid, Ragnar.) I've been using either squads such as this or Lone Wolves, and in either case, I've been finding them horrendously effective, even against things like Tyranids and Blood Angels. Also, a squad of 3++ is sure to upset any Guard armies out there, with their pie plates.

 

Quickedit: A Thunderwolf is fine too.

You don't have to give every model Terminator armor, though. Give the awesome CC weapons to the dudes in power armor and the more 'defensive' and ranged options like Storm Shields and Assault Cannons to your Terminators. Save some points, and have a dynamic-looking unit.
Yes, they are horridly overpriced compared to regular SM terminators, and aren't any better in a fight. Counter Attack is a marginal bonus for something that is supposed to be charging, not getting charged.

 

Such is the reality of life, and the price SW pay for having one of the best troops in the game.

 

If you desire a hammer unit, you may want to consider TWC, silly as they may be.

I agree that they are overpriced, but it is due for two reasons IMO. First to balance out the cheap troops in our force and secondly probably to direct SW players to use weapons that fit in with GW's vision of SW. The same goes with jump packs with WG. What are they for at 25pts?, if they can't even lead Sky Claws. They gave them to our WG just for show! The BA got a better deal with a unit of 5 TH/SS termies + Sanguinary priest in TDA at 305pts, with FC & FNP.

I wouldn't run SW assault Terminators. Both options are far too expensive for what they do. TH/SS is insane at 63 points model, just no way.. not even paying for one of those. Twin Wolf Claws are... less silly at 48 points but at that point why not invite some Grey Knights to the party? They're going to be less expensive but at WS5/S6 do just as much if not more in close combat and have guns on top of it. Besides at just 2 more points TWC are better at dealing with soft targets which is what 2x Wolf Claws would be doing anyway.

 

 

However for as disappointing as our Assault Terminators are, out Tactical are quite nice. They're more flexible than their Vanilla counterparts and argueable just more effective too. However they also compete with really good units (Lone Wolves, Wolf Scounts, to a lesser extend Dreadnoughts) that fill a more distinct roll in the army.

 

In short: Assault Termies are very much "Meh", Tacticals are better but are kind of a hard fit without Logan greasing the FoC.

Theyre horribly expensive.. so dont take units of them. Instead, balance the sheets a bit by taking some cheaper WG along with them, like our 33pt SB+PW option, or PA WG even.

 

Gods I wish we still had runic charms, it would make these prices alot easier to stomach.

I'm pretty sure that the Wolf Guard Termi box has close combat weapons in it, I built mine up a few weeks ago and i've got a good combination of storm shields and wolf claws etc.

 

 

Oops, my bad.

 

I'm still building my terminators out of the metal models I've accumulated over the years. Over twenty and counting.

Yes, they are horridly overpriced compared to regular SM terminators, and aren't any better in a fight. Counter Attack is a marginal bonus for something that is supposed to be charging, not getting charged.

 

Such is the reality of life, and the price SW pay for having one of the best troops in the game.

 

If you desire a hammer unit, you may want to consider TWC, silly as they may be.

I agree that they are overpriced, but it is due for two reasons IMO. First to balance out the cheap troops in our force and secondly probably to direct SW players to use weapons that fit in with GW's vision of SW. The same goes with jump packs with WG. What are they for at 25pts?, if they can't even lead Sky Claws. They gave them to our WG just for show! The BA got a better deal with a unit of 5 TH/SS termies + Sanguinary priest in TDA at 305pts, with FC & FNP.

 

 

WG got Jump Packs in order to simulate Vanguard Veterans. Like the points flux with TDA, we come around 40-50 pts above them when similarly geared.

 

 

While they are a tad pricey at times, it comes from being a tailor made unit. Better Vet Sergeants, CC TDA, Ranged TDA, Vanguad Vet, Better Sternguard... and they are just one unit.

Yes, they are horridly overpriced compared to regular SM terminators, and aren't any better in a fight. Counter Attack is a marginal bonus for something that is supposed to be charging, not getting charged.

 

Such is the reality of life, and the price SW pay for having one of the best troops in the game.

 

If you desire a hammer unit, you may want to consider TWC, silly as they may be.

I agree that they are overpriced, but it is due for two reasons IMO. First to balance out the cheap troops in our force and secondly probably to direct SW players to use weapons that fit in with GW's vision of SW. The same goes with jump packs with WG. What are they for at 25pts?, if they can't even lead Sky Claws. They gave them to our WG just for show! The BA got a better deal with a unit of 5 TH/SS termies + Sanguinary priest in TDA at 305pts, with FC & FNP.

 

 

WG got Jump Packs in order to simulate Vanguard Veterans. Like the points flux with TDA, we come around 40-50 pts above them when similarly geared.

 

 

While they are a tad pricey at times, it comes from being a tailor made unit. Better Vet Sergeants, CC TDA, Ranged TDA, Vanguad Vet, Better Sternguard... and they are just one unit.

Would you really field a unit of 5 WG with jump packs at a base cost 43pt per model? I know they gave them to us to stimulate Vangard, but they did it just to say they gave us the option, but it is not viable at all IMO. Personally I think GW are steering us with this 'system of inviability' to conform to the fluff as laid out. That is, only crazy Sky Claws use jump packs, other troops don't.

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