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Are the SW Assault Termies worth it?


Quannum

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Hmm... Now that I think about it, I can't help but want an army composed of nothing but Wolf Guard Jumppackers, FULLY kitted out (SS/TH, 2xWC, etc.) and Skyclaws. I'm going to go play around with the dex and see how it would work out...

:rolleyes: I'm not falling for the bait Decoy, I'm use to your blend of trolling now. good try though :lol: .

I use 4 terminators in a land raider redeemer. 2 have dual wolf claws and the other two thunderH/stormshield they get joined by my wolf lord with TA/wolfC/stormSH/wolfNec and saga of the bear. Eternal warior is priceless.

 

The wolf claws termies are not that expensive ( 48 pts ) , so they cost only 8 pts more as a normal marine with dual claws. So for 8 pts we have that counterattack and reroll to hit or to wound. In my eyes cheap.

 

The thunder hammer termies are indeed expensive ( 63 pts ) , so thats 23 points more for only that counterattack. But I use them because they are good and if you roll normal or good they will kill more as those 63 points they cost. I am also thinking to put one in my bloodclaw unit of 15 men. They are allready joined by a wolfpriest and runepriest and I think that a wolfguard with thunder hammer/storm shield would be a nice add-on. Thats the "powerfist guy " of the unit but if he kills one guy they will hit next turn on initiative 1 so that my blood claws will strike first if they are still in combat. Because I learned that blood claws are good on the charge but when they are locked in combat the enemy can hit them easily if they strike first or at the same initiative because the claws only have ws3.

 

In my eyes termies are nice and a good add-on for our army-lists, I like to use them so I use them and I don't care of the point cost.

 

Yesterday my termies and lord killed 2 meganobs squads with ghazghkull. I also got 2 lone wolfs in termie armour ( one with dual wolf claws and one with TH/SS ) The lone wolf with claws get charged by the two meganobs squads with also a warboss inside and ghazghkull. He killed the warboss ( reroll to hitt with beastslayer and reroll to wound with claws ) I did 4 wounds he failed, so he had his glorious dead. After that the nobs killed him. My termies and lord did a countercharge into the nobs and killed them all. The other lone wolf did 2 wounds on ghazghkull and he died with the extra armour saves he had to take because they where fearless. Lone wolf with hammer killed also one battle wagon.

 

In my eyes worth my points that I invest in those termies.

 

Just use what you wonna use and you will win games.

Lulwat? :rolleyes:

 

Seriously, a part of me finds that incredibly tempting. Granted, it'd be very few models, but they'd be dead 'ard. Granted, they're no Blood Angels...

 

Hahahaha,

 

Logan

Wolf Priest with Jump Pack, plasma pistol, Saga of Warrior

Wolf Priest with Jump Pack, combi melta, Saga of Beastslayer

Wolf Priest with Jump Pack, combi flamer, Saga of Wolfkin

Wolf Guard in TDA x5, drop pod

10x WG with Jump Packs

10x WG with Jump Packs

10x WG with Jump Packs

Fenrisian Wolves x15

Fenrisian Wolves x15

Long Fangs, MMx5, Pack Leader, drop pod

Long Fangs, MLx5, Pack Leader, drop pod

Yes, they are horridly overpriced compared to regular SM terminators, and aren't any better in a fight. Counter Attack is a marginal bonus for something that is supposed to be charging, not getting charged.

 

Such is the reality of life, and the price SW pay for having one of the best troops in the game.

 

If you desire a hammer unit, you may want to consider TWC, silly as they may be.

I agree that they are overpriced, but it is due for two reasons IMO. First to balance out the cheap troops in our force and secondly probably to direct SW players to use weapons that fit in with GW's vision of SW. The same goes with jump packs with WG. What are they for at 25pts?, if they can't even lead Sky Claws. They gave them to our WG just for show! The BA got a better deal with a unit of 5 TH/SS termies + Sanguinary priest in TDA at 305pts, with FC & FNP.

 

 

WG got Jump Packs in order to simulate Vanguard Veterans. Like the points flux with TDA, we come around 40-50 pts above them when similarly geared.

 

 

While they are a tad pricey at times, it comes from being a tailor made unit. Better Vet Sergeants, CC TDA, Ranged TDA, Vanguad Vet, Better Sternguard... and they are just one unit.

Would you really field a unit of 5 WG with jump packs at a base cost 43pt per model? I know they gave them to us to stimulate Vangard, but they did it just to say they gave us the option, but it is not viable at all IMO. Personally I think GW are steering us with this 'system of inviability' to conform to the fluff as laid out. That is, only crazy Sky Claws use jump packs, other troops don't.

 

 

Never said it was cost efficient. Just said it was an option GW left us with. We are the option army now-a-days.

 

Besides, fluff-wise, Wolfguard are the elite. They know better than to ever get near a pack of crazy Bloodclaws attached to rockets, they leave that to the animal handlers (wolf priests). If jump packs would facilitate mission objectives better, they would use the option to get the job done. Skyclaws are sheer bravado and suicidal tendencies... Wolfguard are straight foward get the job done.

 

 

Personally, I like mine in TDA ripping faces off with Wolf Claws. But, I do appreciate a good curve ball at regular opponents from time to time.

 

 

How many points is that list Ramses?

Flexibility that comes with combi-weapons and a DP assault

 

We can drop all our WG termies on turn 1 with proper army building and they can unload rapid fire combi-plasmas or meltas etc.

 

*EDIT*

And they count as scoring with Logan

More individual flexibility than Deathwing Terminators (not to mention sans Fearless, which is crucial considering the low model count), sometimes an increased cost but sometimes cheaper as well. Also access to stuff like Arjac and Drop Pods.

 

 

Drop Pods are sort of a mixed blessing. It means if we're deep-striking, we lose our points advantage since we're paying for the pod. It limits the size of the squads we can send down, but it keeps them safer. You're also putting down an (fairly easy) extra kill point on the table in Annihilation matches.

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