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Multiple wolf tail talismans


IronWITHyou

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Hi

 

I have a question, as all you around sure have a portable codex in your pocket at all times, in case something happens, i need to know this.....

 

I was using multiple wolf tail talismans in one unit, and one of my lash players claims i can roll only once for the whole squad, while there are 3 of these items included in the squad, but i think nothing forces me to use only a single one, its not a psychic hood or anything else, its written right there, if he or the unit he is with , roll ... i dont see the rulification where i can`t use multiple ones on one lash, for this instance.

 

Is there a general rule that i can use only a single item/power ? because its a wargear like everything else, nobody stops two characters using melta bomb at the same vehicle in the same phase, why can`t i use this particular item multiple times at the same spell/force thingy/anything warp oriented?

 

Also, please i would really need clarifications using actuall rules and page references, not wild shouts like WE ARE PWNG UBER WLFS YES U CAN = WE SLAY ALL, etc...thank you, any help would be really apreciated.

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my gut reaction is that it would fall under the whole "You can only make one save" deal, though I'm unqualified to issue page numbers.

 

You could look at it as: if my unit gets hit by a bolter round, and I'm asked to make a save, why can't I save with every armor save the unit has?

Wolf Tail Talisman, pg. 62 of the SW codex says:

If a model with a Wolf Tail Talisman or a unit he is with is affected by an enemy psychic power, roll a d6. On the roll of 5+ that power is nullified.

 

So... for each character we check and see:

1) Is he, or a unit he is with affected by the power?

2) If no, move on. If yes, roll a D6.

3) If the d6 rolled is a 5 or a 6 the power doesnt affect them. If its a 1-4 it does.

 

Theres nothing in there that keeps you from doing it multiple times. You have it exactly right- two characters with Meltabombs can use them multiple times, etc.

 

The reason it doesnt work with a Runic Weapon is because the errata changed it so it wouldnt. WTTs have no restriction, and the FAQ and Errata didnt say anything about it not stacking... so we must assume they each act.

 

my gut reaction is that it would fall under the whole "You can only make one save" deal, though I'm unqualified to issue page numbers.

 

You could look at it as: if my unit gets hit by a bolter round, and I'm asked to make a save, why can't I save with every armor save the unit has?

This is a good point, however it should be noted that there are some models with multiple layers of protection... such as FNP, etc. Psychic hoods have all been changed to only allow one save recently, and this very well could be an oversight.

It's not save or re-roll, or any other class of effect that has a one time only limitation. They don't have any rules that interact with each other, and are being carried by separate models. Strange as it seems there isn't any rule that will stop them all from working, so they all work. That said the only way to get multiple WTTs is by clumping a bunch of ICs together. That's costly and kind of putting your eggs all in one basket. It's just begging to get something nasty (that isn't a psychic power) aimed at your huge clump of points.

 

I don't see the point unless you know ahead of time your opponents entire battle plan revolves their offensive psychic powers.

Or you just happen to have a WTT on your Wolf Guard prodigiously (as I tend to.) I take 'em and then split 'em off to squads so every squad in my army has some psychic protection. Likewise, my ICs will have Tails themselves, and sometimes they do join the same unit, in effect giving the squad in question anywhere from 5 to 14 5+s against Psychic (depending on how many I take.) My ass, if I'm going to lose a character or a squad to something like Lash.
I was using the ,,three wolf lords on mounts with attached fenris wolfs as screen,, kind of army, he is always using 2dplash/9oblits army which these three guys are able to stomp to dust if i screen with the wolves a bit..... only the lashing is one thing he uses to some effect and was pissed that with those three rolls i always managed to roll at least one 5....
Yeah, Lash lists are completely boned against a well-equipped Wolf army. Runic Priests or Njal to negate, and a redundant series of 5+ "negates" to further avoid. I know the local Chaos boys throw a hissyfit when they try (and fail) to Lash my units. They go into epileptic seizures, saying GW screwed over Chaos, they hate Chaos, they love the Wolves, yaddayadda.
Or you just happen to have a WTT on your Wolf Guard prodigiously (as I tend to.) I take 'em and then split 'em off to squads so every squad in my army has some psychic protection. Likewise, my ICs will have Tails themselves, and sometimes they do join the same unit, in effect giving the squad in question anywhere from 5 to 14 5+s against Psychic (depending on how many I take.) My ass, if I'm going to lose a character or a squad to something like Lash.

 

Except that WG cannot take WTT...............bummer dude.

Or you just happen to have a WTT on your Wolf Guard prodigiously (as I tend to.) I take 'em and then split 'em off to squads so every squad in my army has some psychic protection. Likewise, my ICs will have Tails themselves, and sometimes they do join the same unit, in effect giving the squad in question anywhere from 5 to 14 5+s against Psychic (depending on how many I take.) My ass, if I'm going to lose a character or a squad to something like Lash.

 

Maybe I'm totally missing something, but I don't see WTT a gear for option for Wolf Guard. I see it on Dreads, and Iron Priests, Lukas and all the ICs but not Wolf Guard.

Wow. I just got my codex, and you guys are totally right. I've been dropping WTTs on 20+ Wolf Guard for no reason (aside from it being highly illegal.)

 

... I'm kind of glad that my primary opponent is Dark Eldar, and I haven't been able to use 'em. Although now I'm cheesed that I've been blowing points away. *scowl*

Wow. I just got my codex, and you guys are totally right. I've been dropping WTTs on 20+ Wolf Guard for no reason (aside from it being highly illegal.)

 

... I'm kind of glad that my primary opponent is Dark Eldar, and I haven't been able to use 'em. Although now I'm cheesed that I've been blowing points away. *scowl*

If you could, Id start using Wolf Gaurd in my GH squads again. I love my psychic defense.

Yeah, yeah, you hush, Whelp. Even us longer in the fang screw up. At least this wasn't a monumental fail, like the post about that BA guy with "Reinforced Cockpits" on his Storm Ravens.

 

And aye, got a fair few points to throw into something now... Maybe drop one squad of Wolf Guard and pick up another Lone Wolf with ... I don't know... Another squad or two of something.

Going by path of least benefit, I'd say you can only use one save per squad a lá Runic Weapons/Psychic Hoods. Even if you can't take one on every Wolf Guard, being able to take 4-5 5+ saves on a single unit sounds a bit gamey. But that's me.

 

Thing is though, they're not saves. They're just effects, effects that do not have one-only limitations of any sort attached them. If I was gonna guess, GW simply didn't anticipate that people would cram together a bunch of ICs with WTTs to stack them. That said whenever you're trying to guess at RAI you're doing just that. It's certainly something very reasonable to house rule though, since it'd be more consistent with simliar-ish type so effects.

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