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IP on TW?


Lord Clinto

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I'm seeing alot of people post with Iron Priest on a Thunderwolf with 4 Cyberwolves as a viable unit.

 

Can somebody give me a few pointers on how this unit works?

 

I remember using my Iron Priests from the last codex because they had a sweet stat line, could get something like 5-6 PF/TH attacks on the charge, this iteration seems more for fire support and vehicle repair only. Seems like a heck of a lot of points to put into a 1 wound, non-independant character.

 

Thanks,

Clinto

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I'm seeing alot of people post with Iron Priest on a Thunderwolf with 4 Cyberwolves as a viable unit.

 

Can somebody give me a few pointers on how this unit works?

 

I remember using my Iron Priests from the last codex because they had a sweet stat line, could get something like 5-6 PF/TH attacks on the charge, this iteration seems more for fire support and vehicle repair only. Seems like a heck of a lot of points to put into a 1 wound, non-independant character.

 

Thanks,

Clinto

It works out to be a WL on TWM,with 2 Fenris Wolves and Saga of the Wolfkin,Joining the squad of an Iron Priest on a Thunderwolf with 4 CyberWolves. The benefit is they are attacking at Initiative 5,which means that they inflict a good amount of damage before the enemy gets the chance to respond,plus the fact that the 4 cyberwolves will soak up attacks letting the IP hit with a bunch of S10 Attacks with both TH and Servo Arm. Plus the TW gets an extra attack so...comes out to be like..6 S10 attacks,26 initiative 5 attacks from the wolves, and if you give the Lord a PF or TH you can toss in another 6 S10 attacks.

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TWIP's (twips? ;)) make for a good 'missile' unit, and are severely underrated. I've seen a friend use his to wipe out Daemon Princes, Land Raiders, entire Tactical squads...the list goes on. Attaching a Lord might make the unit a bit too dangerous in the eyes of whomever you're playing and earn it some shooting. I'd instead use TWIPs in tandem with a unit of TWC with an attached Lord or one of those gigantic units of Fenrisian Wolves + 2-3 TW Lords (ie, the Goatboy Thunder Lord Triad :D).

 

But yes, Iron Priests with a mount are very good.

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I'm seeing alot of people post with Iron Priest on a Thunderwolf with 4 Cyberwolves as a viable unit.

 

Can somebody give me a few pointers on how this unit works?

 

I remember using my Iron Priests from the last codex because they had a sweet stat line, could get something like 5-6 PF/TH attacks on the charge, this iteration seems more for fire support and vehicle repair only. Seems like a heck of a lot of points to put into a 1 wound, non-independant character.

 

Thanks,

Clinto

It works out to be a WL on TWM,with 2 Fenris Wolves and Saga of the Wolfkin,Joining the squad of an Iron Priest on a Thunderwolf with 4 CyberWolves. The benefit is they are attacking at Initiative 5,which means that they inflict a good amount of damage before the enemy gets the chance to respond,plus the fact that the 4 cyberwolves will soak up attacks letting the IP hit with a bunch of S10 Attacks with both TH and Servo Arm. Plus the TW gets an extra attack so...comes out to be like..6 S10 attacks,26 initiative 5 attacks from the wolves, and if you give the Lord a PF or TH you can toss in another 6 S10 attacks.

Where are you getting so many S10 attacks from? The Iron Priest with TWM has 2 base, +1 for thunderwolf, +1 for charging, +1 more at S8 for the servo arm. 4 S10 attacks at max, +1 that is always resolved at S8.

 

 

anyways, what the iron priest with the wolves are is cheap cavalry unit that only costs 165-ish points.

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TWIP's (twips? :P) make for a good 'missile' unit, and are severely underrated. I've seen a friend use his to wipe out Daemon Princes, Land Raiders, entire Tactical squads...the list goes on. Attaching a Lord might make the unit a bit too dangerous in the eyes of whomever you're playing and earn it some shooting. I'd instead use TWIPs in tandem with a unit of TWC with an attached Lord or one of those gigantic units of Fenrisian Wolves + 2-3 TW Lords (ie, the Goatboy Thunder Lord Triad ;)).

 

But yes, Iron Priests with a mount are very good.

 

Now by in tandem do you mean as a seperate unit running along side of the TWC? Because I was under the impression that due IP not being ind. chars they can't join units.

 

I could see this tactic being a nice 1-2 punch considering the TWC will prob draw alot of fire, leaving the IP mostly unmolested.

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Now by in tandem do you mean as a seperate unit running along side of the TWC? Because I was under the impression that due IP not being ind. chars they can't join units.

 

I could see this tactic being a nice 1-2 punch considering the TWC will prob draw alot of fire, leaving the IP mostly unmolested.

 

Separate units, as you said.

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Now by in tandem do you mean as a seperate unit running along side of the TWC? Because I was under the impression that due IP not being ind. chars they can't join units.

 

I could see this tactic being a nice 1-2 punch considering the TWC will prob draw alot of fire, leaving the IP mostly unmolested.

 

Separate units, as you said.

Ahh,I thought that the Servo arm worked the way it used to and that its strength was based on the profile. And my math was off lol,was late at night and I was working from memory. As for the IP not being a IC,you can still have IC's join him. But your right,it would probably be better to have them going alongside the TWC Lord instead of being attached.

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My friend runs a variation of the Triad where he just has a single kitted-out Lord attached to a huge squad of wolves, but makes up for it by running TWIPs. During a game against some "Undivided" CSM (Khorne Berserkers, Nurgle Plague Marines, 2 Lash Princes, and with the player acting the part of Tzeentch :evil:) the player spent his turn trying to wipe out the entire wolf squad just to get a shot at the Lord and was surprised when the Iron Priest charged and obliterated one of his Princes in a single assault phase.

 

The rest of the game didn't go so well for him either. :devil:

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