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Drop Pod Question


Schertenleib

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The above post is correct. To make things really simple.

 

You have 1 Drop Pod. It comes in first turn.

You have 2 Drop Pods. 1 Comes in first turn, one is in reserves and rolled for as normal.

You have 3 Drop Pods. 2 Come in first turn, one is in reserves and rolled for as normal.

You have 4 Drop Pods. 2 Come in first turn, two are in reserves and rolled for as normal.

 

and so on. It can be a nice rule since if for example you have 3, you can put down two things you'd want to deploy right away and hold back something you might not want in the line of fire until the battle has progressed a bit.

 

 

It's also worth nothing that Drop Pods still mishap as normal if the scatter off-table. It's a common mistake and one I made when first using them.

Sorry for a total Pup question, but where are the rules for Drop Pod Assault? I've been out of the game for a while and am trying to get reacquainted with everything. Thanks and sorry

 

 

Page 47, Right Column below fancy picture.

 

Thanks for the quick reply and not making me feel dumb haha

Have three+ pods or have none.

 

A lesson learned through many scars and much derisive laughter.

 

i don't know about that really, if luck is on your side or if it will work well with your strategy just having one drop pod works well.

 

for example, in a 1500pt game i just played tonight against Chaos Marines i ran a rune priest in TDA, a wolf priest in TDA, a lone wolf in TDA with a SS/FB, an Iron Priest with 4 wolves and 3 servitors, a dreadnough with multi-melta and ccw, 3 Grey Hunter packs each with 2 plasma guns and 2 with power weapons and one with a power fist, a squad of blood claws, a land speeder, and a long fangs squad. I had the 2 power weapon Grey Hunters in Rhinos, and the Power fist pack in the drop pod.

 

my two MVPs were the Lone Wolf taking out a deamon prince, a dreadnought, and half a squad of chaos marines before they fled, oh and did i mention he didn't take a single wound? he just lost his two wolves. he is for sure getting promoted to the wolf guard (i'm an avid fan of the fluff =D). the second was the power fist grey hunter. yes just the one not the pack. i had used their drop pod to drop them in my opponents corner right next to his defiler to tie it up till my big hitters could get there to take it out (aka my dreadnought or my long fangs) but instead my dreadnought, iron priest, land speeder and 12 of 15 blood claws were wiped out his first turn(i took first turn). so instead of having anyone left close enough to destroy the defiler all that was left was the pack of grey hunters, well they got mostly wiped out on there way to the defiler except for one. needless to say, like any true wolf he charged straight into that big hung of chaos metal. and four rounds of Close Combat later he had wrecked it. so he consolidates right next to my opponents obliteraters which had done the most damage to my army and on my turn shot one with his pistol for a wound on one and then charged and hitting for two more wounds. he survived to take out the other two obliteraters winning the game as they where all he had left at the end of the game once the rest of my grey hunters and lone wolf had cleaned house. so guess who my new lone wolf is?

 

so lesson learned? a single drop pod can make a huge difference, either by dropping a heavy hitting squad to take out one of your opponents "aw crap thats gonna hurt" units or to tie stuff up till the rest of your force arrives.

Have three+ pods or have none.

 

A lesson learned through many scars and much derisive laughter.

 

i don't know about that really, if luck is on your side or if it will work well with your strategy just having one drop pod works well.

 

for example, in a 1500pt game i just played tonight against Chaos Marines i ran a rune priest in TDA, a wolf priest in TDA, a lone wolf in TDA with a SS/FB, an Iron Priest with 4 wolves and 3 servitors, a dreadnough with multi-melta and ccw, 3 Grey Hunter packs each with 2 plasma guns and 2 with power weapons and one with a power fist, a squad of blood claws, a land speeder, and a long fangs squad. I had the 2 power weapon Grey Hunters in Rhinos, and the Power fist pack in the drop pod.

 

my two MVPs were the Lone Wolf taking out a deamon prince, a dreadnought, and half a squad of chaos marines before they fled, oh and did i mention he didn't take a single wound? he just lost his two wolves. he is for sure getting promoted to the wolf guard (i'm an avid fan of the fluff =D). the second was the power fist grey hunter. yes just the one not the pack. i had used their drop pod to drop them in my opponents corner right next to his defiler to tie it up till my big hitters could get there to take it out (aka my dreadnought or my long fangs) but instead my dreadnought, iron priest, land speeder and 12 of 15 blood claws were wiped out his first turn(i took first turn). so instead of having anyone left close enough to destroy the defiler all that was left was the pack of grey hunters, well they got mostly wiped out on there way to the defiler except for one. needless to say, like any true wolf he charged straight into that big hung of chaos metal. and four rounds of Close Combat later he had wrecked it. so he consolidates right next to my opponents obliteraters which had done the most damage to my army and on my turn shot one with his pistol for a wound on one and then charged and hitting for two more wounds. he survived to take out the other two obliteraters winning the game as they where all he had left at the end of the game once the rest of my grey hunters and lone wolf had cleaned house. so guess who my new lone wolf is?

 

so lesson learned? a single drop pod can make a huge difference, either by dropping a heavy hitting squad to take out one of your opponents "aw crap thats gonna hurt" units or to tie stuff up till the rest of your force arrives.

That,Is an awesome tale Brother. At this point once I get a model for it I am gonna have to magnetize its arms so my Lone Wolf can be changed from day to day lol.

Depends on your Playstyle, and to some extend the terrain and your opponent.

 

Drop Pods NEED to be supported by some fast moving units... swift claws, landspeeders, wolf scouts.... because your hampering yourself by hodling back almost half your army turn 1. I find a third of your army should be support units to help counter-act this.

 

Rhinos are much more free-form, but a little more fragile. Your transport might not be able to get you were you need to be.

 

Foot Slogging is a finesse army, requiring specialized army builds and good inter-supporting units.

 

Example of free form: A rhino army can do well with bloodclaws as one of your prime troops choices, while they have alot of problems when drop podding. Long Fangs can be at a severe disadvantage, though if you use them right a DP force certainly has place for them. A mechanized force may have less use overall for dreads though if you emphasize movement, as the dreads are simply slower.

They are entirely cosmetic, you dont even use them for disembarking let alone anything else. Only the "hull" counts, wich would be the base, and the pylons.

 

It should be noted that there is really no solid backing in the rules for this statement. It's just how the vast majority of people run it. "Hull" is never clearly defined in the book simply being anything that's not a weapon or decorative element. Strictly speaking (at least in real world terms) a vehicle's doors are a part of it's Hull, so that means doors aren't a weapon mount, and don't really fit into the rather vaguely defined category of (" Dozer Blades, Antennas, Banners and other Decorative Elements").

 

Personally I play it with the doors actually being part of the vehicle and nobody in my group minds.I think it makes sense that units deploying out of DP actually use the provided ramps, instead of just hopping off at an awkward angle into a tiny little corner between them. I also think that them being "Decroative" can lead to some silliness where the doors are left either up or down, depending on if someone wants an opaque block or not (and it seems contradictory to demand them be "Down" if they're irrelevant decorative pieces).

 

However I'm in a very small minority in playing them that way. Most people run the doors as decorative, and that's fine. I just think it's worth noting nothing in the rules strictly makes that "Correct". If you want to be a silly-billy, guy who wants to do it his own way... like me, make sure you get the OK from your opponent first.

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