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Needed: A Bounding Leap Explanation


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basically no one likes rolling a one on their fleet roll, this makes hormagaunts reliably quick in any terrain (move through cover and 3D6 run mean likelihood of rolling high is increased) but not quite as quick as they were when they were beasts.
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I'm not sure what you're asking for, but:

 

It means Nids (say Hormagaunts) can roll 3 dice, pick the dice with the highest number, and use that as their 'Leap' run move distance.

 

The benefit being they are not stuck with whatever distance a single D6 roll turns up with on a normal Run throw. Is that what you were asking for??

 

Cheers

I

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just to limit confussion, 'Bounding Leap' only applies to Hormagaunts, not to all tyranids.

 

Opps yes. My knowledge of the Nids book is a little hazy.

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