Sanguinarian Posted May 31, 2010 Share Posted May 31, 2010 I think Matt Ward's article was intended mainly for players new to the game and from that perspective I am okay with it. Sure a veteran BA player is not going to gleen much from it but that's okay... White Dwarf is pretty much just a sales tool now. 0b :D ^ this, but I'd also like to believe he covered a few tracks i.e. his Sanguinary Priest caption (p51) where he specifically says they give "all Blood Angels units" FC & FNP. Is this to be taken as canon or just a conversational interview piece for newbs? Also, Tycho "joined the DC" and "With his black-armoured brethren"...clear as mud leans toward being a part of the DC, which along with Lemartes, now becomes a Death Star Unit (DSU). As far as a mood or consensus AGAINST our 'dex, I'm quite happy, but I've only played Dark Eldar 6 times (4W-0L-2D). Time to hit the LGS with my KoBv.7 List and see how I fare against all the uber-scary lists out there: IG, SW, Nids and Nob Biker Boyz. Link to comment Share on other sites More sharing options...
SamaNagol Posted June 1, 2010 Share Posted June 1, 2010 Anything written in White Dwarf is irrelevant unless it has the words 'official' 'FAQ' or 'Errata' in its heading. Link to comment Share on other sites More sharing options...
Morticon Posted June 1, 2010 Share Posted June 1, 2010 Also, Tycho "joined the DC" and "With his black-armoured brethren". HURRAY !!!!!! :lol: Anything written in White Dwarf is irrelevant unless it has the words 'official' 'FAQ' or 'Errata' in its heading. Awwwww :P Link to comment Share on other sites More sharing options...
BorisBC Posted June 1, 2010 Share Posted June 1, 2010 you know, when we write up a business proposal at work, it get's peer reviewed. If it goes out with errors in it, then the peer reviewer get's their butt kicked! It's a big document, the dex, with plenty of rules to go through, but stuffing up on the Vindi rules and not making it clear about Tycho is daft on GW's part, not just Matt Ward. It is very hard for me to hear anything bad though, cause while others might try to compare it against IG or SW dexes, I compare it to 2nd/3rd and 4th ed codex's and this one makes me very very happy! Great rules and awesome fluff that go together really well. I love the focus on the angelic side rather than the space vampire side! Oh and the Tycho thing is stupid - you can only have one DC, he's DC, of course he goes in that unit!! Link to comment Share on other sites More sharing options...
Hfran Morkai Posted June 1, 2010 Share Posted June 1, 2010 If we're playing by White Dwarf let me go fetch my Thunder Hammer model with Mark of the Wulfen. :lol: We have to remember that White Dwarf issues are often written several months in advance, so they might not correspond totally with actual GW releases. Link to comment Share on other sites More sharing options...
JamesI Posted June 1, 2010 Share Posted June 1, 2010 If we're playing by White Dwarf let me go fetch my Thunder Hammer model with Mark of the Wulfen. ;) We have to remember that White Dwarf issues are often written several months in advance, so they might not correspond totally with actual GW releases. Yep. Its possible when Matt Ward wrote the article, it was accurate. For all we know, someone else in GW edited out some of the stuff like Tycho joining Dc and DMH being a power weapon. Mat Ward when the Marine codex came out was asked by a fan why Command Squads couldn't take jump packs. His response (as the writer of that dex) was "they can't?". Someone higher up edited it out (or he made a horrendous error and forgot to add it in). So, we can't count on what anyone says if White Dwarf until they do something to indicate it is official, or we get stuff like Mikal's d6+1 thunderhammer attacks. Link to comment Share on other sites More sharing options...
Sanguinarian Posted June 1, 2010 Share Posted June 1, 2010 you know, when we write up a business proposal at work, it get's peer reviewed. If it goes out with errors in it, then the peer reviewer get's their butt kicked! Peer Reviews would be awesome, but it probably would lead to a Be-All-End-All 'Dex that could stand til the end of time if only it didn't take til the end of time to write it. :( It's a big document, the dex, with plenty of rules to go through, but stuffing up on the Vindi rules and not making it clear about Tycho is daft on GW's part, not just Matt Ward. It is very hard for me to hear anything bad though, cause while others might try to compare it against IG or SW dexes, I compare it to 2nd/3rd and 4th ed codex's and this one makes me very very happy! Great rules and awesome fluff that go together really well. I love the focus on the angelic side rather than the space vampire side! Oh and the Tycho thing is stupid - you can only have one DC, he's DC, of course he goes in that unit!! That's what I said! It doesn't say "if you take Psycho Tycho he and ONLY he is the only DC you can take unless you also add Astorath, which negates the 0-1 limit." I still say this would make an awesome DSU, and I can't wait to try it out on my buddy's Archaon + Retinue!!! ^^^Too bad we can't use common sense in this game, it would be so much more fun. :) Link to comment Share on other sites More sharing options...
Morticon Posted June 4, 2010 Share Posted June 4, 2010 Guys, the limit of Matt Ward bashing has reached critical mass. Keep it CONSTRUCTIVE. I will very quickly delete posts that are derisive, offensive, generally mean spirited and add nothing to the thread or the hobby. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted June 4, 2010 Share Posted June 4, 2010 The thing that bugs me most is that Mr. Ward obviously doesn´t know the codex he was sent to write. Of course, somehow GW manages to hide a lot of mistakes(minor and major ones) in their codizes and we are not alone in this issue, but Ward ridiculed himself in that WD article. I think that it is rather a GW than a Ward-thing, but of course he gets all the flaming and trolling for being responsible in this case. But hey, at least the models are gorgeous. Snorri Link to comment Share on other sites More sharing options...
Morticon Posted June 4, 2010 Share Posted June 4, 2010 Again Snorri - I dont think thats a Ward thing- I think JamesI hit the nail on the head a few posts up. Link to comment Share on other sites More sharing options...
SnorriSnorrison Posted June 4, 2010 Share Posted June 4, 2010 Again Snorri - I dont think thats a Ward thing- I think JamesI hit the nail on the head a few posts up. Indeed. It seems that his post was overlooked by me. Sorry for making a redundant post. Snorri Link to comment Share on other sites More sharing options...
Lynnean Posted June 4, 2010 Share Posted June 4, 2010 hmmmm... it would make sense that someone's edited it. that makes his mistakes less provable >< Link to comment Share on other sites More sharing options...
SamaNagol Posted June 4, 2010 Share Posted June 4, 2010 Games Workshop editors are a myth. I hear if you actually catch one, he has to grant you 3 wishes and lead you to his pot of gold. Link to comment Share on other sites More sharing options...
Priest33 Posted June 5, 2010 Share Posted June 5, 2010 Just on the whole rules problem with the WD artical and the Codex. I had a chat to my local black shirt and he basicaly said to me that the reasions theirs differences in WD to whats written in the codex is because the artical itsself was written before the full play testing of the codex had been finnished. So the "models within 6 gain +1a" rule WAS appart of our codex untill playtesters claimed it was to Uber and had it removed before final printing. Would have been a sex on legs rule tho.. Link to comment Share on other sites More sharing options...
Isryion Posted June 5, 2010 Share Posted June 5, 2010 Just on the whole rules problem with the WD artical and the Codex. I had a chat to my local black shirt and he basicaly said to me that the reasions theirs differences in WD to whats written in the codex is because the artical itsself was written before the full play testing of the codex had been finnished. So the "models within 6 gain +1a" rule WAS appart of our codex untill playtesters claimed it was to Uber and had it removed before final printing. Would have been a sex on legs rule tho.. While I believe that's possible, it seems unlikely that A white dwarf that is out 3 months after the actual BA release was written and finalized before the Codex. This means that WD would have to have been completed almost half a year ago, if not more. Link to comment Share on other sites More sharing options...
SamaNagol Posted June 5, 2010 Share Posted June 5, 2010 How can you be so stupid as to publish an article based on rules which never made it into the codex? That's like.... the stupidest thing I have ever heard. Why would you even do that? Link to comment Share on other sites More sharing options...
Priest33 Posted June 5, 2010 Share Posted June 5, 2010 Unlikely but sadly true. Most WD articals are written about 2 months in advance of when we get them. Its very likely that Mr Ward already knew he would have to write such a artical adn already had a draft written up. Most codex's go through 2 months of play testing and tweeking.. An.. wait. Why the hell am i defending Matt Ward! *shakes fist* Daaaamn youuu MATTTTT WARRRRRD!!!! Link to comment Share on other sites More sharing options...
Chaplain Gunzhard Posted June 5, 2010 Share Posted June 5, 2010 I haven't read this entire thread... but I did read the WD article. I was just going to say... it is of course ridiculous that Matt Ward put such obvious mistakes in print, for a codex that he wrote no less... but overall they are not nearly as rules-centric as we are here. In the US it's all about mathhammer and perfect R.a.W. to it's limits, to be exploited for the most efficient, optimal, crush your opponent into the dirt army list.; and I've found that it's not like that everywhere else. One thing that apoc, planet strike, battle missions, now spearhead etc etc... has taught me is that if the people involved are not jerks, it's fun to 'break' the game and not have everything perfect to the letter. White Dwarf very often displays this lax attitude towards rules, and I know folks in the US always chafe at it, but it's really not a big deal to me. Link to comment Share on other sites More sharing options...
Priest33 Posted June 5, 2010 Share Posted June 5, 2010 True mate but theres a difference from breaking the rules and compleatly changing the rules. Such as the chapter banner rules that mr Ward changed compleatly to magicaly allow anyone within 6 inches and extra attack. Link to comment Share on other sites More sharing options...
Brother Jim Posted June 5, 2010 Share Posted June 5, 2010 Games Workshop editors are a myth. I hear if you actually catch one, he has to grant you 3 wishes and lead you to his pot of gold. ^^^This +1. Years ago I submitted my resume to them offering to do editing work for them to prevent ridiculous things like the "triple helix" Ork DNA (from the 3rd edition Ork codex) from making it into the literature. The response I got back was basically "that's interesting, we'll think about it." <_< Link to comment Share on other sites More sharing options...
yodaid764 Posted June 6, 2010 Share Posted June 6, 2010 Most magazine articles are written/produced up to 3 months ahead of their release date. That goes for Vogue, Maxim, Muscle and Fitness and even White Dwarf. The article was likely written after the release of the codex and so it is very plausible that the changes were made prior to the publication of the Codex. Matt Ward was likely on another project and may well not have known about the changes. Doesn't matter who changed it. Matt is probably using the rules off of how he designed them originally. Does this mean that GW as a whole is excused? No. They should have a better idea of what is being written and keep things consitent. Errors like these CAN change the outcome of tournaments where the players pay money to participate. That is a dis-service to their customers. Oh well, it is not likely to change soon given what we have seen. Yes, the discrepencies are annoying at least, detrementrial to some people's army list at worst. Just try to look at it as a challenge to work around and improve your playstyle. Link to comment Share on other sites More sharing options...
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