Wolf Lord Durgann Posted May 27, 2010 Share Posted May 27, 2010 So, I'm trying to decide how I want my Longfangs done up. Here is what I've been thinking so far... Longfang Squad Star 5 Longfangs 5 Plasma Cannons 1 Squad Leader (Bare Bones) Razorback Twin-linked Lascannon Hunter Killer Missile Extra Armor 1 attached Wolf Guard TDA CML TH/SS Longfang Squad Moon 5 Longfangs 5 Plasma Cannons 1 Squad Leader (Bare Bones) Razorback Twin-linked Lascannon Hunter Killer Missile Extra Armor 1 attached Wolf Guard TDA CML TH/SS Longfang Squad Quake 5 Longfangs 5 Missile Launchers 1 Squad Leader (Bare Bones) Razorback Twin-linked Lascannon Hunter Killer Missile Extra Armor 1 attached Wolf Guard TDA CML TH/SS I don't remember... but do the wolf guard need to each be different? If so I can get one a power weapon and another a chainfist or something.. It's a lot of points.. but I personally think it is quite scary... I was thinking about maybe swapping out one group of plasma cannons for Lascannons... so I'd have 5 plasma cannons, 5 lascannons, 5 missile launchers, 3 twin-linked lascannons, 3 hunter killer missiles. The rest of the force would come in with drop pods to prevent flank attacks and/or hold objectives.. not really in your face Close Combat army.. but should be efficient right? comments? suggestions? Link to comment https://bolterandchainsword.com/topic/202566-longfangs/ Share on other sites More sharing options...
commander alexander Posted May 27, 2010 Share Posted May 27, 2010 Wolfguard pack leaders do not need to be different. I myself am a fan of plasma cannons, I would have two packs with 3 plasma cannons and 2 las cannons. This will save a few points, and will prevent all your las cannons from being taken out at once. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413875 Share on other sites More sharing options...
Plastenarius Posted May 27, 2010 Share Posted May 27, 2010 5 ML is just about the only way I like mine. Its cheap and packs a mean punch. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413877 Share on other sites More sharing options...
Marmande Posted May 27, 2010 Share Posted May 27, 2010 Five Missile Launchers and a bare-bones Wolf Guard for the ablative wound if there's points. On a lark he is upgraded to a Terminator with a Cyclone Missile Launcher. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413881 Share on other sites More sharing options...
RunningWolfFenris Posted May 27, 2010 Share Posted May 27, 2010 ML all the way, honestly very versatile I'm thinking 3-4 ML with 1-2 PCs though, I play against a lot of 3+ saves Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413889 Share on other sites More sharing options...
Requiem of the Wolf Posted May 27, 2010 Share Posted May 27, 2010 ML all the way, honestly very versatile I'm thinking 3-4 ML with 1-2 PCs though, I play against a lot of 3+ saves 3 LC,2 ML with a WG Cyclone. Or if you are expecting alot of mechanized (Like it seems I have to on a regular basis) go balls out with 2 squads of 5 Lascannons. And watch your enemy's melt like butter. And at least that way you are never in the position of using a krak missile on a lone Imperial Guardsman. Because once you do that....you never get the feeling of dirty to go away. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413902 Share on other sites More sharing options...
Marmande Posted May 27, 2010 Share Posted May 27, 2010 5 Lascannons is kinda overkill, though. Not that there's anything wrong with overkill, but it's overkill enough that it hamstrings you from investing points in more...efficient overkill. :P Not to mention the flexibility against horde lists. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413917 Share on other sites More sharing options...
Requiem of the Wolf Posted May 27, 2010 Share Posted May 27, 2010 5 Lascannons is kinda overkill, though. Not that there's anything wrong with overkill, but it's overkill enough that it hamstrings you from investing points in more...efficient overkill. ;) Not to mention the flexibility against horde lists. Yeah I can understand the lack of use vs horde enemies,but I almost never meet them locally. But I would only do a 5 lascannon setup if I was also doing a 5 Missile Launcher set too. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413934 Share on other sites More sharing options...
ChapniK Posted May 27, 2010 Share Posted May 27, 2010 You want them cheap and to make sure that they don't look to threatening. This is why the all Missile launcher setup is great combined with being able to shoot at two different squad means never having to choose between two transports. Now when he sees all his transports destroyed he is going t have to decide to kill that 115-140 point unit or shoot the TWC that are coming. ;) Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413942 Share on other sites More sharing options...
JaegerAD Posted May 27, 2010 Share Posted May 27, 2010 like also the 5ML fangs, or for a little bit more antit-tank 3 ML ,2 Las Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413953 Share on other sites More sharing options...
Grey Mage Posted May 27, 2010 Share Posted May 27, 2010 Missile Launchers and Lascannons- use them to bust enemy tanks and ICs, the MLs keep the squad cheap, the Lascannons make sure they ran reach out and punch anything. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2413979 Share on other sites More sharing options...
Vulcanus Posted May 27, 2010 Share Posted May 27, 2010 Has anybody tried 4HBs + 1 PC? Cheap and deadly vs most infantry. 20p HB LFs provide bodies for the single. PC. I'm going to try it out asap Cheers Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414209 Share on other sites More sharing options...
Simo429 Posted May 27, 2010 Share Posted May 27, 2010 normally go for 3 ML's and 2 LC's although they never hit a thing when they do they pack a mean punch Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414222 Share on other sites More sharing options...
-Nash- Posted May 27, 2010 Share Posted May 27, 2010 ML ae cheap and powerful and even though iv not played with any yet its the way im going to go... 140pts is awesome. one question though, will it be hard to buy 5 missile launcher models? iv not baught any models in a long time and dont know the best way to go about it. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414231 Share on other sites More sharing options...
Blarmb Posted May 27, 2010 Share Posted May 27, 2010 I'm in with the missile launchers crowd, they're lean, mean awesome machines. The raw efficiency is just plain hard to argue with. I really just wouldn't consider any other option, except maybe heavy bolters in a very low point game against an infantry armor. Plasma might be nice if you know you're going to be up against some sort of list that runs tons of 2+ saves on foot. Lascannons strike me the worst option, as all you're really getting for massive drop in efficiency everywhere else is the ability to pen AV 13 very unreliably. Really though ML Long Fangs make for make a very nice and versatile baseline of support fire. There are better platforms for more specialized tools. ML ae cheap and powerful and even though iv not played with any yet its the way im going to go... 140pts is awesome. one question though, will it be hard to buy 5 missile launcher models? iv not baught any models in a long time and dont know the best way to go about it. I see the Tactical Squad launchers usually going for $2.00-$3.00 a pop on Ebay, while the nice devastator ones with the backpacks tend to run $3.00-$4.00. Bitz stores seem to put a real premium on them (both versions), $5.00-$7.00 is what you're looking at if you don't want to hit ebay. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414272 Share on other sites More sharing options...
Wolf Lord Durgann Posted May 27, 2010 Author Share Posted May 27, 2010 Thanks everyone for the info... it seems the majority love the MLs lol! So... I'll be running three squads of 3ml 2 lc WG/CML I'm trying to play a more ranged space wolves army... After I get these bad boys built I need to get some wolves to screen my heavy support and protect them from assaults. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414293 Share on other sites More sharing options...
Lord_Azoth Posted May 27, 2010 Share Posted May 27, 2010 I´ve tested many combinations in a 5 long fangs unit..and at last the best for me is 5 ML..really cheap an effective for almost of all the possible targets Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414327 Share on other sites More sharing options...
NealSmith Posted May 27, 2010 Share Posted May 27, 2010 In my SM DIY chapter, I love me some 4 Plasma Cannon goodness, but... With the ability of the SWs to target two units, I've gone a little more flexible and picked the 3 Missile Launchers/2 Lascannon combo. Still can gut a SM squad effectively and also take on tanks and hordes. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414337 Share on other sites More sharing options...
Frontline989 Posted May 27, 2010 Share Posted May 27, 2010 My setup. Rune Priest; living lightning; murderous hurricane. Squad Leader x2 Missile Launcher x2 Plasma Cannon Razorback w/ TL Lascannon Good for infantry, good for armor. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414350 Share on other sites More sharing options...
Ramora Posted May 27, 2010 Share Posted May 27, 2010 I've been playing a lot of 2.5k games lately and I have 3 LFs w/ 3xML, @x LC and WG with CML. I was running all ML with with TLLC razobacks but in the end they got dropped. I think the LCs are worth th points. I still have 5 ml shots and if I need to hit something with higher AV the LC packs a much needed extra little punch. But with that being said, I'm the kind of guy who NEEDS this many heavy weapons to have a chance at gunning down tanks since my armor pen and damage result rolls are usually pretty fail. I also have two priest w/ LL attached to two of the squads. For some reason it always ends up being the Str 7 that does the most damage. :rolleyes: Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414852 Share on other sites More sharing options...
Grimtooth Posted May 27, 2010 Share Posted May 27, 2010 I would do 5ml in one squad and then 3 HB/2PC in another squad. A little mixing for the anti-personnel. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414855 Share on other sites More sharing options...
Simo429 Posted May 27, 2010 Share Posted May 27, 2010 they finally did something today softend up an ogryn squad for my TWC to them take out, immobalsied a leman russ and killed 13 guards man Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414865 Share on other sites More sharing options...
Wolf Lord Durgann Posted May 27, 2010 Author Share Posted May 27, 2010 Longfangs are the unit of choice for me.. Being that they can shoot at two different targets that is a potential 6 transports I can pop in turn one.. minus the cover saves.. Anything that gets to them will have to deal with the three packs of wolves they have guarding them too.. I can't imagine to many things being able to break a space wolves gun line. ^_^ Thank you GW for my new codex! Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414946 Share on other sites More sharing options...
wiplash Posted May 27, 2010 Share Posted May 27, 2010 My two ways of fielding Long Fangs: 3 Missile Launchers + 2 Lascannons or 5 Missile Launchers occasionally i also field a terminator wolf guard with cyclone missile launcher to add 2 extra ML shots Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2414956 Share on other sites More sharing options...
S'jet Posted May 27, 2010 Share Posted May 27, 2010 Sorry for being totally dumb here, but just getting back to hobby, and noticed people mentioning WG in Termi armor, plus a razorback. Can termi's now go into razorbacks? Link to comment https://bolterandchainsword.com/topic/202566-longfangs/#findComment-2415001 Share on other sites More sharing options...
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