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So, I'm trying to decide how I want my Longfangs done up. Here is what I've been thinking so far...

 

 

Longfang Squad Star

 

5 Longfangs

5 Plasma Cannons

1 Squad Leader (Bare Bones)

Razorback

Twin-linked Lascannon

Hunter Killer Missile

Extra Armor

 

1 attached Wolf Guard

TDA

CML

TH/SS

 

Longfang Squad Moon

 

5 Longfangs

5 Plasma Cannons

1 Squad Leader (Bare Bones)

Razorback

Twin-linked Lascannon

Hunter Killer Missile

Extra Armor

 

1 attached Wolf Guard

TDA

CML

TH/SS

 

 

Longfang Squad Quake

 

5 Longfangs

5 Missile Launchers

1 Squad Leader (Bare Bones)

Razorback

Twin-linked Lascannon

Hunter Killer Missile

Extra Armor

 

1 attached Wolf Guard

TDA

CML

TH/SS

 

I don't remember... but do the wolf guard need to each be different? If so I can get one a power weapon and another a chainfist or something..

 

It's a lot of points.. but I personally think it is quite scary... I was thinking about maybe swapping out one group of plasma cannons for Lascannons... so I'd have 5 plasma cannons, 5 lascannons, 5 missile launchers, 3 twin-linked lascannons, 3 hunter killer missiles.

 

The rest of the force would come in with drop pods to prevent flank attacks and/or hold objectives.. not really in your face Close Combat army.. but should be efficient right?

 

comments? suggestions?

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ML all the way, honestly very versatile I'm thinking 3-4 ML with 1-2 PCs though, I play against a lot of 3+ saves

3 LC,2 ML with a WG Cyclone. Or if you are expecting alot of mechanized (Like it seems I have to on a regular basis) go balls out with 2 squads of 5 Lascannons. And watch your enemy's melt like butter. And at least that way you are never in the position of using a krak missile on a lone Imperial Guardsman. Because once you do that....you never get the feeling of dirty to go away.

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5 Lascannons is kinda overkill, though. Not that there's anything wrong with overkill, but it's overkill enough that it hamstrings you from investing points in more...efficient overkill. ;) Not to mention the flexibility against horde lists.

Yeah I can understand the lack of use vs horde enemies,but I almost never meet them locally. But I would only do a 5 lascannon setup if I was also doing a 5 Missile Launcher set too.

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You want them cheap and to make sure that they don't look to threatening. This is why the all Missile launcher setup is great combined with being able to shoot at two different squad means never having to choose between two transports. Now when he sees all his transports destroyed he is going t have to decide to kill that 115-140 point unit or shoot the TWC that are coming. ;)
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I'm in with the missile launchers crowd, they're lean, mean awesome machines. The raw efficiency is just plain hard to argue with. I really just wouldn't consider any other option, except maybe heavy bolters in a very low point game against an infantry armor.

 

Plasma might be nice if you know you're going to be up against some sort of list that runs tons of 2+ saves on foot.

 

Lascannons strike me the worst option, as all you're really getting for massive drop in efficiency everywhere else is the ability to pen AV 13 very unreliably.

 

 

Really though ML Long Fangs make for make a very nice and versatile baseline of support fire. There are better platforms for more specialized tools.

 

ML ae cheap and powerful and even though iv not played with any yet its the way im going to go... 140pts is awesome. one question though, will it be hard to buy 5 missile launcher models? iv not baught any models in a long time and dont know the best way to go about it.

 

I see the Tactical Squad launchers usually going for $2.00-$3.00 a pop on Ebay, while the nice devastator ones with the backpacks tend to run $3.00-$4.00. Bitz stores seem to put a real premium on them (both versions), $5.00-$7.00 is what you're looking at if you don't want to hit ebay.

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Thanks everyone for the info... it seems the majority love the MLs lol!

 

So... I'll be running three squads of 3ml 2 lc WG/CML

 

I'm trying to play a more ranged space wolves army... After I get these bad boys built I need to get some wolves to screen my heavy support and protect them from assaults.

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In my SM DIY chapter, I love me some 4 Plasma Cannon goodness, but...

 

With the ability of the SWs to target two units, I've gone a little more flexible and picked the 3 Missile Launchers/2 Lascannon combo. Still can gut a SM squad effectively and also take on tanks and hordes.

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I've been playing a lot of 2.5k games lately and I have 3 LFs w/ 3xML, @x LC and WG with CML. I was running all ML with with TLLC razobacks but in the end they got dropped. I think the LCs are worth th points. I still have 5 ml shots and if I need to hit something with higher AV the LC packs a much needed extra little punch. But with that being said, I'm the kind of guy who NEEDS this many heavy weapons to have a chance at gunning down tanks since my armor pen and damage result rolls are usually pretty fail. I also have two priest w/ LL attached to two of the squads. For some reason it always ends up being the Str 7 that does the most damage. :rolleyes:
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Longfangs are the unit of choice for me.. Being that they can shoot at two different targets that is a potential 6 transports I can pop in turn one.. minus the cover saves..

 

Anything that gets to them will have to deal with the three packs of wolves they have guarding them too.. I can't imagine to many things being able to break a space wolves gun line. ^_^

 

Thank you GW for my new codex!

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