wiplash Posted May 27, 2010 Share Posted May 27, 2010 Sorry for being totally dumb here, but just getting back to hobby, and noticed people mentioning WG in Termi armor, plus a razorback. Can termi's now go into razorbacks? no they cant, also you would only be able to have 3 heavy weapons in the squad after that if you could you can use rhinos though Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415006 Share on other sites More sharing options...
Blarmb Posted May 27, 2010 Share Posted May 27, 2010 Sorry for being totally dumb here, but just getting back to hobby, and noticed people mentioning WG in Termi armor, plus a razorback. Can termi's now go into razorbacks? Nope. However you don't have to be able to ride in the Razorback to take it. Nothing says you have to start in, or ever get in your razorback. There is no stipulation that you can no longer buy a Razorback in the case you have WG in Terminator armor. Similarly you can buy Drop-Pod for a 15-Man Bloodclaw back for example, it'll be coming down empty but you can still buy it. Basically this means that the Razorback is basically being bough as a mobile weapons platform rather than any real intention to ever use it's transport capacity. (Though if the WG with CML bites it, then you can hop in). Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415052 Share on other sites More sharing options...
Wolf Lord Durgann Posted May 27, 2010 Author Share Posted May 27, 2010 Sorry for being totally dumb here, but just getting back to hobby, and noticed people mentioning WG in Termi armor, plus a razorback. Can termi's now go into razorbacks? Nope. However you don't have to be able to ride in the Razorback to take it. Nothing says you have to start in, or ever get in your razorback. There is no stipulation that you can no longer buy a Razorback in the case you have WG in Terminator armor. Similarly you can buy Drop-Pod for a 15-Man Bloodclaw back for example, it'll be coming down empty but you can still buy it. Basically this means that the Razorback is basically being bough as a mobile weapons platform rather than any real intention to ever use it's transport capacity. (Though if the WG with CML bites it, then you can hop in). Yup yup! It can be used for TONS of things.. from the mobile weapons platform, used as a screen to block incoming charges, provide cover saves. And, I don't feel so bad about losing them. It adds extra punch to the unit and you can also equip them with twin-linked assault cannons.. which is another entirely viable option and will help immensely with swarm armies. Not to mention that the TLAC has a better chance at poping that AV14 than the LC or the TWLC.. I feel that Razorbacks are underused. They are an amazing addition to almost any unit. Also, they should go through the game almost unharmed. I mean.. why would my opponent target the one TLLC Razor over the 3ML 2LC 1WG/CMW devistator squad? Its all about target priority! If you give your opponent too many high profile targets to aim at.. they will never hit them all.. or they will have to split their fire to the point of the odds being against them. Another great use for them... mind games! People freak when they see a lone Razorback roaming and destroying things. It also allows you to appear bigger than you are. Which is always a huge advantage. Its what nids excel at personally. Not only are they ferocious in close combat.. but when they field their army... its just daunting to look at. Razorbacks are your friend! Be nice to them and they will show paths to victory you never thought possible. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415078 Share on other sites More sharing options...
Requiem of the Wolf Posted May 27, 2010 Share Posted May 27, 2010 Sorry for being totally dumb here, but just getting back to hobby, and noticed people mentioning WG in Termi armor, plus a razorback. Can termi's now go into razorbacks? Nope. However you don't have to be able to ride in the Razorback to take it. Nothing says you have to start in, or ever get in your razorback. There is no stipulation that you can no longer buy a Razorback in the case you have WG in Terminator armor. Similarly you can buy Drop-Pod for a 15-Man Bloodclaw back for example, it'll be coming down empty but you can still buy it. Basically this means that the Razorback is basically being bough as a mobile weapons platform rather than any real intention to ever use it's transport capacity. (Though if the WG with CML bites it, then you can hop in). Yup yup! It can be used for TONS of things.. from the mobile weapons platform, used as a screen to block incoming charges, provide cover saves. And, I don't feel so bad about losing them. It adds extra punch to the unit and you can also equip them with twin-linked assault cannons.. which is another entirely viable option and will help immensely with swarm armies. Not to mention that the TLAC has a better chance at poping that AV14 than the LC or the TWLC.. I feel that Razorbacks are underused. They are an amazing addition to almost any unit. Also, they should go through the game almost unharmed. I mean.. why would my opponent target the one TLLC Razor over the 3ML 2LC 1WG/CMW devistator squad? Its all about target priority! If you give your opponent too many high profile targets to aim at.. they will never hit them all.. or they will have to split their fire to the point of the odds being against them. Another great use for them... mind games! People freak when they see a lone Razorback roaming and destroying things. It also allows you to appear bigger than you are. Which is always a huge advantage. Its what nids excel at personally. Not only are they ferocious in close combat.. but when they field their army... its just daunting to look at. Razorbacks are your friend! Be nice to them and they will show paths to victory you never thought possible. The only difficulty with using a Razorback as extra firepower,is the fact that it ends up being an extra KP. Now if I can just get the store to get rid of this stupid idea of KP and use VP it would make things soooo much simpler. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415084 Share on other sites More sharing options...
Blarmb Posted May 27, 2010 Share Posted May 27, 2010 Sorry for being totally dumb here, but just getting back to hobby, and noticed people mentioning WG in Termi armor, plus a razorback. Can termi's now go into razorbacks? Nope. However you don't have to be able to ride in the Razorback to take it. Nothing says you have to start in, or ever get in your razorback. There is no stipulation that you can no longer buy a Razorback in the case you have WG in Terminator armor. Similarly you can buy Drop-Pod for a 15-Man Bloodclaw back for example, it'll be coming down empty but you can still buy it. Basically this means that the Razorback is basically being bough as a mobile weapons platform rather than any real intention to ever use it's transport capacity. (Though if the WG with CML bites it, then you can hop in). Yup yup! It can be used for TONS of things.. from the mobile weapons platform, used as a screen to block incoming charges, provide cover saves. And, I don't feel so bad about losing them. It adds extra punch to the unit and you can also equip them with twin-linked assault cannons.. which is another entirely viable option and will help immensely with swarm armies. Not to mention that the TLAC has a better chance at poping that AV14 than the LC or the TWLC.. I feel that Razorbacks are underused. They are an amazing addition to almost any unit. Also, they should go through the game almost unharmed. I mean.. why would my opponent target the one TLLC Razor over the 3ML 2LC 1WG/CMW devistator squad? Its all about target priority! If you give your opponent too many high profile targets to aim at.. they will never hit them all.. or they will have to split their fire to the point of the odds being against them. Another great use for them... mind games! People freak when they see a lone Razorback roaming and destroying things. It also allows you to appear bigger than you are. Which is always a huge advantage. Its what nids excel at personally. Not only are they ferocious in close combat.. but when they field their army... its just daunting to look at. Razorbacks are your friend! Be nice to them and they will show paths to victory you never thought possible. The only difficulty with using a Razorback as extra firepower,is the fact that it ends up being an extra KP. Now if I can just get the store to get rid of this stupid idea of KP and use VP it would make things soooo much simpler. This is true of any transport, not just the Razorback. People only bemoan the Drop Pod for this because it's a KP that doesn't do anything once it hits the table. A Razorback is actually brings something with it besides an immobile storm bolter. Also despite the lower armor since it isn't open-topped, and doesn't already come with damaged result it's harder to kill (most of the time). Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415089 Share on other sites More sharing options...
Requiem of the Wolf Posted May 27, 2010 Share Posted May 27, 2010 This is true of any transport, not just the Razorback. People only bemoan the Drop Pod for this because it's a KP that doesn't do anything once it hits the table. A Razorback is actually brings something with it besides an immobile storm bolter. Also despite the lower armor since it isn't open-topped, and doesn't already come with damaged result it's harder to kill (most of the time). Well yes...The only Transport I don't feel bad about taking is the Land Raider or Land Raider Redeemer. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415095 Share on other sites More sharing options...
S'jet Posted May 27, 2010 Share Posted May 27, 2010 I see. Like i said getting back into hobby, never played much, more of a painter, but planning on playing. Never thought of transports in the ways you mentioned, thanks! Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415106 Share on other sites More sharing options...
Grey Mage Posted May 28, 2010 Share Posted May 28, 2010 The only difficulty with using a Razorback as extra firepower,is the fact that it ends up being an extra KP. Now if I can just get the store to get rid of this stupid idea of KP and use VP it would make things soooo much simpler. KPs are on reason transports got cheaper, a 70pt HB Razorback wouldnt be nearly as attractive would it? Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415117 Share on other sites More sharing options...
Requiem of the Wolf Posted May 28, 2010 Share Posted May 28, 2010 The only difficulty with using a Razorback as extra firepower,is the fact that it ends up being an extra KP. Now if I can just get the store to get rid of this stupid idea of KP and use VP it would make things soooo much simpler. KPs are on reason transports got cheaper, a 70pt HB Razorback wouldnt be nearly as attractive would it? Compared to it being worth the same measure of victory as taking out a 30 Blood Angels Death company squad? Or an Avatar? Or Mephiston? Or Logan Grimnir Given the choices? I would happily pay that extra for the Razorback. The Idea that I could kill Mephiston,and my opponent could have destroyed a rhino and a Drop pod. And by kill points he would win that fight. Picture if someone put two squads of 10 GH in 2 Land raiders. With two rune priests for TW and SC. in a 1000 point game. Now picture if by the end of turn 5,you had managed to blow up one of those land raiders. Your opponent had blown up your two rhinos transporting your squads and then just kept on the move not letting you get a good shot off. Game ends. You lost 70 points of your force,your opponent lost 250 points. But he wins,because he lost 1 KP to your 2. I send a fully kitted out Wolf Lord on TWM into a Guardsman army. Rest of my army is dug in out of sight. I wipe out two squads of guardsman. not difficult at all...Then the guard turns around and pieplates the lord to death. Game ends,I win because of kill points...nevermind the fact that they lost...what...100 points worth of troops,and I lost close to 300. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415150 Share on other sites More sharing options...
Wolf Lord Durgann Posted May 28, 2010 Author Share Posted May 28, 2010 Those are extreme cases. My main objective is firepower. Razorbacks provide that extra umph I need to keep my opponent diving for cover. The razorbacks play such a minor role.. that if my opponent wants to waste their entire units worth of shots at the razorback ... go right ahead.. that leaves more of my army alive to pummel them into the ground with firepower. This style of play is not for everyone.. I understand how kps are used to a disadvantage here.. but, I have an entire army that is not going to let my opponent run from me and hide. my three devastator squads will have a 48" range. That is HUGE! I'll plan on having at least one scout squad and two WG squads to fill up the remaining squads. My two HQs will be Njal and a rune priest with Storm Caller and Tempest's Wrath... but this is not a list building post... so.. back on topic. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415157 Share on other sites More sharing options...
Valerian Posted May 28, 2010 Share Posted May 28, 2010 I've been quite happy with this setup, and have two built this way and am working on a third: Squad Leader with Bolt Pistol and Chainsword 1x Lascannon 2x Plasma Cannon 2x Heavy Bolters The Heavy Bolter guys are really cheap and act as the meat-shields for the pack. 6 Heavy Bolter shots are great against enemy infantry, and they can always help out against the enemies standard troops. Also, I find them to be more reliable in killing enemy infantry than a Frag Missile from a Missile Launcher. The Lascannon is good against enemy transports and can threaten just about any vehicle on the board. The two Plasma Cannon can swing either direction and can try to help the Lascannon against lightly armored vehicles, or swing to help the Heavy Bolters take care of infantry. With Strength 7, the Plasma Cannon aren't quite as good as a Krak Missile would be against vehicles, but with AP2 and a small Blast template they actually do a much, much better job of taking out any kind of infantry (especially Terminators). I know that a lot of folks swear by their 5x Missile Launcher packs, but I have been extremely satisfied with the flexibility and capability of my mix of weapons for my Long Fangs. Valerian Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415291 Share on other sites More sharing options...
Wildfire Posted May 28, 2010 Share Posted May 28, 2010 Kill point discussions aside (start a topic for that if you really want to talk about it), I like the giving the majority of the long fangs missile launchers, with a sprinkling of other weapons. For example, 4 missiles and a plasma cannon is nice, as the PC is almost as good as a missle against tanks and gives a credible threat to deepstriking termies and the like. Or 3 missile/2 las for tough anti-tank. 5 missile launchers is a good, cheap, generalist approach. Another consideration is taking only 5 man squads (4 heavy weapons) and a naked Wolf Guard for a meat shield. This gives you 6 members with only slightly less firepower, but can still fit in a razorback. Spearhead deployments can really benefit from a mounted LF squad, to get to a good firing position on the turn they come on. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415295 Share on other sites More sharing options...
Crimson Devil Posted May 28, 2010 Share Posted May 28, 2010 I use two squads in my army one with 5 heavy bolters and one with 3 missile launchers and two lascannons. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415326 Share on other sites More sharing options...
Wolf Lord Durgann Posted May 28, 2010 Author Share Posted May 28, 2010 Kill point discussions aside (start a topic for that if you really want to talk about it), I like the giving the majority of the long fangs missile launchers, with a sprinkling of other weapons. For example, 4 missiles and a plasma cannon is nice, as the PC is almost as good as a missle against tanks and gives a credible threat to deepstriking termies and the like. Or 3 missile/2 las for tough anti-tank. 5 missile launchers is a good, cheap, generalist approach. Another consideration is taking only 5 man squads (4 heavy weapons) and a naked Wolf Guard for a meat shield. This gives you 6 members with only slightly less firepower, but can still fit in a razorback. Spearhead deployments can really benefit from a mounted LF squad, to get to a good firing position on the turn they come on. Hmmm I had not thought about needing to reposition on turn 1.. I'll have to think about it some more.. I was really dead set on adding that WG/CML.. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415691 Share on other sites More sharing options...
krewl Posted May 28, 2010 Share Posted May 28, 2010 I like to equiup my Long Fangs with another addition: Logan Grimnar 5 x Missile Launcher 1 attached WG in termie armour with CML drop pod. I can drop anywere on the table and threaten 2 tanks or chop a MC in one turn with 7 krak missiles, no waiting, staying out of LOS from alfa strikes, still shooting T1, what's not to like. And logan (Though expensive) fits in my WG list. And those few times I deploy on the table the pod is annoying terrain I can drop somewhere annoying & logan can join a 10 men squad of termies Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415724 Share on other sites More sharing options...
StudOfTheWulfen Posted May 28, 2010 Share Posted May 28, 2010 I like to equiup my Long Fangs with another addition: Logan Grimnar 5 x Missile Launcher 1 attached WG in termie armour with CML drop pod. I can drop anywere on the table and threaten 2 tanks or chop a MC in one turn with 7 krak missiles, no waiting, staying out of LOS from alfa strikes, still shooting T1, what's not to like. And logan (Though expensive) fits in my WG list. And those few times I deploy on the table the pod is annoying terrain I can drop somewhere annoying & logan can join a 10 men squad of termies RELENTLESS! i prefer 5 ML's on my long fangs to deal with armor and hordes tried logan grimnar and long fangs + WG TDA cyclone to orks and tyranids and frag works well Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2415819 Share on other sites More sharing options...
Wolf Lord Durgann Posted May 28, 2010 Author Share Posted May 28, 2010 Another thing I have not thought about... hmmm... being able to drop them down flat right on the enemy and have logan re-attach to another squad dropping could be very very handy indeed. I had planned on running the majority of my army in drop pods anyway... One concern I'd have though is that I'd be getting stuck in with a mostly shooty unit. While the surprise attack would be decent.. I'm afraid of my opponent's turn when he rapid fires and assaults what ever dropped on T1. Still... something to think about. Link to comment https://bolterandchainsword.com/topic/202566-longfangs/page/2/#findComment-2416009 Share on other sites More sharing options...
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