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Is this overkill?


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Ok...There is a Blood Angel Player that plays locally that I have decided must be smited to within an inch of his life. His crimes are many and varied but that is besides the point. What I am aiming to do is to try and decimate this guy in a single round or close to it. I am lucky in that so far,his tactics haven't varied much at all...Then again he hasn't needed to.

 

He runs between 1-2 Furioso Blood Talon Dreads,Mephiston,and two Squads of Jump packs with a Sanguinary Priest to support them and between 1-2 Lascannon Predators. He hides Mephiston behind the Dreads until he can send him into HTH with a Character. There has been only one thing at all that has scared him into playing cautiously and that is Tempest's wrath. Though all that means is that he sends Mephiston with his hood ahead of the rest. My idea's so far are to get a Drop pod with Arjac( He loves character hunting with Mephiston so I am not gonna tell him to the last minute that he isn't an IC) a AC term,and 6 WG with Combi Plasma to drop down behind his lines and spray down whichever squad has the Sanguinary priest in it,hoping to inflict enough unsaveable wounds that he loses it,or at worst ends up with close to half of his assault marines dead. Arjac will be able to do alot of Damage to Meph,especially considering the lack of ability to reroll and to pick him out of the crowd. Add in the fact that none of that drop pod but one will have a Power weapon,its going to be too tempting to pass up. I might give that one a CF just to make him think that I am betting on the 3 attacks with the CF being enough to all wound and thus make him easier to take out later. The rest of the Recipe involves a Rune Priest with TW hiding in a 5 man GH squad with STD,MG in a Las/plas Razor. 6 Long Fangs with 5 Lascannons right next to them so that the Tempest's wrath covers them. And a Rhino,and 10 GH with 2 Plasma guns,Standard,PF and MotW to Drive up and hose down the other Assault squad and then counter attack them. With a Lone Wolf in TDA,with SS and CF to go after his Dreadnought if the Long Fang's don't get them first.

 

And before you guys say anything,I realize this list is very very specialized and centered around just one thing. Killing a Blood Angel that plays predictably.

 

If you guys can think of anything that might work better or smoother in my aim of trying to table him in a single turn,by It would be greatly appreciated. As far as why I am making this so personal...the guy has been a...well...I want to use the term douchebag but he hasn't really gone out of his way to be an :P....other then his refusal to acknowledge rules when they are against him,and to use every rule he can to give himself advantage. And he was a right jackhole to the new guys that showed up at the store last week. Made no effort to act friendly,tabled the guy in a turn and then went out for a smoke like it was nothing. I think that his behavior towards the new guy is what pisses me off the most. I won't lie and say I am not annoyed at myself for not being able to beat someone when they play so predictably,But no where near as pissed as beating on the new guys makes me.

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this is going to be a quick response since i need to go to bed so here goes:

 

- Loganwing with a 5 multi-melta or plasma cannon long fangs + a cyclone missile launcher WG that also has a combi-plasma :P

 

- Arjac you already mentioned

 

- Lukas could be funny

 

- 3 squads of Long fangs with missile launchers. They ignore feel no pain due to S8 and pop dreads and predators

 

- Drop podding rune priest with rune mastery, murderous hurricane and tempest wrath. Combine this with combi-plasma wolf guard

 

-Lone wolves could be a big pain for him, but their slow

 

- Vindicators sounds like he just runs straight up jump infantry

 

- TWC cant get a feel no pain save against rending and S10 power fists

 

- Plasma spam Grey hunters: X2 plasma gun + plasma pistol

 

Thats all i can think of right know good luck

this is going to be a quick response since i need to go to bed so here goes:

 

- Loganwing with a 5 multi-melta or plasma cannon long fangs + a cyclone missile launcher WG that also has a combi-plasma ;)

 

- Arjac you already mentioned

 

- Lukas could be funny

 

- 3 squads of Long fangs with missile launchers. They ignore feel no pain due to S8 and pop dreads and predators

 

- Drop podding rune priest with rune mastery, murderous hurricane and tempest wrath. Combine this with combi-plasma wolf guard

 

-Lone wolves could be a big pain for him, but their slow

 

- Vindicators sounds like he just runs straight up jump infantry

 

- TWC cant get a feel no pain save against rending and S10 power fists

 

- Plasma spam Grey hunters: X2 plasma gun + plasma pistol

 

Thats all i can think of right know good luck

Hmmm...I didn't think that the missile launchers ignored Feel no pain. That could be interesting indeed.

only problem i have is 1250 points to work with lol. But those are some good ideas.

i think your overall plan is nice, and i think this is the same bloke you spoke of before....

 

i had a really good experience with wolf guards in drop pod dpstrkng next to me-phlegm-ston , like 4-5 of them , all with combi plasmas, this comes to 135/150 pts but guarantees that that char is really down, 8/10 plasma shots have to kill him, and sice you are the one that will put those guards from the pod you can easily arange them so that he has no cover save....

 

and also guards with combi/plasmas in a razorback can cause him headaches.....

i think your overall plan is nice, and i think this is the same bloke you spoke of before....

 

i had a really good experience with wolf guards in drop pod dpstrkng next to me-phlegm-ston , like 4-5 of them , all with combi plasmas, this comes to 135/150 pts but guarantees that that char is really down, 8/10 plasma shots have to kill him, and sice you are the one that will put those guards from the pod you can easily arange them so that he has no cover save....

 

and also guards with combi/plasmas in a razorback can cause him headaches.....

Yep its the same bloke,I had gotten some ideas and had gotten a pretty coherent idea put together,wanted to double check it lol.

How about

 

Rune priest: 100

 

Wolf guard: X5, X5 combi-plasma, X1 TDA, Cyclone missile launcher, drop pod: 195

 

Grey hunters: X7, power weapon, MotW, meltagun, WG, power fist, combi-melta, rhino: 228

 

Grey hunters: X7, power weapon, MotW, meltagun, WG, power fist, combi-melta, rhino: 228

 

Long fangs: X6, X5 missile launcher: 140

 

Long fangs: X6, X5 missile launcher: 140

 

Long fangs: X6, X5 missile launcher: 140

 

total: 1171

 

you can always replace the long fangs with vindicators, but they have to get closer

Weeel...

 

very nice, i think this could be your answer to all of your troubles, only point from me is to drop those GH powerweapons to meltas and maybe include some wargear somewhere, i think like fist or something to that DP squad termi, as he is likely to get charged by that dreadnought and he could still inflict some pain to that damned mashine, or move the guy somewhere else, as it is a sole-purpose suicide squad and he with his armor could do well somewhere else....

 

Last but not least, drop him entirelly and include a lonewolf with a chainfist/TH and a shield and beat the crap of his Dreadnoughts/something else.....

How about

 

Rune priest: 100

 

Wolf guard: X5, X5 combi-plasma, X1 TDA, Cyclone missile launcher, drop pod: 195

 

Grey hunters: X7, power weapon, MotW, meltagun, WG, power fist, combi-melta, rhino: 228

 

Grey hunters: X7, power weapon, MotW, meltagun, WG, power fist, combi-melta, rhino: 228

 

Long fangs: X6, X5 missile launcher: 140

 

Long fangs: X6, X5 missile launcher: 140

 

Long fangs: X6, X5 missile launcher: 140

 

total: 1171

 

you can always replace the long fangs with vindicators, but they have to get closer

hmmm...and once I got rid of Mephiston I could chase his ass around the board with Tempest Wrath. Pop a CF on the Cyclone WG,maybe give up a GH or two to get a scout squad with a missle launcher to plant a S8 up the Dreads rear exhaust on the first turn...yeah...I can work with this. Thanks to everyone and especially to Chapnik, Mead's on me tonight,And after next Monday I should have a great story to tell and more Ale and Mead for everyone.

hi all, this might seem a silly question, but how can missile launchers ignore feel no pain?

Anything that can inflict instant death ignores FNP. Since MLs are Str 8 and a marine is T4 it works just fine.

 

Same thing works on plague marines for that matter... or biker command squads. Double the toughness and bobs your uncle.

hi all, this might seem a silly question, but how can missile launchers ignore feel no pain?

Anything that can inflict instant death ignores FNP. Since MLs are Str 8 and a marine is T4 it works just fine.

 

Same thing works on plague marines for that matter... or biker command squads. Double the toughness and bobs your uncle.

 

 

Outstanding, you may have just made my day B)

hi all, this might seem a silly question, but how can missile launchers ignore feel no pain?

Anything that can inflict instant death ignores FNP. Since MLs are Str 8 and a marine is T4 it works just fine.

 

Same thing works on plague marines for that matter... or biker command squads. Double the toughness and bobs your uncle.

 

 

Outstanding, you may have just made my day B)

 

me too, aren't plague marines T5 though? A friend runs a nurgle army. I was planning on plasma spamming him, now I might missile spam him instead for a LOT less points!

hi all, this might seem a silly question, but how can missile launchers ignore feel no pain?

Anything that can inflict instant death ignores FNP. Since MLs are Str 8 and a marine is T4 it works just fine.

 

Same thing works on plague marines for that matter... or biker command squads. Double the toughness and bobs your uncle.

 

 

Outstanding, you may have just made my day B)

 

me too, aren't plague marines T5 though? A friend runs a nurgle army. I was planning on plasma spamming him, now I might missile spam him instead for a LOT less points!

Yeah Nurgle marines are T5. But any bike marines will work nicely.

hi all, this might seem a silly question, but how can missile launchers ignore feel no pain?

Anything that can inflict instant death ignores FNP. Since MLs are Str 8 and a marine is T4 it works just fine.

 

Same thing works on plague marines for that matter... or biker command squads. Double the toughness and bobs your uncle.

 

 

Outstanding, you may have just made my day B)

 

me too, aren't plague marines T5 though? A friend runs a nurgle army. I was planning on plasma spamming him, now I might missile spam him instead for a LOT less points!

Yeah Nurgle marines are T5. But any bike marines will work nicely.

No, theyre T 4(5) just like a bike, so it works fine :)

I could have sworn it was a modification to the base characteristic. At least the full on Nurgle marines,rather then the marines that have the Mark of Nurgle added to them. Even then,I don't remember it saying it didn't apply to instant death like the Bike rules do. Its been several months since I played with the Chaos filth and I have done everything possible to wipe my memory of such things so its entirely likely I could be wrong.
If its in parenthesis it doesnt count. And yeah... summary, army list entry, and ... yep bestiary all show 4(5)

 

Its just the MoN doesnt grant FNP... so nurgly TDA doesnt get it.

ahhh...Well learn or relearn something new every day. Thanks again Grey Mage.

excuse my stupidity (still damn new to playing 40k again) my friend plays plaguemarines, they are 4(5), for insta kill do i take the 4, or the 5?

Everyone was new at one point brother,and it is the exact opposite of stupidity to ask questions to learn more. For instakill you take the base number,in this case 4,rather then the increased number in parenthesis. So S8 weapons would kill them regardless of Feel no Pain,multiple wounds and So On.

For all other purposes of course youll use the number in the parenthesis, in this case the (5). So for example while Missile Launchers insta-kill them Bolter rounds as str 4 weapons still only wound on a 5+. Make sense?

 

 

Perfect sense :huh: It at least lets me insta kill those damn plague marines, we play small 400 point battles (a group of friends and me) to get us used to the rules again, I plan on fielding some grey hunters, long fangs and a land speeder with missile launcher (its a game our local club use and ignores the normal army layout rules), he fields 12 plague marines and 2 rhinos :huh:

 

This should be interesting!

Pretty much! This is what they play, it makes for a fun fast games that get you broken into the game. One of the best players in the place plays with puppies and he kicks ass every time :)

 

Winner is determined by victory points.

List must be no more than 400 points.

List must include at least 1 troop choice.

You may include an HQ.

No special characters allowed.

No 2+ saves.

No single model may have more than 2 wounds.

Vehicle armour values must be equal to or less than 33 overall.

WYSIWYG! Lists must have model representation.

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