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Is this overkill?


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what points level is this, first?

 

Just ideas here... no points

 

 

Logan

Rune Priest (Tempests Wrath, JotWW)

Rune Priest (Fury of the Wolf Spirits, JotWW)

 

5x Wolf Guard.

 

1x TDA w/ Cyclone Missile Launcher

2x PA w/ Combi-Melta, Power Weapon

2x PA w/ Combi-Plasma, Power Weapon

 

9x Grey Hunters w/ Plasma gun, 1 Plasma Pistol. WG w/ Combi-plasma. Drop Pod

9x Grey Hunters w/ Plasma gun, 1 Plasma Pistol. WG w/ Combi-Plasma. Rhino

9x Grey Hunters w/ Melta gun. WG w/ Combi-melta. Rhino

 

6x Long Fangs w/ 5 Missile Launchers. WG w/ Cyclone Missile Launcher. Razorback w/ TWL Lascannon

6x Long Fangs w/ 5 Lascannons. Razorback w/ TWL Lascannon

6x Long Fangs w/ 5 Lascannons. Melta Gun. WG w/ Combi-melta. Drop Pod

 

3x Land Speeders w/ Typhoon Missile Launcher

3x Land Speeders w/ Typhoon Missile Launcher

 

5x Thunderwolf Cavalry

 

#1: Power Fist, Storm Shield, Melta Bombs

#2: Thunder Hammer, Storm Shield, Melta Bombs

#3: Wolf Claw, Storm Shield, Melta Bombs

#4: Frost Weapon, Storm Shield, Melta Bombs

#5: Power Weapon, Storm Shield, Melta Bombs

 

Drop Pod

Eh, id not deep strike against Blood Angles.. that just makes it easy for his fast moving army to totally own you while your spread out.

 

Im also not a big fan at having to win with under handed things. Not telling all the rules.. Eh *shrug* doing supprises.. like.. "Oh by the way that terminator is actually Arjac, and he hits you with 5 str 10 hits." Thats rather lame and not worthy of a Space Wolf.

 

Fighting them, id keep my army togeather so he cant cut anything off and so you get the support of your Rune Priests, not to mention the ablity to assaist your packs that get into combat. Make him walk to you, spend the two turns you will likly have, taking out priority targets. IMO id take down the Dreds first, they can easily take out a full pack of wolves, they must not make it into combat. Mephy is bad ass, yes.. but a powerfist counters him, or Arjac. If the Dred gets into melee, ur dead. So ya.. shoot down thouse dreds first.

 

Dont blow your points on throw away stuff like that drop pod plasma pack, or Lukas. I dont think the effect these things can have, is worth the value of the same points worth of units supporting your line.

Eh, id not deep strike against Blood Angles.. that just makes it easy for his fast moving army to totally own you while your spread out.

 

Im also not a big fan at having to win with under handed things. Not telling all the rules.. Eh *shrug* doing supprises.. like.. "Oh by the way that terminator is actually Arjac, and he hits you with 5 str 10 hits." Thats rather lame and not worthy of a Space Wolf.

 

Fighting them, id keep my army togeather so he cant cut anything off and so you get the support of your Rune Priests, not to mention the ablity to assaist your packs that get into combat. Make him walk to you, spend the two turns you will likly have, taking out priority targets. IMO id take down the Dreds first, they can easily take out a full pack of wolves, they must not make it into combat. Mephy is bad ass, yes.. but a powerfist counters him, or Arjac. If the Dred gets into melee, ur dead. So ya.. shoot down thouse dreds first.

 

Dont blow your points on throw away stuff like that drop pod plasma pack, or Lukas. I dont think the effect these things can have, is worth the value of the same points worth of units supporting your line.

 

Its for 1250 pts so i am limited on what i can put out.

 

You misunderstand..I am going to make a point of telling him that it is Arjac. I hand my list over to my opponent before the beginning of every game. Whenever I have to proxy something on the board I make sure that I tell my opponent at the very beginning in full detail. Half the time I even give them a cheatsheet to look at which describes what the model looks like,what it is representing and so on...the only thing I am not going to do is make it clear that it is a upgrade character and not a independant character. He has never gone out of his way to tell me about specific rules that his guys have until he has used them. Blood Talons,Mephiston's enthralling gaze,the fact that Sanguinary priests are IC's until I asked about it after the game. Yeah...I feel absolutely no need to go through every facet of my army with him before hand. I will tell him who people are,what they are carrying,like i do for every game.

 

And Xeenos...next time you accuse someone of something,be sure of what you are talking about.

Ok so after many wonderful suggestions,I believe I have my list set. The only problem is it is down to two slightly different Variations.

 

Rune Priest with Murderous Hurricane,Tempest's Wrath.

Attached to:

8 Grey Hunters W/ Power Weapon,Meltagun,Standard,Mark of the Wulfen.

Wolf Guard W/Power Fist,Combi-melta.

In a Land Raider.

 

5 Grey Hunters W/Power Weapon,Meltagun,Standard,Mark of the Wulfen.

Wolf Guard W/Power Fist,Combi-melta.

In a Lascannon/Plasmagun Razorback.

 

6 Wolf Guard,with Combi-plasma in a Drop pod.

 

6 Long Fangs,with Missile Launchers.

6 Long Fangs,with Missile Launchers.

 

The other option is very similar I admit,which is part of what makes it hard to decide.

 

Rune Priest with Murderous Hurricane,Tempest's Wrath.

Attached to:

8 Grey Hunters W/ Power Weapon,Meltagun,Standard,Mark of the Wulfen.

Wolf Guard W/Power Fist,Combi-melta.

In a Rhino.

 

5 Grey Hunters W/Power Weapon,Meltagun,Standard,Mark of the Wulfen.

Wolf Guard W/Power Fist,Combi-melta.

In a Lascannon/Plasmagun Razorback.

 

6 Wolf Guard,with Combi-plasma in a Drop pod.

 

6 Long Fangs,with Missile Launchers.

Wolf Guard in TDA,Cyclone Missile Launcher.

 

6 Long Fangs,with Missile Launchers.

Wolf Guard in TDA,Cyclone Missile Launcher.

 

Lone Wolf in TDA,Chainfist,Storm Shield.

Really the biggest difference is if you want to hit him high or hit him low.

 

Blood Talons do nothing if the dread can't walk. Immobilized is your target, though if he sees the screen go down simultaneously he will probably unleash Mephiston early. One at a time.

 

The Assault Marine's crazy mobility is probably going to be the uphill part of the fight. If he is worth his salt, then they will be headed straight for the Long Fangs. Depending on the size of the squad, focus fire with the 7 Krak missiles per LF squad. He will also probably throw the Preds at the LF's too.

 

I'd give the WG pack in pod combi-meltas and meltabombs. Send them after a predator or both if they park close together. Use the combi-meltas cautiously. 2-3 shots should be enough to jack a Pred if you land close enough. If they are close enough, position for a double assault.

Really the biggest difference is if you want to hit him high or hit him low.

 

Blood Talons do nothing if the dread can't walk. Immobilized is your target, though if he sees the screen go down simultaneously he will probably unleash Mephiston early. One at a time.

 

The Assault Marine's crazy mobility is probably going to be the uphill part of the fight. If he is worth his salt, then they will be headed straight for the Long Fangs. Depending on the size of the squad, focus fire with the 7 Krak missiles per LF squad. He will also probably throw the Preds at the LF's too.

 

I'd give the WG pack in pod combi-meltas and meltabombs. Send them after a predator or both if they park close together. Use the combi-meltas cautiously. 2-3 shots should be enough to jack a Pred if you land close enough. If they are close enough, position for a double assault.

Well,9 times out of 10 he keeps his Assault marines back thanks to Murderous Hurricane. The Wolf guard is a suicide squad designed purely to cover Mephiston in boiling hot plasma. I have realized that if I can kill Meph before he kills my Rune Priest it will demoralize the living hell out of him,at that point I can just run the Priest up in his vehicle and catch his troops in the 24 inch radius.

So he doesn't actually use Mephiston as feint... interesting.

 

I've only seen 1 other person do that. And Mephy got eaten by 6 Nid Warriors before he could strike back.

Yeah he runs Meph using a BT Furioso dread as cover for him. He concentrates everything he can on killing my Rune Priest. Then he swarms with the Assault marines. That's why I want to use the suicide drop pod of Wolf guard to explode him,and then jump around and waste his troops. I have zero doubt that I can manage to rip them apart once he is out of the way. Since chances are good I can manage to be the one charging if he has difficult and dangerous terrain to deal with.

 

If I had something that could hit before him then that would be one thing...unfortunately I don't.

TWC/Fen Wolves are great for denying a charge. They have a longer threat range than jump pack troops and if blood angels don't get the charge then they are no better than greyhunters.

 

I like the second list better simply because if you plan to actually use murderous hurricane, then you need to be able to shoot. So the rune priest in the rhino is a better option, since getting out leaves you open to assault.

 

Also, why did you choose the regular landraider? Is it for the lascannons? IMO the redemer is a better choice, its 10 points cheaper and has a larger transport capacity meaning that you can get 2x specials and still include a packleader.

 

I am not a fan of a 6 man suicide squad of combi plasmas that can miss, and overheat. Its points wasted and its basically a one shot deal. If you scatter bad then he might be able to claim a cover save, which with misses, failed wounds, and potential overheat might not actually kill him. That leaves those guys alone in enemy territory ready to get rolled by the rest of his forces.

 

Meltaguns and lascannons are good for meph and his dreads. I'd prob build you list just like i'd build it for an all comers. I know my wolves work better when they run as a pack vs getting spread out and picked off piecemeal.

TWC/Fen Wolves are great for denying a charge. They have a longer threat range than jump pack troops and if blood angels don't get the charge then they are no better than greyhunters.

 

I like the second list better simply because if you plan to actually use murderous hurricane, then you need to be able to shoot. So the rune priest in the rhino is a better option, since getting out leaves you open to assault.

 

Also, why did you choose the regular landraider? Is it for the lascannons? IMO the redemer is a better choice, its 10 points cheaper and has a larger transport capacity meaning that you can get 2x specials and still include a packleader.

 

I am not a fan of a 6 man suicide squad of combi plasmas that can miss, and overheat. Its points wasted and its basically a one shot deal. If you scatter bad then he might be able to claim a cover save, which with misses, failed wounds, and potential overheat might not actually kill him. That leaves those guys alone in enemy territory ready to get rolled by the rest of his forces.

 

Meltaguns and lascannons are good for meph and his dreads. I'd prob build you list just like i'd build it for an all comers. I know my wolves work better when they run as a pack vs getting spread out and picked off piecemeal.

In the last three games...Two factors have combined to wipe me off the board. His Dreadnaught,and Mephiston. Now I have had crap for luck trying to break that dreadnaught with shooting. I could deal with the Dread fairly easily if he didn't have the devils luck in getting the psychic hood off,though now knowing that I win on ties means that I should do better. The Land raider was indeed for the extra Lascannons. The Redeemer is better for what I would normally use,But since I know he will split his forces anyways,I want to be able to deal with that. I have had all comers list 3 times running,and gotten wiped out two of the three...The third time I managed to last with a squad of Long fangs till it ended turn 5. Every time,it has been Mephiston and the Dread doing all the work.

It won't scatter outside of the rapid fire range. I have 6 inches of movement to ensure a lack of cover saves and 12 shots. Generally the maps have a halfway decent amount of open space,so I am fairly sure I can pull off the drop effectively. If for some reason it looks like I couldn't,then I would drop them by one of the two Assault squads and then Rapidfire the hell out of them. It would put me in a worse position tactically,but It is still possible. I feel it would perform adequately against the other opponents I am likely to face, Though I am going to try and ensure that he is my first opponent so if I win I can withdraw without a moments hesitation,as the idea is to completely table him.

Very cool. I do wish you luck. Have you decided upon a list yet? As I stated earlier, I like the seond one better. I run my Rune Priest in a LR as well, and I completely dropped shooting powers off him since he was either embarked without a fire point, or disembarked about to assault something or with his rapidfiring GH's waiting to recieve a charge.

 

One other bit o tid from my gaming experiences, I had trouble with DC dreads and blood talons. I rolled poorly to hit and pen against it, I did manage to bust off on arm, but I couldn't take it out with my pack leaders fist literally to save my life (LOL). It eventually ground that squad to dust, and I wanted a way to prevent repeating this kind of fight in the future. Since it was a squad I run in a LR, I changed up my list and now the pack leader in there is in TDA with a combi melta and chainfist. It has helped immensely with armor pen.

Very cool. I do wish you luck. Have you decided upon a list yet? As I stated earlier, I like the seond one better. I run my Rune Priest in a LR as well, and I completely dropped shooting powers off him since he was either embarked without a fire point, or disembarked about to assault something or with his rapidfiring GH's waiting to recieve a charge.

 

One other bit o tid from my gaming experiences, I had trouble with DC dreads and blood talons. I rolled poorly to hit and pen against it, I did manage to bust off on arm, but I couldn't take it out with my pack leaders fist literally to save my life (LOL). It eventually ground that squad to dust, and I wanted a way to prevent repeating this kind of fight in the future. Since it was a squad I run in a LR, I changed up my list and now the pack leader in there is in TDA with a combi melta and chainfist. It has helped immensely with armor pen.

Yeah...Lone Wolf with SS and CF has the Dread in his sights. Also ended up with some switching around to afford 2 lascannons in each Long fang squad to help deal with it. Went with the second list,dropped the second cyclone term to put replace two missiles with two lascannons.

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