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Dealing with Horde Armies


MagneticFreak

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Ok, all this works in principle, but in practice, banshee squads are kept in their transport all game long. Most eldar player futher equip their tank so that it becomes astonishingly hard to break them soon enough to get a turn or two of shooting. Most often, the banshees get the charge and then just slice up their way through my GH...Thats one of the reason I spammed SS in my hammer unit.

Except Waveserpents cant have holofields, wich means theyre taken down by missile launchers and plasma just as quickly as any other AV 12 vehicle. And of course, theyre not assault vehicles, so you have atleast a turns warning on who their target it is.

Ok, all this works in principle, but in practice, banshee squads are kept in their transport all game long. Most eldar player futher equip their tank so that it becomes astonishingly hard to break them soon enough to get a turn or two of shooting. Most often, the banshees get the charge and then just slice up their way through my GH...Thats one of the reason I spammed SS in my hammer unit.

Except Waveserpents cant have holofields, wich means theyre taken down by missile launchers and plasma just as quickly as any other AV 12 vehicle. And of course, theyre not assault vehicles, so you have atleast a turns warning on who their target it is.

 

 

Which, given that they're S3 with the possibility of a single S5 model in the squad means they have a rather dismal chance of doing any real damage if you hop back in the rhino. Certainly at that point they could bring down some heavy weapons to bare, and still get 'em.

 

However at that point they're probably putting a lot more resources into klling a pack of GHs than the GHs are really worth, short of them being your last scoring unit or something.

If only my opponent did not run them with a farseer w/witchblade!

 

He only gets two attacks with it on the charge. Assuming you move at least an inch, thats 4+ to hit. It's not an auto-pen, and still needs to roll a 5 or 6 on the damage chart to force your guys out. He has about a 65% chance per turn NOT to kill the rhino. Even if he does it first try, they can't assault you the same turn they assault your rhino.

I don't see anyone mentioning this, but i find MotW working well against horde armies. Ofcource this happens only after you get into close combat but i just wanted to mention this.

Most hilarious thing ever,a squad of Grey knights in power armor,with a GK hero,and a total of 3 Psycannons vs a infiltrating group of Harlequins with the Harlequin lord. You have never heard a louder cry of anguish then when I told him that the psycannon's shoot 3 times each,are S6 and ignore invuln save.

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