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A few questions from a girl gamer


Innocentz

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In close combat,unless you have a special HTH weapon (PF,PS,WC,TH and so on) what weapon you use wont matter as its based on your S characteristic. The special HTH weapon is what you use if you have it,the only time you need to Nominate using one specific Special weapon is if you have 2. In which case you can only use one that entire combat,nominated at the start of combat.

Thank you, just to be clear on the first, if say a Rune Priest charged he would gain x2 attacks with his runic weapon, then +1 basic attack for his pistol and another basic attack for the charge, is this correct?

Thanks again x

All four attacks (2 in Basic Profile + 1 for off-hand weapon, +1 for charging) count as having come from the Runic Weapon.

Valerian

Thank you, just to be clear on the first, if say a Rune Priest charged he would gain x2 attacks with his runic weapon, then +1 basic attack for his pistol and another basic attack for the charge, is this correct?

Actually all 4 attacks would be with the Rune Weapon. Additional attacks for a 2nd CCW or for Charging still use whatever weapon the model is equipped with. So with a base of 2 attacks, +1 for having a pistol and +1 for charging the Rune Priest gets 4 attacks with his Rune Weapon that deny enemy armor saves. Additionally if he wounds an enemy model with his Rune Weapon and can still use a Psychic Power that turn, he can take a psychic test to instantly kill that enemy. Quite useful for taking out Monstrous Creatures and tough Characters.

Thanks you guys, wow I was so wrong on those rules! =/ x

A question for you. Where is the Bjorn pic from? If you did it, we'd be happy to let you do art for the 13th company project.

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First off it's not Bjorn silly man, plus if you look at the bottom of the pic the artist is credited :D x Nachomon, who can be found on Deviant Art here :o

Man, hot girls get all the attention. Haha.

 

But welcome to the Fang. This is a testament to the appeal and awesomeness of our Chapter however.

 

Space Wolves are pretty bad ass whilst still being "kind of the good guys".

 

Here's my suprise list I'm running against my boyfriends Tau this weekend:

 

 

SPACE WOLVES TERMINATOR VANGUARD

 

HQ

Lord Grimnar

(Wolf Guard count as Troop Choice)

 

ELITE

Lone Wolf Terminator

• Wolf Claw

• Storm Shield

 

Lone Wolf Terminator

• Storm Shield

• Melta Grenades

 

TROOPS

Wolf Guard Terminators X5

• Assault Cannon

 

Wolf Guard Terminators X5

• Assault Cannon

 

Wolf Guard Terminators X5

• Assault Cannon

 

Grand Total 1000 Points!

 

It's probably a terrible idea but I'm going to try it, my boyfriend only has x2 plasma weapons and a couple of railguns so I should be pretty safe!

 

I love how Lone Wolves get Feel No Pain and Eternal Warrior, in Terminator armour with a Storm Shield I'm hoping that one of them can get to his Broadside unit!

Id drop the lone wolves entirely, because if your using the storm shield you cant use FNP. Theyre not particularly killy, and those points could be used to give some of your other WG can have a couple toys... like say storm shields to protect them from railguns and railcannons and plasma.

 

Id say a Powerfist and two storm shields in each squad, on different minis.

Your Termies should be the main focus in a small game like this, and I second the choice of good, solid items of wargear for the WG.

 

Keep in mind they're your troops, you're going to be making a great deal of armor saves, and in an army like this, you'll want some Storm Shields to soak up any hits that aren't allowing armor saves. At least in theory.

 

Best of luck.

Id drop the lone wolves entirely, because if your using the storm shield you cant use FNP. Theyre not particularly killy, and those points could be used to give some of your other WG can have a couple toys... like say storm shields to protect them from railguns and railcannons and plasma.

 

Id say a Powerfist and two storm shields in each squad, on different minis.

 

I bow to your wisdom.

 

SPACE WOLVES TERMINATOR VANGUARD V2

 

HQ

Lord Grimnar

(WG count as Troop Choice under Lord Grimnar)

 

TROOP

Wolf Guard Terminators X5

• Assault Cannon

• Storm Shield X2

• Thunder hammer

• Combi-Flamer

 

Wolf Guard Terminators X5

• Assault Cannon

• Storm Shield X2

• Thunder hammer

 

Wolf Guard Terminators X5

• Assault Cannon

• Storm Shield X2

• Thunder hammer

 

1000 Points =)

Personal thoughts would be to toss a Cyclone or two in there, if you're going off against Tau, but I like your Wolfy attitude about it. Seems like a fairly balanced, if anti-tank-lite, list. Personally, I don't like the lack of distance firing, but I can see where you're going with it.
If it were me I would not bother with the combi flamer pick up a cyclone missile ;auncher in place of an assault cannon and a chain fist instead of the thunder hammers if your looking to pop tanks in assault. If your looking to just tear up infantry frost blades are wonderful or just the plain power swords + melta bombs for poping infantry and tanks.
If it were me I would not bother with the combi flamer pick up a cyclone missile ;auncher in place of an assault cannon and a chain fist instead of the thunder hammers if your looking to pop tanks in assault. If your looking to just tear up infantry frost blades are wonderful or just the plain power swords + melta bombs for poping infantry and tanks.

this is a tailored list rather then an allcomers list. It is made to deal with Tau...that being said...I would dump the combi flamer for a Combi plasma,and replace one of the Assault cannons with a cyclone as suggested. From what people have told me,Tau are a very mobile,shooty army...so you might have trouble catching him with a footslogging termy army...But all in all thats a good list to go with.

 

Reminds me of some of the 3rd edition Space Wolf lists I remember seeing *grins*

Personal thoughts would be to toss a Cyclone or two in there, if you're going off against Tau, but I like your Wolfy attitude about it. Seems like a fairly balanced, if anti-tank-lite, list. Personally, I don't like the lack of distance firing, but I can see where you're going with it.
If it were me I would not bother with the combi flamer pick up a cyclone missile ;auncher in place of an assault cannon and a chain fist instead of the thunder hammers if your looking to pop tanks in assault. If your looking to just tear up infantry frost blades are wonderful or just the plain power swords + melta bombs for poping infantry and tanks.

 

If it were me I would not bother with the combi flamer pick up a cyclone missile ;auncher in place of an assault cannon and a chain fist instead of the thunder hammers if your looking to pop tanks in assault. If your looking to just tear up infantry frost blades are wonderful or just the plain power swords + melta bombs for poping infantry and tanks.

this is a tailored list rather then an allcomers list. It is made to deal with Tau...that being said...I would dump the combi flamer for a Combi plasma,and replace one of the Assault cannons with a cyclone as suggested. From what people have told me,Tau are a very mobile,shooty army...so you might have trouble catching him with a footslogging termy army...But all in all thats a good list to go with.

Reminds me of some of the 3rd edition Space Wolf lists I remember seeing *grins*

 

Ok I've swapped each of those Thunderhammers for x9 Wolf Claws (WC > Frost Vs. low WS and T) so each squad has x3 and swapped out 2 of the Assault cannons in favour of the long ranged Cyclone Missiles.

 

I didn't notice that they're Heavy 2! Very nice! PEW PEW!

Wolf claws, ouch, I was trying to be nice to the Tau player.

 

On the subject of tailored lists. Personal experience has shown, at least for me, that having some OH!!!!!! leeway helps in the long run if something does not go as planned during the course of the ruck. That being said, a well tailored list that manages to do what it is supposed to will tear someone up, but that goes into the relying on a lot of luck with the dice.

Ok I've swapped each of those Thunderhammers for x9 Wolf Claws (WC > Frost Vs. low WS and T) so each squad has x3 and swapped out 2 of the Assault cannons in favour of the long ranged Cyclone Missiles.

 

I didn't notice that they're Heavy 2! Very nice! PEW PEW!

 

Don't forget CML also allows you to fire a storm bolter in the same turn

 

So you have 2 SB shots and 2 Krak/frag missiles

Personal thoughts would be to toss a Cyclone or two in there, if you're going off against Tau, but I like your Wolfy attitude about it. Seems like a fairly balanced, if anti-tank-lite, list. Personally, I don't like the lack of distance firing, but I can see where you're going with it.
If it were me I would not bother with the combi flamer pick up a cyclone missile ;auncher in place of an assault cannon and a chain fist instead of the thunder hammers if your looking to pop tanks in assault. If your looking to just tear up infantry frost blades are wonderful or just the plain power swords + melta bombs for poping infantry and tanks.

 

If it were me I would not bother with the combi flamer pick up a cyclone missile ;auncher in place of an assault cannon and a chain fist instead of the thunder hammers if your looking to pop tanks in assault. If your looking to just tear up infantry frost blades are wonderful or just the plain power swords + melta bombs for poping infantry and tanks.

this is a tailored list rather then an allcomers list. It is made to deal with Tau...that being said...I would dump the combi flamer for a Combi plasma,and replace one of the Assault cannons with a cyclone as suggested. From what people have told me,Tau are a very mobile,shooty army...so you might have trouble catching him with a footslogging termy army...But all in all thats a good list to go with.

Reminds me of some of the 3rd edition Space Wolf lists I remember seeing *grins*

 

Ok I've swapped each of those Thunderhammers for x9 Wolf Claws (WC > Frost Vs. low WS and T) so each squad has x3 and swapped out 2 of the Assault cannons in favour of the long ranged Cyclone Missiles.

 

I didn't notice that they're Heavy 2! Very nice! PEW PEW!

Yeah they are nice to have. The Wolf Claws are definitely nice. It sounds like a very good basis for a Wolfguard Terminator list. They do bring up a good point about the drop pods however...if you can find a way to fit them in point wise it would be a good benefit. Also remember that half of your drop pods come in on turn 1,rounded up...so say you have 3 pods,2 come in first turn,the second one is rolled for as normal for reserves.

 

By the way...LOVE the Sig.

x3 Drop Pods cost the same as a Dreadnought or all my heavy weapons though and one of those might not make it to the table until turn 5, that's a third of your army unavailable.

Maybe just 1 Drop pod and recover the points by removing a heavy weapon and a wolf claw?

 

I have another question:

 

Vehicle LOS is drawn from the weapon barrel, but how do template weapons get placed and please cite your source (ie "your sisters brother told you" doesn't count!).

Is it from the turret or from the base of the vehicle?

Remember I need the source (Rulebook page or Games Workshop FAQ etc) as I need to hit my bf over the head with it!

"Every marine has a flamer strapped to each arm and one on his arse just in case, dreadnoughts are set on fire and sent running into the 'Nid lines throwing barrels of fire whilst shooting fire and eating a Domino's Meltdown pizza."

 

:) this made me LOL at work, nice!!

 

I dig the list you have going. My wife just started building a SW army and likes Logan as well. For starting out she is making a list around him, but 1 WG unit and 2 grey hunters unit, and 1 blood claws for her troops. It's a 1500 list though.

Totally go with all the suggestions so far on this list. I've been playing a Dark Angels all termi army for a year now, and they are good suggestions. If you need some points, feel free to drop the hammer/powerfist from one unit. That will be the unit you add Logan to. Seeing as his axe can be used as a powerfist, they unit can use him to pop tanks or high toughness creatures. Use the points for at least one CML, you'll want it to shoot at tanks as you walk into the fight.

 

Your BF is right about the flamer templates. In this addition, all weapons are measure from the barrel of the weapon, including vehicle mounted ones. I do believe this follows true for flamer templates on vehicle mounted weapons. Which makes vehicle mounted flamers really kind of lame, because they are less useful and technically break the rule of "can't cover any of your own models". But whatever. I just don't mount flamers on vehicles anymore, I go for combi melta so that cheap rhino can drive up behind a tank and go "boom!!" neener neener. :P

"Every marine has a flamer strapped to each arm and one on his arse just in case, dreadnoughts are set on fire and sent running into the 'Nid lines throwing barrels of fire whilst shooting fire and eating a Domino's Meltdown pizza."

 

That is now a sig quote :)

Your BF is right about the flamer templates. In this addition, all weapons are measure from the barrel of the weapon, including vehicle mounted ones. I do believe this follows true for flamer templates on vehicle mounted weapons. Which makes vehicle mounted flamers really kind of lame, because they are less useful and technically break the rule of "can't cover any of your own models".

 

"Instead if rolling to hit, simply place the template so that it's narrow end is touching the base of the model firing it and the rest of the templates covers as many models as possible in the target unit without touching any friendly models" - Warhammer 40K Rulebook 5th, Weapons, page 29.

 

"As vehicle models do not usually have a base, the normal rule of measuring distances to or from the base cannot be used, instead, for distances involving a vehicle, measure to or from their hull (Ignore gun barrels, dozer blades, antennas, banners and other decorative elements).

 

There is however a notable exception, a vehicles weaponry. When firing a vehicles weapons, ranges are measured from the muzzle of the firing weapon, whilst line of sight is determined from the weapons mounting point and along it's barrel." - Warhammer 40K Rulebook 5th, Vehicles, Vehicles & measuring distances, page 56."

 

If the above is adhered to, then certain weapons mounted on the hull cannot be fired, such as the Flamestorm cannon as you cannot place the template without it conflicting with "without touching any friendly models" as the template is over the tank itself.

 

I would prefer it just ignores itself but I want that written in nice clear black and white ;)

 

Like "Template weapons fired from vehicles are placed from the muzzle and ignore vehicle chassis the weapon is fired from."

 

There's so many arguments concerning this I just want to clear it up. ;)

Common sense agreed, but where's my black and white? :P

 

Also, why do Vindicator shells and things like Nercon Particle Whips damage their own vehicles? It's UNPOSSIBLE!!!111

 

I also dislike how space marines that are a limited resource are given weapons that kill the user 16% of the time. (Plasma guns).

I love this hobby but there are some retarded rules ;)

Your BF is right about the flamer templates. In this addition, all weapons are measure from the barrel of the weapon, including vehicle mounted ones. I do believe this follows true for flamer templates on vehicle mounted weapons. Which makes vehicle mounted flamers really kind of lame, because they are less useful and technically break the rule of "can't cover any of your own models".

 

"Instead if rolling to hit, simply place the template so that it's narrow end is touching the base of the model firing it and the rest of the templates covers as many models as possible in the target unit without touching any friendly models" - Warhammer 40K Rulebook 5th, Weapons, page 29.

 

"As vehicle models do not usually have a base, the normal rule of measuring distances to or from the base cannot be used, instead, for distances involving a vehicle, measure to or from their hull (Ignore gun barrels, dozer blades, antennas, banners and other decorative elements).

 

There is however a notable exception, a vehicles weaponry. When firing a vehicles weapons, ranges are measured from the muzzle of the firing weapon, whilst line of sight is determined from the weapons mounting point and along it's barrel." - Warhammer 40K Rulebook 5th, Vehicles, Vehicles & measuring distances, page 56."

 

If the above is adhered to, then certain weapons mounted on the hull cannot be fired, such as the Flamestorm cannon as you cannot place the template without it conflicting with "without touching any friendly models" as the template is over the tank itself.

 

I would prefer it just ignores itself but I want that written in nice clear black and white ;)

 

Like "Template weapons fired from vehicles are placed from the muzzle and ignore vehicle chassis the weapon is fired from."

 

There's so many arguments concerning this I just want to clear it up. ;)

Common sense agreed, but where's my black and white? :P

The distinction is Friendly units,not themselves. It is the only way it works to use Flamers. Unfortunately that is not written anywhere..But it clearly says "Friendly units" which means the other units in your army other then the model itself. And honestly...If your BF is being a pain about this..Then I point you to another little...tidbit..Wolf Claws. By the Rules written,and to my knowledge not countermanded anywhere..They Let you choose to reroll ANY hit or wound Roll. It makes no distinction about in close combat. Obviously any reasonable person is going to say it should mean "only in close combat" but any reasonable person would also say that a flamer template using model would be able to be touched since it has to be measured from the tip of the gun. However,since neither is mentioned in black and white clearly anywhere...Each is as valid as the other.

There's so many arguments concerning this I just want to clear it up. ;)

Common sense agreed, but where's my black and white? :P

 

LOL that is a whole other thread by itself....

 

Hmm well now that you have me read the exact the verbage of the BRB, I have to say....no idea. Sad right? ;) It would be convenient to use the hull as the starting point for the template, for so many reasons. But I think in the end people generally put the template to the muzzel of the combiflamer, and ignore the fact it covers the hull a bit. This could be so because of the specifics on the firing arcs of weapons in this addition, including on pintle mounted weapons. Example on the rhino, the weapon is up front, but if you place the template from the back of the hull, you are "giving" the weapon an extra 5" or so from the actual weapon. /shrug. If you guys can agree/decide just dice it off, until you get enough of a consensus from the online community. That's what I usualy do.

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