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Working With a New BA Player


Brother Caleb

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Against nids I feel like lots of ML longfangs can kill the biguns' and pepper the littleuns'

The ability to split fire may be quite useful here

Or a vindi pie plate works too.

Sadly I have not faced daemons and don't know much about them

 

On a side note, everytime I read your signature I laugh, super funny

Against nids I feel like lots of ML longfangs can kill the biguns' and pepper the littleuns'

The ability to split fire may be quite useful here

Or a vindi pie plate works too.

Sadly I have not faced daemons and don't know much about them

 

On a side note, everytime I read your signature I laugh, super funny

Turn your guns left and blast the Blondies?

Sorry I am in a bit of a anti-BA mood recently. Missile launcher Longfangs are your friends against 'nids. Make sure to have good target priority,blast the targets that will give the blondies the most trouble when they assault. Rune priest with Tempest's Wrath. Since Wolves can do both shooty and assaulty,and BA do better at assaulty,recommend your partner gets up in his face,while you tailor your list to hang back and play fire support.

Space Wolves and Blood Angels both have very very solid troops choices that armies can and should be built around. If you make your grey hunters and his assault marines the core of your lists and take other choices to deal with the threats that will give your troops trouble, you won't go far wrong.

 

Tactically, Space Wolves and Blood Angels should be able to complement each other marvelously. Establish a presence near the objectives or in the middle with mechanized grey hunters, keeping one or two units back or in reserve to counterattack and protect your fire support. The Blood Angels should either deep strike or flank the enemy with fast vehicles and engage the enemy's fire support and reserves. Once this is done, your grey hunters can freely charge into the enemy without fear of retaliation.

 

Since you're fighting daemons and tyranids, it's important to keep the plan flexible. Tyranids might use a lot of outflankers or deep strikers or they may just rush you, and with daemons, you know there are going to be reserves coming in all over the place. The important thing is to use your space wolves as a flexible battle line, holding objectives, or failing that, a strong central position, and have your ally attack the enemy's support and reserves, ensuring that your grey hunters don't get overwhelmed and are free to charge when necessary.

Are you custom building an army list?

 

You can provide superior and cheap long range fire in ML LFs. Krak missiles are excellent against most nids

 

Annihilation match also makes LoneWolves a viable option. You can support the assault squads of the BA with MC hunting LWs wielding THs and CFs (make sure you give them a pair of wolves for ablative wounds etc)

 

After that get your GHs in close to his sanguinary priests if you are allowing team effects. Space Wolves with furious charge? Will be fun!!

Based on the advise here, and a previous thread I came up with this list. It seems bland.

 

HQ

Wolf Lord (Runic Armor, FA, SS, WTN, SotBS) 180

Rune Priest (MotR, WTN, SotWB, JotWW, TW) 195

 

TROOP

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

 

Heavy

6 Long Fangs (5 ML, DT:Rhino) 175

6 Long Fangs (5 ML, DT:Rhino) 175

1430

 

Any suggestions to liven up the list or simple tactical advice?

Also, I found out that the Daemon player is going all Khorne. I'll be the only shooty-ish army on the field.

 

That seems like an advantage.

Make one of the two rhinos that your Long fangs are in a Razorback with heavy flamer,the other a Razorback with Twin-linked assault cannon. Park them both so that they can keep nasties from charging your long fangs once you have them set up. that will handle your last 70 points and get yourself some extra close range firepower.

There is a good bit of anti daemon tactics here: http://www.bolterandchainsword.com/index.p...howtopic=202609

 

Against Khorne I can't stress it enough, MH completely ruins their day. The Blessing of Khorne is a 2++ against wounds caused by psychic powers, but the terrain effect goes off quite well. Khorne fighting at I1? 3 year old kids could fight them off with play bats.

 

But as for the 'nids? you've got some good tips here already, just be careful that your units don't get caught alone.

 

Oh, and watch out for the Shadow in the warp power 'nids have. Kills psykers real nice

...

why do you want to be in hth quicker when the only place where both khorn demons and most nids units can kill your HQ is in hth ?

 

you dont need flamers against nids . fight them in cover[nothing in the nid dex has frags] and they lose to a 10 man GH squad .

in fact dont take the lord at all . take a third unit of LF [no rhino you wont need more then 4 for tank shocking/LoS blocking] .

IF the BA goes with the normal 2 baal build you have a good chance to kill a big part of the nid army before all the demons are on the table.

 

ah forgot . drop the fists normal GH have to few attacks for them to be worth while and you somehow forgot to add an inq with mystics [probably a copy past error]

Flesh hooks are frags and I know genstealers still get them. I would imagine warriors still do too. And you have Cataliyst? If it works the same you do not need the frags as even thou theya re dead they get to attack. Atleast that was how it use too work, but I am too lazy to look it up.

 

Jeske is dead on about charging into Hand to hand. Stay way back and let those bolters rock and roll. Give ground if you need to. The goal is to live.

 

With Deamons maybe a Deamon hunter Inquis with a couple of guys that let you target deep striking deamons and big bugs. Place them near the Long Fangs and torch what ever deep strikes in. If they do not no worries as the guy and 2 buddies are dirt cheap.

More Rune Priests, with murderous hurricane and tempest. Keep them slow and away from you, taking wounds as they move. For the 300-400 points you may spend on other HQ's, you could get 2-3 Rune Priests. Tempest's Wrath in particular is pretty damaging vs Daemons.

 

And are Missile launcher Longfangs ever not a good choice?

More Rune Priests, with murderous hurricane and tempest. Keep them slow and away from you, taking wounds as they move. For the 300-400 points you may spend on other HQ's, you could get 2-3 Rune Priests. Tempest's Wrath in particular is pretty damaging vs Daemons.

How does Leaders of the Pack effect my psychic power choices? Do they need completely different powers or do they just need a different combination of powers(ex. JotWW+LL, JotWW+MH, LL+MH)?

More Rune Priests, with murderous hurricane and tempest. Keep them slow and away from you, taking wounds as they move. For the 300-400 points you may spend on other HQ's, you could get 2-3 Rune Priests. Tempest's Wrath in particular is pretty damaging vs Daemons.

How does Leaders of the Pack effect my psychic power choices? Do they need completely different powers or do they just need a different combination of powers(ex. JotWW+LL, JotWW+MH, LL+MH)?

different Combinations.

 

MH+TW, TW+LL, LL+SC,SC+MH for example.

I'm going to run:

HQ

Njal (Runic TDA) 265

Rune Priest (MotR, WTN, SotBS, MH, TW) 165

TROOP

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

Heavy

6 Long Fangs (5 ML, DT:Rhino) 175

6 Long Fangs (5 ML, DT:Rhino) 175

1485

or

As above but replace Njal with another RP; LF rhinos with razorbacks w/HF and AC; and add a LF with melta bombs, 1 wolf, and MotW.

1500

 

Thougths?

I'm going to run:

HQ

Njal (Runic TDA) 265

Rune Priest (MotR, WTN, SotBS, MH, TW) 165

TROOP

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

10 Grey Hunters (Flamer, Melta, PF, WS, MotW, DT:DP) 235

Heavy

6 Long Fangs (5 ML, DT:Rhino) 175

6 Long Fangs (5 ML, DT:Rhino) 175

1485

or

As above but replace Njal with another RP; LF rhinos with razorbacks w/HF and AC; and add a LF with melta bombs, 1 wolf, and MotW.

1500

 

Thougths?

Runic TDA is 270 for Njal. I would put the troops into Rhinos not Drop pods,since you lose out on the protection that the rhino would give against the swarms of 'Nids.

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