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Question about scouts


Focke

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So long as you follow the special rules for each ability i.e. you infiltrate after all other troops are deployed (rolling off if both sides have infiltrators), and when infiltrating you are at least 12" away from an enemy unit and said enemy has no LoS on you then after all infiltrations (if you or your enemy have any additional infiltrators) your unit would get a scout move as long as once again they are 12" from an enemy model (bikes don't get turbo boost on scout moves though). Hope this helps! :cuss
This should still allow scout bikes to get a first turn assault on the unit of their choice, more or less. Seems like a nice way to tie up you enemies front line turn one, hold on for a turn for the rest of your army to hit more or less unmolested on turn two. Perhaps I should not have brought this up until I decide to play Blood Angels :cuss
So long as you follow the special rules for each ability i.e. you infiltrate after all other troops are deployed (rolling off if both sides have infiltrators), and when infiltrating you are at least 12" away from an enemy unit and said enemy has no LoS on you then after all infiltrations (if you or your enemy have any additional infiltrators) your unit would get a scout move as long as once again they are 12" from an enemy model (bikes don't get turbo boost on scout moves though). Hope this helps! :P

 

Bikes can turbo-boost in scout move.

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