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Dreadnoughts and Drop pods


Jellitin

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Does anyone know if a dreadnought can fire its multi-melta on the turn it deepstrikes? I said yes, because the BRB says a walker always fires as a stationary vehicle, but my friend says no, as the BRB also says vehicles count as moving at cruising speed after deepstriking. So does anyone know who's right?
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Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :P

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :(

Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :lol:

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :)

^ This, well said by BlackSpike.

 

Walkers can fire all of their weapons whether or not they have moved (or count as having moved) that turn. So he can pop out of that pod and pop open a transport for you.

Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :)

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :)

^ This, well said by BlackSpike.

 

Walkers can fire all of their weapons whether or not they have moved (or count as having moved) that turn. So he can pop out of that pod and pop open a transport for you.

Not entirely accurate. Walkers may fire 2 weapons. This only matters to Ironclad and Furioso Dreadnoughts as both can have more than 2 weapons.

Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :)

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :)

^ This, well said by BlackSpike.

 

Walkers can fire all of their weapons whether or not they have moved (or count as having moved) that turn. So he can pop out of that pod and pop open a transport for you.

Not entirely accurate. Walkers may fire 2 weapons. This only matters to Ironclad and Furioso Dreadnoughts as both can have more than 2 weapons.

NO.

 

You are incorrect. The very first paragraph of "Walkers Shooting" is:

Walkers can move and fire all of their weapons, just like a stationary vehicle.
Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :D

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :D

^ This, well said by BlackSpike.

 

Walkers can fire all of their weapons whether or not they have moved (or count as having moved) that turn. So he can pop out of that pod and pop open a transport for you.

Not entirely accurate. Walkers may fire 2 weapons. This only matters to Ironclad and Furioso Dreadnoughts as both can have more than 2 weapons.

NO.

 

You are incorrect. The very first paragraph of "Walkers Shooting" is:

Walkers can move and fire all of their weapons, just like a stationary vehicle.

 

Yep, Walkers can fire all weapons. You may have confused them with Monstrous Creatures, which, I believe, are limited to firing 2 weapons.

 

V

Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :P

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :P

 

 

Well we used to read it in a different way.

 

The Drop Pod does the deep strike, so the drop pod is moving at cruise speed for the firing purpose

the dreadnought is just disembarking from it, so it just counts as moving mormally.

 

The statement about the "vehicle deep strike" is only for vehicles that really deepstrikes (speeders, BA land raiders, and so on)

 

this does not change the answer to your question (the dread just walk outside the pod and may fire normally) but can change how other deep strike units work

 

cheers

A.

Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :P

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :P

 

 

Well we used to read it in a different way.

 

The Drop Pod does the deep strike, so the drop pod is moving at cruise speed for the firing purpose

the dreadnought is just disembarking from it, so it just counts as moving mormally.

 

The statement about the "vehicle deep strike" is only for vehicles that really deepstrikes (speeders, BA land raiders, and so on)

 

this does not change the answer to your question (the dread just walk outside the pod and may fire normally) but can change how other deep strike units work

 

cheers

A.

 

After re-reading the disembarking rules on page 67 of the BRB, I don't see how disembarking from a drop pod is any different from disembarking from any vehicle that moved. You can always shoot or run when getting out. You just can't fire heavy weapons on the turn you get out unless you have Relentless as a rule.

After re-reading the disembarking rules on page 67 of the BRB, I don't see how disembarking from a drop pod is any different from disembarking from any vehicle that moved. You can always shoot or run when getting out. You just can't fire heavy weapons on the turn you get out unless you have Relentless as a rule.

 

IMHO the only important difference is you can't charge out of a deepstriking vehicle... which makes DE sad :'(.

Your friend is correct in that a dreadnought counts as moving at Cruising speed the turn it pods in,

but you are correct in that due to walker rules, it can still fire as though stationary.

 

Yes, a podding dread can fire all of its weapons after podding in.

Assuming it hits, and rolls well on the Damage Chart, this will slag his favourite tank. :lol:

This leaves your dread behind enemy lines, drawing fire away from your advancing army! :P

 

 

Well we used to read it in a different way.

 

The Drop Pod does the deep strike, so the drop pod is moving at cruise speed for the firing purpose

the dreadnought is just disembarking from it, so it just counts as moving mormally.

 

The statement about the "vehicle deep strike" is only for vehicles that really deepstrikes (speeders, BA land raiders, and so on)

 

this does not change the answer to your question (the dread just walk outside the pod and may fire normally) but can change how other deep strike units work

 

cheers

A.

 

After re-reading the disembarking rules on page 67 of the BRB, I don't see how disembarking from a drop pod is any different from disembarking from any vehicle that moved. You can always shoot or run when getting out. You just can't fire heavy weapons on the turn you get out unless you have Relentless as a rule.

 

 

The difference is disembarking from a deepstriking vehicle makes you count as having deepstruck yourself (which is why you cannot assault out of a deepstriking BA landraider). Deepstriking vehicles count as moving cruising speed, thus the dread counts as having moved cruising speed. This doesnt matter because moving speed has no impact on what weapons a walker can fire so we are golden here, but if there was some hypothetical drop pod that could have landraiders embarked (lets say a super heavy apoc pod), then the land raider would be unable to fire (except for POTMS).

 

Also note by the same token, the drop pod itself may not fire its weapons the turn it lands.

The difference is disembarking from a deepstriking vehicle makes you count as having deepstruck yourself (which is why you cannot assault out of a deepstriking BA landraider). Deepstriking vehicles count as moving cruising speed, thus the dread counts as having moved cruising speed. This doesnt matter because moving speed has no impact on what weapons a walker can fire so we are golden here, but if there was some hypothetical drop pod that could have landraiders embarked (lets say a super heavy apoc pod), then the land raider would be unable to fire (except for POTMS).

 

Exactly

 

Also note by the same token, the drop pod itself may not fire its weapons the turn it lands.

Unless it's a Black Templar DP in which case it can fire :P

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