pueriexdeus Posted May 30, 2010 Share Posted May 30, 2010 Have one Ironclad I'm going to use in an upcoming Apoc game, DA & Sallies, all first Company (TDA). Am thinking of leaving the Ironclad in my primary zone. Can someone point me to the rules on his Grenade Launcher and how it will work when the Green Tide tries to over run my position. Thanks. Link to comment https://bolterandchainsword.com/topic/202813-ironclad/ Share on other sites More sharing options...
Grey Mage Posted May 30, 2010 Share Posted May 30, 2010 Have one Ironclad I'm going to use in an upcoming Apoc game, DA & Sallies, all first Company (TDA). Am thinking of leaving the Ironclad in my primary zone. Can someone point me to the rules on his Grenade Launcher and how it will work when the Green Tide tries to over run my position. Thanks. Pg. 103, top right, "Ironclad Assault Launchers" Link to comment https://bolterandchainsword.com/topic/202813-ironclad/#findComment-2417247 Share on other sites More sharing options...
Legatus Posted May 30, 2010 Share Posted May 30, 2010 For "defensive grenades" see Rulebook page 36. Link to comment https://bolterandchainsword.com/topic/202813-ironclad/#findComment-2417497 Share on other sites More sharing options...
pueriexdeus Posted May 30, 2010 Author Share Posted May 30, 2010 Thanks Grey Mage & Legatus; Looks like I probably will leave him in the defense to await the Green Tide. Link to comment https://bolterandchainsword.com/topic/202813-ironclad/#findComment-2417645 Share on other sites More sharing options...
nurglez Posted May 30, 2010 Share Posted May 30, 2010 reducing an extra power claw attack from a nob would be very useful, I love defensive grenades (only troops in my army are plaguemarines :P) Link to comment https://bolterandchainsword.com/topic/202813-ironclad/#findComment-2417768 Share on other sites More sharing options...
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