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For a Rune Priest power is anyone using Stormcaller


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The only thing I'd 'cover' my landraider with is Eldar corpses. :devil:

 

Seriously though I haven't bothered. To be honest I find the other powers so useful I can't really give them up for this. Typically I'm using smoke launchers one turn, and that's really all I need.

Sometimes people on the forums talk about using it, but I can't really see why. Since it no longer makes the target unit count as being "in cover" for the purposes of being assaulted, it's just a 5+ cover save. It isn't terrible, but I'd always rather be shooting with LL, JotWW, or keeping things out of my face with Tempest's Wrath.

 

-Stormshrug

Stormcaller is a brilliant power in my experience. One of my favorite rune priest configurations is a master of the runes with stormcaller and living lighting. I use him in a rhino with grey hunters accompanied by more mechanized grey hunter packs. Stormcaller not only gives the rhinos and razorbacks cover saves while still allowing them to shoot, it also protects my infantry in case my rhinos get hit hard and it allows me to charge if I need to without leaving myself completely exposed. Stormcaller gives your formations flexibility and durability, and you can take it as a backup power on a cheap rune priest or with a master of the runes. In my opinion, it's practically indespensable.
Stormcaller is a brilliant power in my experience. One of my favorite rune priest configurations is a master of the runes with stormcaller and living lighting. I use him in a rhino with grey hunters accompanied by more mechanized grey hunter packs. Stormcaller not only gives the rhinos and razorbacks cover saves while still allowing them to shoot, it also protects my infantry in case my rhinos get hit hard and it allows me to charge if I need to without leaving myself completely exposed. Stormcaller gives your formations flexibility and durability, and you can take it as a backup power on a cheap rune priest or with a master of the runes. In my opinion, it's practically indespensable.

when I run a LR Redeemer,I put a RP with MoR,SC and TW. combined with a Iron priest,with 3 servitors. And then I run the thing around like a wrecking ball through his vehicles. 13-15 inch movement,constant 5+ cover save,most fast moving vehicles and troops get to have difficult and dangerous terrain tests,and anything short of a wrecked result gets repaired on a roll of 1+. I use it for vehicle hunting and for Troop hunting.

<<insert shameless plug>> The guys on the site "3+++ Is the New Black" wrote an article about RP's and their powers last week. Very well written. General consesus was that for an RP there were really only 4 good powers: LL, TW, MH, and SC. Usually mixing a shooting power with one of the defensive powers was the way to go, i.e. (what I use): LL and TW. Alternatively you could use MH and SC.

I like using Stormcaller on a bike in DPing armies to get a bit of cover turn one, backed up by an offensive power for the rest of the game... usually in that case itll be Murderous Hurricane.

 

I also like it in Mech armies, where it can be like a "smokelauncher light" used from a command tank to keep the other vehicles in its wing alive a little longer.

I belive if you used it while in a Land Raider, or even just a Rhino, it gives cover to everything withen 12 inchs.. So if you have a formation of a Land Raider and a few Rhinos pushing, and one of them gives cover to all the others? I say its not to shabby.
Honestly I never thought to to try it. I always though it seemed nice, but real cover is so abundant on the maps I've played i've never really found myself wanting for it. I think I'd defiantly consider it If I played with less cover-granting terrain pieces more often.
<<insert shameless plug>> The guys on the site "3+++ Is the New Black" wrote an article about RP's and their powers last week. Very well written. General consesus was that for an RP there were really only 4 good powers: LL, TW, MH, and SC. Usually mixing a shooting power with one of the defensive powers was the way to go, i.e. (what I use): LL and TW. Alternatively you could use MH and SC.

 

linky please ? XD

<<insert shameless plug>> The guys on the site "3+++ Is the New Black" wrote an article about RP's and their powers last week. Very well written. General consesus was that for an RP there were really only 4 good powers: LL, TW, MH, and SC. Usually mixing a shooting power with one of the defensive powers was the way to go, i.e. (what I use): LL and TW. Alternatively you could use MH and SC.

 

linky please ? XD

 

kirbysblog-ic.blogspot.com

 

That should do it. If not, just google "3++ Is the New Black". I can't access the site right now due to being at work and game related and blog related sites are banned on the company servers :-(

 

Edit: Cain you beat me to it! Argg...and while you're on there you should read some of the articles by this one stud...he wrote a bunch of cool things on AirCav armies and Campaigns....

One advantage of Storm Caller over cover or smoke is the units covered by SC can shoot and still get the save. Of course if you use smoke you can't shoot and usually if your in cover one of your weapons have blocked LoS to an enemy. With SC you can put the unit in the best position to get the best shooting results and still have the cover save chance.

 

An additional advantage is you can move straight as an arrow toward your target, not having to move sideways to secure cover is a huge benefit in reducing the turns your opponent has to shoot at you when planning an assault.

 

A tactic to keep in mind is not disembarking your RP from a vehicle if the unit he joined disembarks. As an example if he is in a LR he can stay inside and support the troops by keeping them in cover just by the LR being within 6" of those troops. This keeps him at the front lines able to dispell any psychic powers, casting his own powers and you don't have to dump a lot of points into making him CC effective. Without an invol save and with only a I4, he is not the best HQ to have in CC, of course if there is a demon about then he is.

 

And yet another trick with SC is to have him in a Rhino using MotR SC and casting JoWW out of a fire port.

 

my couple pennies worth of advice.

 

Vrox.

what im currently doing with my wolves is 3 LR Redeemers with blood claws and stormcaller RP so.What I have been doing is deploying as far foward as I can moving 12 poping smoke and 2nd turn using stormcaller there is nothing more scary than a LR with a 5+ cover save.

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