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Colour scheme of our lost Brothers.


Skirax

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So the brief version of that is...

 

Planet under attack by Eldar, people die.

Wolf Brothers turn up doing their wolfy thing, kill everything in sight (that looks like Eldar).

Eldar couldn't do anything against them nomatter what they tried.

Eldar escape through the Webway.

Wolf Brothers give chase.

Webway closes.

Wolf Brothers never seen again.

 

So my original post about them going into the Webway was correct (I know there is other bits of fluff that say geneseed instability etc.).

The second edition codex listed the Wolf Brothers as discontinued due to genetic instability. The English WD is issue 245, the article was titled Lone Wolves and it was written from the perspective of an Inquisitor who was looking into the fact that sooo many Wolf Lords or Battle Leaders would seem to go renegade to persue their own agendas. They made mention of the Wulfen, the Sons of Russ and Jotum Bearclaw's great company.

 

The colors that were mentioned were from the Sons of Russ (Wolf Grey) and Jotum Bearclaws GC (grey with black markings)

 

The original Space Wolf colors were a dark grey base and then whatever the individual warrior felt like. Don't forget that one of the great things about the company is the individuality we allow our brethern in adorning their armour and weapons.

Well, let's not forget this is an old Saga, and the more recent publications list them as 'genetically unstable' so I think this will be out dated by now.

 

 

I had no idea about the old Webway fluff, good find in the German White Dwarf, and thanks for posting. Skirax, the genetic instability is the fluff reason for why further Chapters were not/have not been created from Space Wolves geneseed (i.e. no further successor chapters created), but I don't think the genetic instability was used as the explanation for the disappearance/destruction of the "ill-fated Chapter". Therefore, this old Webway bit is still probably quite valid, despite being old. I don't recall anything newer "retconning" their demise to anything else.

 

V

If you look in the 5th ed. codex, beneath the section of our History, in the area 'Codex Astartes', it says, '...the Space Wolves were only divided once, creating the ill-fated Wolf Brothers Chapter. Perhaps the High Lords recognised the problems of genetic instability that would later plague the Sons of Russ...'

 

This, to me, implies that the Wolf Brothers were genetically unstable, and the High Lords recognised this through the fate of the Wolf Brothers, how else would they recognise it?

If you look in the 5th ed. codex, beneath the section of our History, in the area 'Codex Astartes', it says, '...the Space Wolves were only divided once, creating the ill-fated Wolf Brothers Chapter. Perhaps the High Lords recognised the problems of genetic instability that would later plague the Sons of Russ...'

 

This, to me, implies that the Wolf Brothers were genetically unstable, and the High Lords recognised this through the fate of the Wolf Brothers, how else would they recognise it?

 

Its saying that the wolf brothers have genetic instability - as do space wolves - and that the inquisition/high lords Perhaps noticed this and erradicated them

 

EDIT~: GW are very good at suggesting fluff but rarely confirm it unless its for one of the core armies

But that's one of the great things about their background; it provides you a nice area to create fluff for your specific army in, but also gives you an area to base it around, instead of saying that your army is created from all 9 Loyalist Legions, for example.
Of all the Chapters of Loyalist Marines, the Wolves are the ones with the most individuality when it comes to their warriors. Every single Codex has mentioned that the Wolves are willing to go toe to toe with anyone who tries to compromise their freedoms. The members of a pack don't need no stinking marks to tell them who they are and what they do. They get stuck in and want to look good doing it so they are granted the freedom to decorate their armour how they see fit. It has been that way since the Emperor found Russ and will be as long as the chapter remains.
this is the 13th companie , the wulfen , not the wolf brothers :wub:

 

Yes, but the 13th GC contains the survivors of Russ' original bodyguard who called themselves the wolf brothers.

 

So the same name covers both organisations.

I reckon the remains of the 13th Company that didn't end up in the warp for some reason got split from the Space Wolves Legion to form the Wolf Brothers.

 

This could then explain why there Gene Seed wasn't stable and why they chased the elder into the webway.

 

As for reasons for some remains of the 13th Company to become the Wolf Brothers, they could of been detached on some sub mission, new reinforcements on there way to the battle or just at the wrong part of the battle field at the time.

The German WD53 is actually the UK WD245 - May issue 2000 I think - which I have here. The UK version reads as follows:

 

The Wolf Brothers

(excerpted from the calleria M37)

 

...And ranging 'cross Yahals plain

The Eldar turned at bay.

They stood and fought, shed blood

And burned

A thousand men that day.

 

Then Wolf Brothers came

To slay them all,

Bloody swords raised, howling,

fangs gleaming

Answering the warriors' call.

 

No alien could stand against

So fierce a foe,

No trick would turn them aside.

On they came, unstoppable

To strike a deadly blow.

 

Turning, fleeing the Eldar ran

Through their portal

Beyond the reach of man.

Undaunted Wolf Brothers

Pursued them unto realms immortal

 

Though aliens were defeated,

Their fury tamed,

The ill-fated Wolf Brothers

Were lost, mourned

Never seen again...

 

The article also covers Lone Wolves, The sons of Russ, The Wulfen - fragments II and III, and Jotun Bearclaw's Great Company. Along with B+W illustrations of Pack leader Thorolf of Bran Redmaws Gt Company, Wolf tooth necklace which is subtitled as a combat award, a Frost blade with Kraken teeth, Fenris pattern power axe, wolf guard shoulder pad which is a crux terminatus as current for terminators, and a Wolf Priest iron wolf amulet.

 

Other SW articles in WD245 are A Company of Wolves - Anthony Warrington SW army for Golden Demon, Young Bloods - Blood Claws, Ancient Heroes - rules for using venerable dreds with SW army, plus Escape from Granica a Bat Rep with Andy Chambers Wolves v Jervis Johnsons Orks a rematch of the 1st Wolves Bat Rep from back in 1993.

 

I recently managed to collect a bunch of back issues covering the Wolves - mainly - including the Index Astartes issue for the princely sum of £4. I'd thrown out most of my old back issues and now only have the odd copy that popped back out of the warp to survive with WD43 July '83 being my earliest survivor.

 

The scary thing is how cheap some things were 10 years ago - Codex £4 now £17.50, Grey Wolves Pack £12 now £22.50 but the just released LR was £30 now £37.50 so not such a big chnge there.

I've now had chance to read most of the article the title is Lone Wolves with the other titles being sub-titles to the article and in small print its marked as Adeptus Astartes Space Wolves Lost Companies. The Sons of Russ, The Wolf Brothers, The Wulfen or 13th company and Jotun Bearclaw's Great Company - apparantly lost fighting to clear a Tyranid Brood nest on the Eastern Fringe along with the VIII Kimmerian Regiment.

 

The Wulfen are said to have disappeared into the warp chasing down Abaddon but others maintain they were tainted by the dark gods and were summoned to join the traitor legions in the netherworld. Either way they were never seen again.

 

As for a painting guide the only mentions of colour come with the Jotun Bearclaw's Great Company and the Sons of Russ - Wolf-Grey. The Wulfen are described as 'blanched by savage tatoos' - ' able to tear a man asunder with their clawed hands and fangs' and led by 'Hirkon Grail or Jorin Bloodfang, maybe when one was slain another took his place' The Sons of Russ are believed to be a lost company involved in the storming of Kabboki's fortress at Mo-Shan as no record exists of the Space Wolves chapter being involved but it does say it may be artistic licence.

 

Seems like a lot of room to fudge and/or further develop the Lost Companies idea was left when this was written as it also speculates that these companies are still capable of surviving, recruiting and no doubt returning when a suitable story line ( or figure release) is required -_-

Very, very cool find PJ1933. Now I know what to look for in my back issues to see if I can find that. I'm pretty sure that I still had a subscription back in 2000. Also, I think that settles the answer for good as to why the Wolf Brothers were "ill-fated"; they were lost in a webway never to be heard from again.

 

Thanks much for contributing to a lost Saga!

 

EDIT: So I just happen to be back home on vacation, and excused myself from my wife for a few minutes to go rooting around in the basement where I've got some old stuff stored away. I just happened to find US White Dwarf #244 (May 2000), which has the 3rd Edition Codex cover picture on the front, and the title is "Unleashed! Codex Space Wolves Arrives!". It's contents include a 6 page discussion of the new codex, written by Jervis, a 2 page examination of the trusty old Space Wolves plastic sprue, and a 2 page story detailing The Battle of the Fang, when Cardinal Bucharis invaded Fenris.

 

For the "Lone Wolves" article that PJ1933 described, you have to go to US White Dwarf #245 (June 2000), which happened to be the 25th Anniversary Issue fir Games Workshop (1975-2000). The cover art features the "new" Land Raider kit, which modernized that old vehicle to it's current design. In addition, this issue has all of the other Space Wolves articles that PJ mentioned, including the Orks versus Wolves battle report. Very cool find. I know what I'll be reading tomorrow on the plane.

 

V

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