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Footslogging Grey Hunters


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10 strong, with a SCCW and a pair of special weapons, heavy on plasmaguns so they can stand and shoot at range if need be.

 

Throw in TDA pack leaders to absorb AP 3 shots, perhaps with a stormshield and another SCCW. This adds to their effectiveness by making them more durable, and adding some extra CC punch.

 

Make sure though that you properly support them- Landspeeders, Dreadnaughts, Whirlwinds, SwiftClaws, Fenrisian Wolves... all fast units that will help keep the heat off your troops. Long Fangs for heavy weapon support is of course, almost mandatory.

10 strong, with a SCCW and a pair of special weapons, heavy on plasmaguns so they can stand and shoot at range if need be.

 

Throw in TDA pack leaders to absorb AP 3 shots, perhaps with a stormshield and another SCCW. This adds to their effectiveness by making them more durable, and adding some extra CC punch.

 

Make sure though that you properly support them- Landspeeders, Dreadnaughts, Whirlwinds, SwiftClaws, Fenrisian Wolves... all fast units that will help keep the heat off your troops. Long Fangs for heavy weapon support is of course, almost mandatory.

Almost?

In larger games I like to use a GH unit 10 strong with with two MG+PF and a WG in TDA + AC or CML. I also like to throw in a RP and a razorback tagging along for mobile cover and some extra fire power. It makes for an excellent scoring and support unit.
Almost?

 

entirely for sure required,

unless your like me and absolutly hate them.

Have you considered using 5 missile launchers? its 140 points,gives them anti-horde and anti-everything else capability and is cheap.

Free will, and you know... 3 LS squadrons and 3 Dreadnaughts puts out a nice bit of firepower.

I am planning to footslog rather then take the mechanised tactic in my next battle (1500 points)

 

I was going to use Lone Wolves to reinforce my troop choices, and I would like to know what the

idea set up for Grey Hunters under these circumstances might be.

 

I'm not sure there is an ideal setup. What jobs do you want each of your Grey Hunter packs to do? One that is just going to sit on/near the home objective can be armed differently from a unit that you want to walk across the board and take an objective away from the enemy, which might be organized differently than one that will act as a disruption force to prevent the enemy from moving across the board to assault one of your important units. Figure out their jobs, then build them in such a way as to give them the tools/capabilities that they require to complete those jobs.

 

For general purposes, however, Grey Mage's advice is good advice.

 

Valeian

I've debated back and forth between mech and footslogging. I have a hard time in 5th edition justifying footslogging. Rhinos are so cheap now that you don't necessarily get a lot more on the table for the cost of 3-5 rhinos.

 

Advantages:

 

-Can do a full squad + pack leader + any IC's without worrying about transport capacity.

-Give up less kill points since there are no transports.

 

Other than that I don't see much advantage to going on foot, however, I would probably run double plasma guns since we are a counter-attack army. Plasma can punch light armour and wreck elites as well as hurt MC's.

 

I'd also consider running two packs of scouts for OBEL to go after units that are hugging the board edges.

 

I'd also try to support the footsloggers with long fang cover fire to open up lanes of travel towards the objectives.

 

Wolf Priest might not be a bad idea either because they will make your foot sloggers fearless.

 

I play 13th Co. and BA and I've tried footslogging and jump packing BA and none of my list seem to do as well as when I go mechanized. I've played Necrons, Demons, DE, Eldar, Guard so far with my above armies. It's hard because I want to be competitve but I also want to have a theme to the army and not have my two forces be too similiar so I'm sure i'll end up running one mech and one non-mech.

I've found that a rock-hard unit of footslooging GH is one with ten men, 2Xplasma, plasma pistol (optional), power fist, a WG termie with combi plasma and power fist and joined by a Rune Priest. I support this unit with a Long Fang Squad and a small unit of GH (6 or 7) with a pw and plasma or flamer to cover its flank and provide some cc support if needed. This combo proved to be a very solid core to construct an army from them.
I like termi armour but I'm not sure if its worth losing sweeping advance for.

 

For lone wolves and WG squads with an IC attached, buy a Wolf. The wolves are separate unit (at least if you follow the FAQ), just one that's given a movement restriction so it can make the sweeping advance.

That's a nifty little trick if it works. I was under the impression that if any of the units involved wore TDA then you could not sweeping advance. Would you roll the initiative test based on the wolf unit since it would be doing the actual sweeping advance? However, once I use this once on a buddy he would probably target the wargear wolves first each time and they are easy wounds for my opponent.
I like termi armour but I'm not sure if its worth losing sweeping advance for.

 

For lone wolves and WG squads with an IC attached, buy a Wolf. The wolves are separate unit (at least if you follow the FAQ), just one that's given a movement restriction so it can make the sweeping advance.

Theyre still part of the same unit, just not for the purposes of close combat, when used with an IC.

 

LWs arent even ICs.

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