Skirax Posted June 1, 2010 Share Posted June 1, 2010 This is currently my pack: Total: 170 points Heavy Bolter x2 Lascannon x2 Plasma Cannon Plasma Pistol I was trying to find the right balance and I think I got it; the HB are good for anti-infantry, the LC are good for anti-tank and the Plasma Cannon is good for Heavy Infantry/Light Vehicles. I might mention that one of my Wolf Guard, armed with Assault Cannon, is going to join them so I can fully utilise the Fire Control rule. So really, I'm looking to see if this is a well built pack in my Brothers' opinion. Skirax. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/ Share on other sites More sharing options...
Simo429 Posted June 1, 2010 Share Posted June 1, 2010 The plasma pistol really is pointless because of the range The main use of your leader is to take the first wound and to give you the option of splitting fire I personally favour a load out where all the weapons have the same range and I think for the cost you have to include some ML's at least 3 id say I take 3 ML's and 2 LC's however if I had enough of the models id be tempted at the 5 ML load out Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420065 Share on other sites More sharing options...
Aeddon Posted June 1, 2010 Share Posted June 1, 2010 I've never actually fielded them but I'm pretty sure you'll be hearing "MISSILE LAUNCHERS!!!" very soon... Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420066 Share on other sites More sharing options...
rodgambit Posted June 1, 2010 Share Posted June 1, 2010 I generally do 2 packs of 5 ML's or 3 ML's and 2 LC's. I am debating running a 1500 list though with 3 troops a rune priest and 2 packs of LF's with 5 LC's each and a TLLC razorback for 12 las shots. With split fire you should be able to put a big dent on someone's armor. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420082 Share on other sites More sharing options...
Vlk Posted June 1, 2010 Share Posted June 1, 2010 Well, I prefer the fashionable loadout of 4 Missile Launchers for 5 Long Fangs. I'm planning to take 6 of them and arm them with 4 MLs and 1 Plasma Cannon. The point is, MLs are both cheap and very effective - they can insta-kill many things, for example Marines, Tyranid Warriors, Bikes, Nobz, Crisis suits, Necron Warriors etc. and can even be used against horde armies. And they are 15 pts. cheaper than lascannons while being also effective against light armour (and frankly, against heavy armour, you should better use melta weapons which are usually plentiful in SW armies). The Plasma Cannon is great for Terminator/Broadside killing, both of witch I'm going to face a lot. To your loadout - I believe it is best if all the weapons have same range, or at least similar range, so drop the plasma pistol and give the Wolf Guard a Cyclone Missile Launcher. I also think that ANY additional loadout on the Squad Leader is unnecessary, he is there to soak a wound and die, leaving your precious heavy weapons unharmed. By the way, I think your points are wrong. 6 Long Fangs with 2 HBs, 2 LCs, a PC and a PP should be somewhere around 185. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420084 Share on other sites More sharing options...
Stormbrow II Posted June 1, 2010 Share Posted June 1, 2010 Aeddon is correct. Any build that has multiple Rockets and supplements it with something (usually Las) gets a good spread of anti-infantry and anti-tank for a very reasonable cost. The rockets are reasonable at any rate. In the OP's build I lol'ed when I saw Plasma Pistol. I've never seen anyone encouraged to put gear on a Long Fang Pack Leader simply because he's the bullet-catcher for the squad (thank God he's not double the regular guy's cost any more). He's always first to die so my Heavy Weapons can keep firing. I also think it's counter-productive to give my bullet-catcher a weapon that means he can't do his main job of bullet-catching if he kills himself when he fires his gun... As for the Plasma Cannon, the same applies - my Long Fangs fire is an important support element of my list and I don't want them getting dicked by their own guns when I need them to work the most. For my own lists its usually all-Missiles or Missile/Las mixes. I've found the Heavy Bolter and Multi-Melta are too short-ranged to contribute to the rest of the squad's overall output. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420085 Share on other sites More sharing options...
the jeske Posted June 1, 2010 Share Posted June 1, 2010 two loads outs . 5 xRL or 3xRL 2xlascanons . I tend to favor the RL , but it doesnt mean the other one is bad [what is mind blowing for me . two options both good . makes no sense]. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420087 Share on other sites More sharing options...
Pigeons Posted June 1, 2010 Share Posted June 1, 2010 if points aren't an issue, why not give them a razorback with twin-linked lascannons drop the plasma pistol and add a 2nd plasma cannon that gives you NASTY anti-horde; assault cannon, 2 heavy bolters, 2 plasma cannons, and still gives you some back up anti-tank if you need it. actually, i like the idea of the cyclone missile launcher instead. that'd work even better. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420097 Share on other sites More sharing options...
Eikrem Posted June 1, 2010 Share Posted June 1, 2010 Recently Ive gone with two packs, 1 having 5xML, the other with 3xML, 2xLC and a WG with CML, which seem to cover the table quite well. Have been toying with the idea of introducing a couple of HBs at some point to help wear down any infantry instead of just aiming to blast everything off the table. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420110 Share on other sites More sharing options...
Rhellion Posted June 1, 2010 Share Posted June 1, 2010 I played a game this weekend with 2 squads of 6 Long Fangs, 5 missile launchers each, a Wolf Guard with a cyclone in one, and a Rune Priest with Living Lightning in the other. Glorious destruction. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420119 Share on other sites More sharing options...
Kjarl Sternmaw-Wolf Guard Posted June 1, 2010 Share Posted June 1, 2010 I currently run 2LC, 2HB and a PC in my LF pack. Being able to split fire means I get, in essence a twin linked LC and HB with a Plasma template to boot. I also love to run 5 HB in a Razorback with HB also. It just clears areas of the board. It is sick and I love it. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420145 Share on other sites More sharing options...
Korraz Posted June 1, 2010 Share Posted June 1, 2010 Max ML, sometimes with a LC. Nothing else. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420160 Share on other sites More sharing options...
CainTheHunter Posted June 1, 2010 Share Posted June 1, 2010 It is 3xRL + 2xLC+CML WG or 5xRL+CML WG for me! Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420249 Share on other sites More sharing options...
Skirax Posted June 1, 2010 Author Share Posted June 1, 2010 Well, I'll try out what I've got and I'll report back. But I've got enough Rocket Launchers on standby if they fail! :) Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420276 Share on other sites More sharing options...
Requiem of the Wolf Posted June 1, 2010 Share Posted June 1, 2010 Im looking at putting together my second Long Fang squad,So I am thinking 2 heavy bolters,3 missile launchers for the second squad,3 missile launchers 2 lascannons for the first squad. Had my second Game against 'Nids...and realized I really do need some more anti horde firepower. And missile launchers aren't allways enough to get the job done. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420293 Share on other sites More sharing options...
Korraz Posted June 1, 2010 Share Posted June 1, 2010 Well, for a second Squad the Bolters are good. Agains Nids I'd still take the Launchers, tho. Against the Horde you have the Splash and they can InstaGib those pesky Zoantrophes and Warriors. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420297 Share on other sites More sharing options...
Simo429 Posted June 1, 2010 Share Posted June 1, 2010 thanks to requiem for the PM Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420426 Share on other sites More sharing options...
jeremy1391 Posted June 1, 2010 Share Posted June 1, 2010 i either run 3 missile launcher and 2 lascanon or 3 lascannon and 2 missile launchers my pack leader is kept bare bones and i add a plain wolf guard to soak a wound Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420449 Share on other sites More sharing options...
Gman Posted June 1, 2010 Share Posted June 1, 2010 I didn't realize until after 2 games, that without the leader you can't split fire anymore. So yea, you're first instinct is to peel him first, but then you can't split fire anymore. And if he dies in the first or second round....So now I see why it's suggested to get weapons with at least the same ranges. Once the leader is gone, you can't split fire anymore, and the whole unit is shooting at the same thing. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420645 Share on other sites More sharing options...
Freman Bloodglaive Posted June 1, 2010 Share Posted June 1, 2010 My pack leader is usually the third or fourth to die, split fire is obviously only of value as long as you have two weapons to shoot. I'm building an "assault" Long Fang pack with five heavy bolters and a power fist (heavy bolter Razorback) for giggles. I already have the long range covered with 5 rockets and another with 3 rockets and 2 lascannon. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420664 Share on other sites More sharing options...
Valerian Posted June 2, 2010 Share Posted June 2, 2010 Total: 170 pointsHeavy Bolter x2 Lascannon x2 Plasma Cannon Plasma Pistol I like it all except for the Plasma Pistol - too expensive, range is too short, doesn't do anything for you. Your setup is almost exactly the same as mine: 2x Heavy Bolter, 2x Plasma Cannon, and 1x Lascannon for me. Packs setup just like this have done very well for me. I don't really want to go into all of the details, as this is probably the 5th or 6th Long Fangs armament threads that I've talked about them in. The main use of your leader is to take the first wound and to give you the option of splitting fire Don't give your first wound to the Squad Leader and lose your important ability of Spit Fire. Put your first wounds on those two cheap Heavy Bolter guys (only 20 points each), that are great at threatening enemy infantry, but it's okay if they go away. Valerian Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420790 Share on other sites More sharing options...
Skirax Posted June 2, 2010 Author Share Posted June 2, 2010 Well, any AP 3 or more weapons will be soaked by the Wolf Guard, but knowing my luck he'll be downed by the first bolter round that comes their way. So I've stripped off the Plasma Pistol, and I'll hopefully be testing them out today ;) Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2420997 Share on other sites More sharing options...
Requiem of the Wolf Posted June 2, 2010 Share Posted June 2, 2010 Well, any AP 3 or more weapons will be soaked by the Wolf Guard, but knowing my luck he'll be downed by the first bolter round that comes their way. So I've stripped off the Plasma Pistol, and I'll hopefully be testing them out today :) It depends for me on whether or not I am likely to use the split fire ability whether I take the loss of the sgt first or not. And honestly,most times I don't end up needing split fire. Link to comment https://bolterandchainsword.com/topic/203037-long-fang-loadout/#findComment-2421125 Share on other sites More sharing options...
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