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Fast Attack Options


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So, My question to the gathering packs is this. If you take only wolves as your fast attack options, are you missing out on other vital parts of a space wolf army?

short answer : yes.

Extended answer :yes definitely

Full answer : Wolves make a cheap bullet sponge,and good temporary tarpit for bigger enemies,and can do decent against large hordes. But I think that Landspeeders and Thunderwolf Cavalry are by far more useful.

I heartfully disagree.

 

Fenrisian wolves are in many aspects better than Gaunts. While TWC and land speeders are awesome choices (If Only I had some legal models!), I find Fenrisian wolves very valuable. Enemy deep striking/poding squads may usually be charged the turn they arrive. In my force, it corresponds to 45 attacks at S 4 and I 5. Brutal. And Waaaaay cheaper than TWC. Sending them forward in front of your force (where thay may hide or charge early) slows down your enemy or freezes its shooting, while the core of your army arrives or shoots. In many cases they may even be launched against vehicles where they may cause several glancing hits.

It all comes down to balance and playstyle.... But I suppose the truth is you can do without if you so wish - its not like any pack or unit type is completely irreplaceable or essential. You could make an effective force without any Grey Hunters, but again you would be denying yourself a really valuable addition.

 

In short, ignoring the other FA choices will deny you some of the more effective and characterful unit types in the Space Wolf armoury.

 

Wolves are very handy (15 with a saga of the wolfkin in the force somewhere can really make a mess of things), but then again many of the fast attack choices are also useful if not as cheap and so its all just a matter of choice. Mine would be to put some FA in :D

It all comes down to balance and playstyle.... But I suppose the truth is you can do without if you so wish - its not like any pack or unit type is completely irreplaceable or essential. You could make an effective force without any Grey Hunters, but again you would be denying yourself a really valuable addition.

 

In short, ignoring the other FA choices will deny you some of the more effective and characterful unit types in the Space Wolf armoury.

 

Wolves are very handy (15 with a saga of the wolfkin in the force somewhere can really make a mess of things), but then again many of the fast attack choices are also useful if not as cheap and so its all just a matter of choice. Mine would be to put some FA in :D

Having just had a good example of what 'gaunts can do in large amounts...I might throw in a pack of 15. I still would use TWC and possibly Land speeders as well...But I think one set of each would be nice. For a gun line,I think a Landspeeder Typhoon would be a good addition,especially if your heavy slots are full. Thunderwolf Cavalry is a hammer unit of...well...epic proportions. The sheer carnage and intimidation that they can do is amazing.

I played with them pretty much since the new codex edition, and they always paid back their points.

 

Their weak point is of course armor, and the kill point they more easily give to your opponent if he/she chooses to focus on them. This being said, I think my best Fast Attack profile is 1 Fenrisian pack, 1 Land speeder squadron and 1 Thunderwolf pack.

In my wolf pack I have 10 Skyclaws, 2x 5 Swiftclaws (with attached attack bike) and 2 Land Speeder Tornadoes (mm/hf and hb/ac). I might alternate them, but I can't imagine dropping any of them for wolves (excellent as I5 might be).

 

To me the question is like asking if I should take Canis and then use wolf packs instead of Grey Hunters, it's not really an option.

Very good points have been made, but a few overlooked also.

 

Canis ability to take wolves as a troop choice really opens this topic for discussion. Providing of course you take Canis as an HQ; then again space wolves 2:1 'leader of the pack' HQ composition doesn't really hinder Canis as a choice. His point value, however, does.

 

With him in your army, you could essentially run your skyclaws, twc, etc while still taking your wolves as a troop choice.

 

IMO, I love the idea of the wolves. For only 7 pts a model with I5 and the ability to charge 12", they're a great way to lead the head of my frontlines. Follow them up with some blood claws with their beserk charge and thats just devastating.

Very good points have been made, but a few overlooked also.

 

Canis ability to take wolves as a troop choice really opens this topic for discussion. Providing of course you take Canis as an HQ; then again space wolves 2:1 'leader of the pack' HQ composition doesn't really hinder Canis as a choice. His point value, however, does.

 

With him in your army, you could essentially run your skyclaws, twc, etc while still taking your wolves as a troop choice.

 

IMO, I love the idea of the wolves. For only 7 pts a model with I5 and the ability to charge 12", they're a great way to lead the head of my frontlines. Follow them up with some blood claws with their beserk charge and thats just devastating.

The only problem is that even if they are troops they are not scoring,so that could become a problem.

But if you decide to take 2 packs of Fenrisian Wolves with Canis in the army you still have 4 Troop slots to work with for Grey Hunters and Blood Claws.

 

By taking Canis and the Wolves as some of your Troops you head in a very assault orientated direction. By by all accounts it would make for a fun list that might perplex your opponent with the amount of Beasts and Cavalry. :)

I can't imagine why you would want to field three units of Fenriswolves. One, sure, two, okay, but three seem a bit excessive to me. Though i have not fielded them yet. I mostly play 1000 to 1750 Points and rarely fill more than one Fast Attack slot. Maybe i should get more Land Speeders and finally convert a unit of Thunderwolf Cav.
Very good points have been made, but a few overlooked also.

 

Canis ability to take wolves as a troop choice really opens this topic for discussion. Providing of course you take Canis as an HQ; then again space wolves 2:1 'leader of the pack' HQ composition doesn't really hinder Canis as a choice. His point value, however, does.

 

With him in your army, you could essentially run your skyclaws, twc, etc while still taking your wolves as a troop choice.

 

IMO, I love the idea of the wolves. For only 7 pts a model with I5 and the ability to charge 12", they're a great way to lead the head of my frontlines. Follow them up with some blood claws with their beserk charge and thats just devastating.

The only problem is that even if they are troops they are not scoring,so that could become a problem.

 

They can contest though, so with their 24" potential move (6 move + 6 fleet + 12 charge) you could potentially use them to contest one objective if you're drawing in the last turn... Being able to do that in a cheap unit and without losing the number of TwC and Landspeeders you can take might be considered worthwhile...

If I was able to I would field at least 1 pack of Fenrisian Wolves in an army, brilliant unit which is largely ignored and can tie units up in combat for ages, especially handy in the final turns of the game when you want to stop enemy units from getting to the objectives etc.

 

It is a pure meatshield unit, I don't want anyone to think they are more than that.

 

The job they are meant for is tying up units in close combat.

 

People who do use them, do you think they work better in larger or smaller games?

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