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What do you think of Spearhead?


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http://www.games-workshop.com/gws/content/...sp?aId=9800021a

 

SO, as the title says, what do my fellow wolf brothers (and sisters) think of the new Spearhead expansion?

Tell us what your first opinion is, whether you would like to play it, which formations you would use, and what units would you use.

Heck, why not even include a formation of your own. :tu:

 

Cheers.

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I think I like the idea of having Bjorn up front, getting shot at, and if he some how fails his invulnerable\cover save, and then having another Venerable dreadnought behind him taking the damage roll for him. And then re-rolling the damage roll.

 

Walkers running and shooting is pretty good, too.

I honestly I find the Psuedo PoTMS to be better than most of the actual special abilities. Some of the standouts for me

 

Ambush Spearhead: Cram your vindicators right down the enemy's throat, nice option to infiltrate into cover for extra durability.

 

Tankhunter Spearhead: Nice if your Dreads are carrying MMs.

 

Archeotech Spearhead: Probably my favorite. It's a nice cheap way to get Spearhead benefits, and gives a benefit to anything not already S10. I'd probably be most tempted to use it with Dakka Preds or Rifleman Dreads. The bump from S7->S8 or S6-S5 seem more meaningful than a lot of places you could put it.

I like it, its not insane like the battle missions book, but for the most part seems pretty well thought out. my group is certainly looking forward to this. No space marine Super heavies made me sad tho <_< oh well

I actually LIKED the battle missions book,it seemed to be very neat to me. The Spearhead seems to be an amusing idea...I would probably go for the Armoured Spearhead (5+ invuln) or the Ambush Spearhead (This would actually go amazingly well with a planned conversion sculpt idea I had for a Lascannon Predator...Link is below)

 

http://feedproxy.google.com/~r/VeryDemotiv...~3/Ez5SceiFPGA/

 

My wife showed this to me and I have been hooked on the Idea since...Though I haven't started it yet because I don't have a Predator,And I don't have the basillica Church box set from GW.

 

 

Tank hunter or Crusher would also be very very cool for my style of playing...Yes I like taking my vehicles and driving over my enemys...ALOT.

I honestly I find the Psuedo PoTMS to be better than most of the actual special abilities.

 

Likewise. I'd consider many of the spearheads undercosted for this reason.

 

I find this quote very interesting: "When selected as part of a spearhead, dedicated transports count as Heavy Support units instead, and therefore are selected without a transported unit." Do I correctly interpret this as meaning that they do not count as dedicated transports any more? This would be veeeery interesting if so, as one could now take units whose lack of a transport has until now hindered them. Such as using the Crusher Spearhead to get a single rhino a Iron Priest squad.

 

With the Mechanized Assault Spearhead, I would question if the transported units count as part if the Spearhead, or if they count as part of their original FOC slot. For instance, do Grey Hunters in a Mechanized Assualt Spearhead still count as troops? I assume not. But if so, this is a fantastic Spearhead for any assualt or close-range firepower army. Near custom-made for Space Wolves, I believe. The other question I would have, is if the embarked units come from the Spearhead allotment, or the standard FOC allotment.

 

My favorite at first glance is the Seek and Destroy Spearhead. I'm always running out of Fast Attack slots before any other, so I'd pay the point cost just to free up slots. Being able to turbo-boost and fire is just an added bonus. Admittedly, this is less useful for the SW than it is for a C:SM or C:DA army, but still it could be very useful.

The Seek and Destroy Spearhead I would think of using a 12 man pack of Swiftclaws (Wolf Guard included), a squadron of 2 Land Speeders with Multi-Meltas and Heavy Flamers and a Squadron of 3 with 2 equipped with Heavy Bolter/Assault Cannons and 1 with Heavy Bolter and Typhoon Missile Launcher.

 

Perfect all round capability for taking out tanks and infantry alike. ^_^

 

From what I gather the Mechanized Assault Spearhead you buy the transports and then it says for you to have a unit from the same codex who can be mounted in each transport, so for example; I would buy the spearhead and 2 Rhinos, I then need to select 2 units who can be mounted in the spearhead so I would pick 2 of my Grey Hunter packs for some outflanking fun.

 

I'm not too keen on the Archeotech Spearhead, mainly for the downside involved when I fire the modified weapons.

I like it, its not insane like the battle missions book, but for the most part seems pretty well thought out. my group is certainly looking forward to this. No space marine Super heavies made me sad tho :) oh well

I actually LIKED the battle missions book,it seemed to be very neat to me. The Spearhead seems to be an amusing idea...I would probably go for the Armoured Spearhead (5+ invuln) or the Ambush Spearhead (This would actually go amazingly well with a planned conversion sculpt idea I had for a Lascannon Predator...Link is below)

 

http://feedproxy.google.com/~r/VeryDemotiv...~3/Ez5SceiFPGA/

 

My wife showed this to me and I have been hooked on the Idea since...Though I haven't started it yet because I don't have a Predator,And I don't have the basillica Church box set from GW.

 

 

Tank hunter or Crusher would also be very very cool for my style of playing...Yes I like taking my vehicles and driving over my enemys...ALOT.

 

Not to doubt your experiences, Battle Missions just did not go over well with my group. we all kinda felt it was too one sided and the few that werent were few in number. take it as you will.

That book is expensive toilet paper. Just like Battle Missions was. And their next campaign book probably will be.

 

If they put out all the army books first they could pump this stuff out after and have the time to make things different rather than simply saying "Use the short table edges and tanks!"

That book is expensive toilet paper. Just like Battle Missions was. And their next campaign book probably will be.

 

If they put out all the army books first they could pump this stuff out after and have the time to make things different rather than simply saying "Use the short table edges and tanks!"

 

You mean the free download? Oh no, it costs me paper and ink!

 

Also, I don't know, I don't use tanks anymore (don't own any) so I'll be relying on Speeders, Dreads and good old infantry/jump infantry

Its interesting to see what everyones opinions have been. It seems like those of you who don't like it don't seem to like the other "expansions" GW has come out with. Those of you who are interested, seem moderately so.

 

 

So, those of you have some criticizing thoughts on the formations, would you mind posting your ideas?

Its interesting to see what everyones opinions have been. It seems like those of you who don't like it don't seem to like the other "expansions" GW has come out with. Those of you who are interested, seem moderately so.

 

Actually this is the first "expansion" that I have truly been interested in. It looks like fun, adds a little twist to the standard game and only gives specific units various upgrades for a points value.

The Seek and Destroy Spearhead I would think of using a 12 man pack of Swiftclaws (Wolf Guard included), a squadron of 2 Land Speeders with Multi-Meltas and Heavy Flamers and a Squadron of 3 with 2 equipped with Heavy Bolter/Assault Cannons and 1 with Heavy Bolter and Typhoon Missile Launcher.

 

Illegal, I'm afraid. All units must be selected from the same entry unless otherwise specified.

 

From what I gather the Mechanized Assault Spearhead you buy the transports and then it says for you to have a unit from the same codex who can be mounted in each transport, so for example; I would buy the spearhead and 2 Rhinos, I then need to select 2 units who can be mounted in the spearhead so I would pick 2 of my Grey Hunter packs for some outflanking fun.

 

Not what I was asking. I was wondering if those Grey Hunter packs still counted as troops or not.

 

The White Dwarf has more rules still, though.

 

Hmm. Necessary rules to play with Spearheads? Or just fluff? Because if they're leaving out the rules needed to play, I don't understand why they'd put it on their website at all.

The White Dwarf has more rules still, though.

 

Hmm. Necessary rules to play with Spearheads? Or just fluff? Because if they're leaving out the rules needed to play, I don't understand why they'd put it on their website at all.

The WD has the scenario specific rules. Like that you play long ways on a 6x4, or that there are no required units... or that all vehicles are scoring.

 

Theres more, like weird objectives et all. Its really a form of "apocalypse light".

I'm lukewarm about it. None of the Spearhead formations really jive with my SW collection. To really take advantage of Spearhead, I'd have to buy things I hadn't planned on buying (which is probably GW's intent). I'm glad it's a "freebie," otherwise I probably wouldn't have given it much of a look.
From what I gather the Mechanized Assault Spearhead you buy the transports and then it says for you to have a unit from the same codex who can be mounted in each transport, so for example; I would buy the spearhead and 2 Rhinos, I then need to select 2 units who can be mounted in the spearhead so I would pick 2 of my Grey Hunter packs for some outflanking fun.

 

Not what I was asking. I was wondering if those Grey Hunter packs still counted as troops or not.

 

The way I read it, they do.

 

Mechanized Assault Spearhead

Up to three vehicle units with a transport capacity. For each vehicle taken, you must take one unit of any type, from one or more entries in the army list, that can be transported in the vehicle.

 

The way I read it, you take up to three transport vehicles. That's your Spearhead. However, there is a caveat that you must select, per transport vehicle taken, at least one unit that can be transported in each of the vehicles. There is a further addendum to the caveat that one or more entries in the army list can be taken to make up this "one unit" per vehicle, which to me has been included to incorporate attaching Independent Characters pre-battle, or in our case assigning Wolf Guard.

 

The way you aren't driving empty transports from the edge of the table.

 

So to answer your question, the 3 transport vehicles are the Spearhead, if they're dedicated they automatically now count as Heavy Support. You then write the rest of your army (Wolf Guard taking Elites, Grey Hunters being Troops), and assign up to three units (from one or more entries) to transport.

 

I could see Blood Angels doing silly things with 3 Outflanking Storm Ravens filled with Vanguard Assault troops in a Mechanized Assault Spearhead.

 

So, those of you have some criticizing thoughts on the formations, would you mind posting your ideas?

 

If I get a chance to play a few games with the new Spearhead formations, I will be using Mechanized Assault and Skyfall.

 

HQ // Rune Priest Jormunrek Skallagrims: 110 pts

Living Lightning, Jaws of the World Wolf

Chooser of the Slain

 

Elites // 4 Wolf Guard: 177 pts

3 Power Fists, 3 Combi-Flamers (Rhinos)

Power Fist, Combi-Melta, Meltabombs (Scouts)

 

Elites // 5 Wolf Scouts: 85 pts

Meltagun

 

Troops // 10 Grey Hunters: 190 pts

2 Meltaguns, Drop Pod

 

Spearhead // Mechanized Assault: 60 pts

 

Troops // 8 Grey Hunters: 125 pts

Meltagun

 

Troops // 9 Grey Hunters: 140 pts

Meltagun

 

Troops // 9 Grey Hunters: 140 pts

Meltagun

 

Heavy Support // Rhino: 35 pts

 

Heavy Support // Rhino: 35 pts

 

Heavy Support // Rhino: 35 pts

 

Spearhead // Skyfall: 45 points

 

Fast Attack // Land Speeder Tornado: 70 pts

Multi-Melta, Heavy Flamer

 

Fast Attack // Land Speeder Tornado: 70 pts

Multi-Melta, Heavy Flamer

 

Fast Attack // 2 Land Speeder Typhoons: 180 pts

 

Total: 1497 pts

 

Basic plan? Rune Priest + Grey Hunters plus Combi-Flamer Wolf Guards Outflank, supporting the Drop Pod unit. Land Speeders, when they arrive (and with the way the Spearhead rule is worded), will drop in and can target up to 7 separate targets (with Pinning and always striking side armor the turn they come in):

 

2 Multi-Meltas at separate tanks

2 Heavy Flamers at separate squads

2 Heavy Bolters at a squad or light tank

2 Typhoon Missile Launchers at separate tanks.

 

With the way it works, I never have to deploy a single thing, and I'd simply give up First Turn if ever given the opportunity to choose.

 

 

DV8

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