n00b in need Posted June 1, 2010 Share Posted June 1, 2010 Hey Guys i'm currently working on a Lone Wolf conversion from an old termie i had laying around, i used a shield i bought from my local stores bit box, and a chain axe from a chaos box set that i added two wolf skulls to the sides of (this isn't in the pictures as i just added that on today and i took the pictures a couple days ago) and i used the cape from the lord of change that my local store used as a trophy for their last tourny but put the cape in their bits box. Also a note on the shield, i added the wolf skull and the skull on the chain to the outside and threw his melta bomb on the inside of the shield cause i like the way it looked. also i'm not quite done making him look more "wolfy" but otherwise i have his gear set as: -Storm Shield -Frost Axe -Two Fenrisien Wolves -Melta Bombs -Wolf Tooth Necklace http://i906.photobucket.com/albums/ac269/TIJ92/Warhammer%2040k/IMG_1208.jpg?t=1275436831 http://i906.photobucket.com/albums/ac269/TIJ92/Warhammer%2040k/IMG_1206.jpg?t=1275436831 http://i906.photobucket.com/albums/ac269/TIJ92/Warhammer%2040k/IMG_1204.jpg?t=1275438069 http://i906.photobucket.com/albums/ac269/TIJ92/Warhammer%2040k/IMG_1203.jpg?t=1275438100 and i think thats it, i left my codex at my firends house so i can't remember exactly what i had him running with but all together he came out to 110pts in his first game he took out a fully equipped deamon prince and a close combat chaos dread with out suffering a wound. =D i'm also a huge fluff fan so i think since he survived his oath he may make it into the wolf guard and replace him with a grey hunter who's entire pack got destroyed except him and he went on to take down a defiler and three man oblit squad single handed with his big fist (power fist) so i think hes gonna be a lone wolf. so the question is: what else should he get? should i take off his bolter and give him a storm shield? or should he get some other type of gear? the power fist is staying for sure though. thanks for the help guys! Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/ Share on other sites More sharing options...
CainTheHunter Posted June 2, 2010 Share Posted June 2, 2010 The cloak is a bit funny - it asks for some green-stuff fur added on top of it. But otherwise it's a nice conversion ) Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2420948 Share on other sites More sharing options...
dentonius Posted June 2, 2010 Share Posted June 2, 2010 I run 2 lone wolves in the last games I played. And they are really nice.  Lone wolf " infato " ( terminator armour, thunder hammer, storm shield, meltabombs ) 90pts  Lone wolf " arjacto " ( terminator armour, dual wolf claws, meltabombs ) 70pts  First you need to check that those guys will fit in your armylist and concept and for me that is a yes. My armylist with the ideas around the build and lone wolves ==> Armylist  Those guys take up a elite slot and that only for 1 guy, so you need to decide if it is worth for you. Because we have scouts and dreadnoughts etc etc I think it would be better that we where able to take maximum 3 lone wolves wich will only take 1 elite slot. Like the blood angels with those sang priests. Or as non scoring troop selection with a max of 3 guys in the list. You are also talking about a wolftooth neclace but they can't take it.  I like to use them as support units for my greyhunters or as harras unit. In 2 games they killed:  - Ork war boss - Ork battle wagon - 5 mega nobs - 4 blood angels assault marines - 1 rhino - blood angel librarian  Plus they hold their ground for 2 turns against 10 assault marines with libby, chappy and sang priest. Good enough to get the rest from my army in possition for a counterattack.  A good kill ratio for only 160pts together. Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421054 Share on other sites More sharing options...
Shadow Wulfen Posted June 2, 2010 Share Posted June 2, 2010 I can't remember how much the Wolves cost in his wargear section but on the fly without a codex (minus the Wolftooth Necklace which he can't take) he probably costs about 80 points give or take.  My own Lone Wolf is kitted out with: Terminator Armour Storm Shield Power Fist  My thoughts on Lone Wolves are that they are designed for harassment, there is not much point giving them loads of wargear (although Fenrisian Wolves become ablative wounds for him if they aren't shot up before you get into combat). Personally giving your Lone Wolf a Thunder Hammer/Power Fist/Chain Fist is a better option than taking a Frost Sword/Axe as generally he can survive the initial onslaught of attacks to follow up with his own, slowing that unit down completely and doing what he is designed to do. Lone Wolves although great for bogging down units excel at being Dreadnought and Monsterous Creature hunters, and because of the abilities the Lone Wolf has he can usually survive then start punching away.  Just some food for thought whenever you are wanting to field them. ^_^ Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421059 Share on other sites More sharing options...
Skirax Posted June 2, 2010 Share Posted June 2, 2010 I use them as *wait for it* suicide units. *duh* I threw three of them at someone's line, he got tied up trying to kill the, and I quote, 'Pesky little buggers that don't die!' Between them, half of his army disappeared by turn three. Bear in mind, I didn't want to take any other elites because it was Kill Points and I wanted to deny him kill points that he fought long and hard for. Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421061 Share on other sites More sharing options...
Requiem of the Wolf Posted June 2, 2010 Share Posted June 2, 2010 Storm Shield makes for a tough as nails hard to kill Lone Wolf. I do agree though,Green stuff the cloak into a long Fur one. Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421107 Share on other sites More sharing options...
Roland Durendal Posted June 2, 2010 Share Posted June 2, 2010 I can't remember how much the Wolves cost in his wargear section but on the fly without a codex (minus the Wolftooth Necklace which he can't take) he probably costs about 80 points give or take. My own Lone Wolf is kitted out with: Terminator Armour Storm Shield Power Fist  My thoughts on Lone Wolves are that they are designed for harassment, there is not much point giving them loads of wargear (although Fenrisian Wolves become ablative wounds for him if they aren't shot up before you get into combat). Personally giving your Lone Wolf a Thunder Hammer/Power Fist/Chain Fist is a better option than taking a Frost Sword/Axe as generally he can survive the initial onslaught of attacks to follow up with his own, slowing that unit down completely and doing what he is designed to do. Lone Wolves although great for bogging down units excel at being Dreadnought and Monsterous Creature hunters, and because of the abilities the Lone Wolf has he can usually survive then start punching away.  Just some food for thought whenever you are wanting to field them. :)  Agreed. LW's are perfect for drawing fire and harassing the enemy. You can scare an oppoonent into wasting shots ast them while the rest of your army marches forward. That's why I usually run them out front or along with my Rhino-wall. Sure shoot the rhinos, but that means my LW is that much closer to getting into contact with your vehicles/MC's/Dreads. Sure, shoot the LW, but that means my nasty GH squads are grabbing objectives or that much closer to unloading Melta in your face. Plus, I like running my LW's close to my GH packs in case my GH's get stuck in a protracted bout of CC...a LW rushing in to support can quickly turn the tide and will also cause your opponent to direct attacks at him  As for load outs, at 2000pts I run 2:  Lone Wolf Thor - TH/SS, 1 Fenrisian Wolf (yay for ablative wounds!) Lone Wolf Baldr - CF/SS, 1 Fenrisian Wolf  Thor goes after MC's/Dreads primarily, and vehicles at moments of oppurtunity. Baldr goes after vehicles primarily and MC/Dreads at any open opportunity. Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421179 Share on other sites More sharing options...
Prot Posted June 2, 2010 Share Posted June 2, 2010 I actually typically will use one in my 1500 point lists. Â I keep him on the cheap with a pair of claws in Termie armour. Â I don't throw him away though... basically he walks/runs behind a unit, like a Landraider or Rhino, and I use him as the follow up for a one-two punch combo. I really have fun with the unit/idea. It really fits Wolves. Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421251 Share on other sites More sharing options...
Decoy Posted June 2, 2010 Share Posted June 2, 2010 I don't use Scouts, and if I'm taking Wolf Guard, it's as troops, so my Lone Wolves tend to come in threes. I've yet to be let down by them, and in one case, they annihilated the enemy whereas the rest of my army could not! Â I prefer TH/SS/Termie LWs, but I will occasionally switch up to Wolf Claw/SS or Chainfist/SS. As was said upthread, there's little else more fun than denying the enemy kill points that they had to fight long and hard "for". Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421451 Share on other sites More sharing options...
n00b in need Posted June 2, 2010 Author Share Posted June 2, 2010 thanks for the replies fellas, i don't have my codex at the moment so i couldn't remember what he usually went into combat with, i just remember he was 110 points with a frost axe, storm shield, melta-bombs, and two wolves. and obviously from the pictures termie armor. i gave him a frost axe because with the melta-bombs it was the same as a thunder hammer points wise. and he more often then not was in combat with a unit of troops before he can get to the MCs/Dreads/vehicles so i wanted him to be able to strike right back at a bit higher strength instead of last with a higher strength he doesn't really need against them and since hes gonna use his melta-bombs against vehicles and dreads anyways he doesn't need the double strength of a thunder hammer of power fist. Although i will probably be turning this guy into a wolf guard battle leader since i'm a huge fluff nerd and he survived his battle and killed a deamon prince to give its head to his lord. i'm gonna replace him with the Grey Hunter w/ power fist i mentioned earlier, since even as a grey hunter he downed a Defiler and three oblits completely by himself (and a LOT of luck, more luck then i probably deserve actually). eventually i would like to turn the termie lone wolf into my wolf lord because it would make for a good back story and the lord i'm currently useing is like the most unlucky model ever. He's got two thunder hammers, termie armor, a belt of russ, sometimes two wolves, a wolf tooth necklace and anything else i think he needs for the upcoming battle. I'm actually writing a story now about the lone wolf based around his first game and his battle in said game against a deamon prince (who he whooped without losing a single wound with a sacrifice of his two wolves). Â i'm not quite sure what i'll do just yet, if you guys can convince me to change his gear or keep him where he is with some very valid points i will reconsider his destiny. =D once again thanks for your time brother wolves! Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421467 Share on other sites More sharing options...
Lord Clinto Posted June 2, 2010 Share Posted June 2, 2010 I'm planning on making 2 LW, doubt I'll ever use them both in the same army but they're there. Â #1 - Lone wolf with: Plasma Pistol, Storm Shield, Wulfen, Frag/Krak/Melta & 2 Wolves - 105 points. #2 - Lone wolf with: Chain Fist, Storm Shield, TDA & 2 Wolves - 105 points. Â I plan on using #1 for horde armies & #2 for MEQ armies. Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421755 Share on other sites More sharing options...
Spazmonkey Posted June 2, 2010 Share Posted June 2, 2010 I go with TDA, SS, CF. I like the power of the chain fist and the ability ofr it to smack crap out of Armor. And a wolf with 2 wounds, FNP, and 3+invun Ouch.... I love them... So hard to Kill so annoying to you enemy, best of all if he does spend several rounds trying to kill him, he gets nothing for it... If its not KP, and objective based, stick him on an objective and then let you enemies just try and take it back. Â Here is my boy... He is called "The Grimtooth" Â http://i682.photobucket.com/albums/vv186/j...ey/P1040616.jpg Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2421933 Share on other sites More sharing options...
Nacho Wolf Posted June 3, 2010 Share Posted June 3, 2010 I havent used a lone wolf yet but i was thinking of just going with TDA, SS and CF, with a couple of wolves of course, great for killing armour and hard as buggery to kill in return Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2422292 Share on other sites More sharing options...
Dhar'Neth Posted June 3, 2010 Share Posted June 3, 2010 TDA, Chainfist, Storm Shield, 2 Fenrisian Wolves - 105 pts of pure annoyance for your opponent. :D Link to comment https://bolterandchainsword.com/topic/203088-lone-wolf-kitting/#findComment-2422533 Share on other sites More sharing options...
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