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Wolfclaw re-roles. Does everyone agree?


Guganation

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I need a conclusive answer on this. The wording for wolf-claws does not specify that you can re-role any missed roles (hits or wounds). the wording for the lightning claws does specify that you can "re-role any failed roles to wound".

Does this then mean that with wolfclaws you can chose to re-role to hit or to wound, but that you must then re-role ALL the dice? (hits and misses)

 

Are there even varied opinions on this?

I need a conclusive answer on this. The wording for wolf-claws does not specify that you can re-role all misses. the wording for the lightning claws does specify that you can.

Does this then mean that with wolfclaws you can chose to re-role to hit or to wound, but that you must then re-role ALL the dice? (hits and misses)

 

Are there even varied opinions on this?

 

A wolf claw that allow the wielder to either re-roll his To Hits rolls or re-roll his to wound rolls - the owner must choose at the beginning for each close combat phase.

 

It's pretty clear cut, you have to choose.

 

There is space for an argument that this description only appends the lightning claw description instead of replacing it (it makes no mention of "Instead" or other such wording that would void the default lightning claw description). Under that interpretation the wolf claw would be a lightning claw (re-rolls to hit) and has an additional rule by virtue of being a wolf claw that allows to choose to re-roll hits or wounds. As you can only re-roll once, choosing hit again would be silly and you can choose wounds. However just as it doesn't explicitly say "Instead" it also doesn't say it "It may also" in that case the far more reasonable interpenetration is that it's replacement text, not an amendment. I don't think most people would let the double re-rolls interpenetration fly, I know I wouldn't it.

 

 

EDIT: I totally misread the question and answered something completely different. Sorry about that.

 

EDIT: As per the rule book

 

In some situations the rule sallow you to a 're-roll' of the dice. This is exactly as it sounds - pick up the dice you wish to re-roll and roll them again.

 

As the player controlling the effect in question, simply specify that you don't wish to re-roll any dice. The rules only re-rolls dice you wish to be re-rolled.

EDIT: As per the rule book

 

In some situations the rule sallow you to a 're-roll' of the dice. This is exactly as it sounds - pick up the dice you wish to re-roll and roll them again.

 

As the player controlling the effect in question, simply specify that you don't wish to re-roll any dice. The rules only re-rolls dice you wish to be re-rolled.

 

 

Awesome!! thank you, thank you. this misunderstanding on my part (and my gaming group) has had me believing that wolf claws were inferior to lightning claws since the new dex came out.

Now I'm free to get my re-role on!!

 

 

FYI for those that feel like checking, it's As per the (black reach) rule book page 2.

In some situations the rule sallow you to a 're-roll' of the dice. This is exactly as it sounds - pick up the dice you wish to re-roll and roll them again.

Page 60 SW Codex:

 

Wolf Claws ".....A Wolf Claw is a lightning claw that allows the wielder to either re-roll his To Hits or re-roll his To Wound rolls - the owner must choose at the beginning of each Close Combat Phase."

 

Seems pretty clear to me. You choose to either have the option to re-roll Hits or Wounds, then you have the choice to re-roll. Its not mandatory that you re-roll hits/misses but you could choose to re-roll if you want to.

There was a similar argument over the psychic power Warptime in the chaos codex. But the rulebook is clear, you only have to reroll the ones you wish to reroll.

You can of course choose to re-roll your hits in order to get less of them so that you kill less and stay in combat a turn longer. Always handy when you've charged and your opponent has a ton of guns pointed at you.

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