SamaNagol Posted June 4, 2010 Share Posted June 4, 2010 I understand fully regarding providing a variety of targets, but 450-500pts of jump pack troops is pie plate target practice Link to comment Share on other sites More sharing options...
JamesI Posted June 4, 2010 Share Posted June 4, 2010 I understand fully regarding providing a variety of targets, but 450-500pts of jump pack troops is pie plate target practice 570 actually. And I play it differently if I'm facing lots of pie plates. Link to comment Share on other sites More sharing options...
Vilicate Posted June 4, 2010 Share Posted June 4, 2010 I understand fully regarding providing a variety of targets, but 450-500pts of jump pack troops is pie plate target practice You're assuming they're using JP... But I fundamentally agree with you SamaNagol. I've seen units like this from lots of other players; they nearly all fail to get to what they want without being wiped out. It's fine and dandy to have a mega-super unit in 40k, but you've not only got to make it hitty, you've got to make it survivable. I believe that's the key to making a "deathstar" unit work. Link to comment Share on other sites More sharing options...
daboarder Posted June 4, 2010 Share Posted June 4, 2010 If they're using JP's they should be HI'ing that removes the enemys chance to shoot them at all. Link to comment Share on other sites More sharing options...
Priest33 Posted June 5, 2010 Share Posted June 5, 2010 Ive always taken PW's on my assault squads to give the added boost of killing off as many people as possiable. Sure they can allocate the instant kills away but being backed up by another 9 RAS looking to carve up as many people as possiable im bound to cause enough extra wounds to force more of the enemy to die. Link to comment Share on other sites More sharing options...
Zeller Posted June 5, 2010 Share Posted June 5, 2010 I've recently been reconsidering my choice of a PF in my assault squad. In the beginning it was nice having that fist to count on but now with my buddy playing SW I want nothing more than to make sure I kill more of them before my squad is reduced to one man. After reading this thread I've flipped mindsets to a degree and think I'll keep one squad with a PF. The second squad hasn't been outfitted with the sergeant yet so that remains to be seen. I must admit it is great to look up at your opponent after all the chainswords have swung, smile, and say "alright, now the powerfist," only to hear them groan. Hehe, smackdown. Link to comment Share on other sites More sharing options...
SamaNagol Posted June 5, 2010 Share Posted June 5, 2010 As I said before, in smaller squads the Power Weapons swinging at I5 and St5 will help you reduce numbers to keep casualties taken to a minimum. In bigger squads you have the extra warm bodies to survive a few casualties and still keep going so the Fist will help you win that combat if it is in the balance. I am very careful of who I send my 6 man squads into combat with. With a 10 man squad you have a bit more leeway. It is always good to have at least 1 Fist or Hammer in your list, but I usually try and ensure anything that could bog me down in combat is getting shot up from range whilst the transports move 12" a turn and laugh at you trying to roll a 6 to hit. Link to comment Share on other sites More sharing options...
Rob_Loken Posted June 5, 2010 Share Posted June 5, 2010 I gotta say that while I enjoy my Power Swords, my other Assault Squad in a Rhino is decked out with a power fist. If, when I have more than one unit I like to spread the equipment about. I also have a JP Sarge with a powerfist just in case. But I do like my Power Swords, I played a game with the Sanguinor and my Power Weapon Sarge recieved the buff. he was chewing through squads all game. As for pie plating, in my first game with the Sanguinary Guard they were subject to an orbital bombardment which wiped every single one out. :D Only Astorath and a Sanguinary Priest survived. Worse still my mate now takes 2 chapter masters and has 2 orbital bombardments. Link to comment Share on other sites More sharing options...
Brother Mojonir Posted June 6, 2010 Share Posted June 6, 2010 I gotta say that while I enjoy my Power Swords, my other Assault Squad in a Rhino is decked out with a power fist. If, when I have more than one unit I like to spread the equipment about. I also have a JP Sarge with a powerfist just in case. But I do like my Power Swords, I played a game with the Sanguinor and my Power Weapon Sarge recieved the buff. he was chewing through squads all game. As for pie plating, in my first game with the Sanguinary Guard they were subject to an orbital bombardment which wiped every single one out. :unsure: Only Astorath and a Sanguinary Priest survived. Worse still my mate now takes 2 chapter masters and has 2 orbital bombardments. Does his army consist of two separate chapters ? First time I have ever heard of someone running 2 chapter masters, interesting :lol: Link to comment Share on other sites More sharing options...
Firedrake28 Posted June 6, 2010 Share Posted June 6, 2010 I gotta say that while I enjoy my Power Swords, my other Assault Squad in a Rhino is decked out with a power fist. If, when I have more than one unit I like to spread the equipment about. I also have a JP Sarge with a powerfist just in case. But I do like my Power Swords, I played a game with the Sanguinor and my Power Weapon Sarge recieved the buff. he was chewing through squads all game. As for pie plating, in my first game with the Sanguinary Guard they were subject to an orbital bombardment which wiped every single one out. :) Only Astorath and a Sanguinary Priest survived. Worse still my mate now takes 2 chapter masters and has 2 orbital bombardments. Does his army consist of two separate chapters ? First time I have ever heard of someone running 2 chapter masters, interesting :) The Vanilla Codex has a Chapter Master entry just like ours has a Captain entry. It's basically there to allow people to take Chapter Masters for Chapters other than the ones that are already represented by special characters (like the Ultramarines and Crimson Fists). So just like our Codex allows us to take two Captains, Vanilla Marines can take two Chapter Masters. Link to comment Share on other sites More sharing options...
Midnightmare Posted June 6, 2010 Share Posted June 6, 2010 On Friday I had a tac squad supported by a libby charge a squad of berzerkers with chaos lord of khorne attached, the libby and squad took out the berzerkers, then the fist came in to put the smack down on the lord. Huzzah for powerfists! Link to comment Share on other sites More sharing options...
Rob_Loken Posted June 6, 2010 Share Posted June 6, 2010 I gotta say that while I enjoy my Power Swords, my other Assault Squad in a Rhino is decked out with a power fist. If, when I have more than one unit I like to spread the equipment about. I also have a JP Sarge with a powerfist just in case. But I do like my Power Swords, I played a game with the Sanguinor and my Power Weapon Sarge recieved the buff. he was chewing through squads all game. As for pie plating, in my first game with the Sanguinary Guard they were subject to an orbital bombardment which wiped every single one out. :pinch: Only Astorath and a Sanguinary Priest survived. Worse still my mate now takes 2 chapter masters and has 2 orbital bombardments. Does his army consist of two separate chapters ? First time I have ever heard of someone running 2 chapter masters, interesting :) The Vanilla Codex has a Chapter Master entry just like ours has a Captain entry. It's basically there to allow people to take Chapter Masters for Chapters other than the ones that are already represented by special characters (like the Ultramarines and Crimson Fists). So just like our Codex allows us to take two Captains, Vanilla Marines can take two Chapter Masters. This unfortunately. And I think the points cost of a chapter master isn't far off that of a captain. Although every time I've played him since they've scattered wildly off target. Fluff wise I think is army has 2 chapter masters. I only like them if we're playing doubles. :P Link to comment Share on other sites More sharing options...
Resv Posted June 6, 2010 Share Posted June 6, 2010 I typicaly run 3 assault full JP Assault Squads with two Sang. Priests and two Librarians. After some major experimentation my favorite Sergeant load out for attaching two ICs too is double Lightning Claws. It does take away a pistol but I find that the Sang. Priest and Librarian can cope with that loss and with Unleash Rage the twin Lightning Claws get all of 4 S5 I5 attacks on the charge with both Re-rolls to hit and to wound. The loss of the fist isn't so bad if you take Sang. Sword with its S10 attacks at initiative which work great on Vehicles and MCs. My third RAS squad doesn't have the support ICs of the other two squads so I always run a Power Fist on the Sergeant. Does anyone else run a double Lightning Claw Sergeant? When I first saw that this was an option I was immediately sold. Link to comment Share on other sites More sharing options...
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