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Returning to 40k


dlfleetw

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I've been playing miniature war-games for about a decade, but stopped playing 40k for almost 5 years. I stopped playing during the 3rd/3.5/4th edition transition, but from reading the new rulebook, not much has been changed too drastically.

 

I have a fledgling Guard army, but that will take some time to build to 1850 (my favorite game size) and that's not what this board is for. I played a mixture of marine armies (mixed blood angels and Crimson fists) so I searched for a Marine army again for a low model count way to get back into the swing of things.

 

For better or worse I saw the Sanguinary Guard Army that can be built around Dante, so I've found my answer. I have no idea what the Meta is around my area right now (I was and still am big into WM/Hordes..)in regards to 40k, but this army speaks to me with the unpredictable nature of its deployment and overwhelming combat units.

 

I think a list based around 4 core Sanguinary Gaurd w/ sundry infernus/plasma pistols, Dante, the Sanguinator, 3 Sanguinary Priests and 2 land speeders w/ multi-meltas. That base comes in right around 1850, is really low on model count, and makes games quick, One way or the another.

 

This army draws itself to me more than just because it is small. One paper it looks incredibly maneuverable in both deployment and redeployment. I noticed the major lacking feature was a way to deal with armor from range, and that is why I included two land-speeders in my list.

 

I'll have shortly the test model for my army painted (well its mainly to just get my red build to a place I paint it quickly as the Metals I want to use are going to be a good bit on the lengthy side to paint for an army.)

 

:pinch:

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Drop the Sangunior and use some points for either more speeders and/or a librarian dread or standard libby .

 

Your list isnt going to be the most ubver out there, but its actually not that bad. The only thing you really lack is anti-psy powers. Lash of submission and a vondicator or plasma would wreck you pretty hard core.

 

A libby Dread will suit you nice. It gives a psy hood for the psychic defense and with wings of sanguinus it can keep up with your guys. Also, it adds to the "super-elite" feel of your force. It will run you about 175. That leaves about 75 points for you to rock another speeder and maybe throw some upgrades on the dread and/or your otehr guys.

 

Also, your army will look SICK pon the table my friend.

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Welcome dlfleetw!

 

Being able to add something like a Lascannon predator, or a Vindicator would be helpful for some ranged anti-armor as well. Right now a fully mech army could be trouble for you.

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For those that have played this army, would the addition of traditional assault squad to bolster model count for holding objectives or even the use of the Spc Sanguinary priest (name escapes me) for the 2+ FNP roll be more beneficial over the 4th Sanguinary Guard unit.

 

A Dreadnought would be a nice addition, but drop pods would show up turn 1 correct? That would be a very lonesome model.

 

I'll play around with Sanguinator guy to see how much of an impact (I've got some friends that play Infantry heavy Guard/Mech Guard and Space Wolves) he has on the game. Should be getting together with them in a week or two.

 

:whoops:

 

Any other thoughts?

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I've made a few changes after sitting down and thinking a bit more about what I want from this army.

 

I dropped Sanguinor and a squad of Sanguinary Guard for a Librarian w/ Jump Pack and a full Vanguard Veteran Unit. Heroic Intervention is a bit situational, but the ability to assault out of Deep strike seems like a good thing to mess with various units.

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DANTE 1 N/A 225

 

 

 

TROOPS

 

SANGUINARY GUARD 5 POWER FIST, 2x INFERNUS PISTOL 260

COMPANY BANNER

 

SANGUINARY GUARD 5 POWER FIST, INFERNUS PISTOL 220

 

 

SANGUINARY GUARD 5 POWER FIST, 3X PLASMA PISTOL 240

 

 

 

ELITES

SANGUINARY PRIEST, Power Weapon, Jump Pack (x3) -270

 

 

FAST ATTACK

 

LAND SPEEDER 1 MULIT-MELTA 60

 

LAND SPEERER 1 MULIT-MELTA 60

 

VANGUARD VETERAN 10 SGT POWER FIST, 2X PLASMA PISTOL

POWER FIST, JUMP PACK - 380

 

 

 

POINTS REMAINING 135 TOTAL 1715

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Looks pretty good.

 

I must apologize for my previous post. Up to late=brain fart :(

 

The only question I have is why so many Powerfists? I find that you only need one or two per squad for punching through the heavy stuff. Giving them there glaives would allow them to strike at initiative and ensure less attacks onto your squad, giving your hidden powerfist some meat cushion.

 

I don't have my Codex in front of me, but eliminating some fists + 135 points you have would give you enough pts. for another uber unit.

 

edit; another brain fart after reading your list again. you do only have one fist per squad, don't you.

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i think he only has one fist per squad, but he has 5 guys in each squad.

 

i'd drop the all plasma squad idea, it's cool, but you are going to take out heavy infantry in assault, you need more anti-armor, infernus would be better, or better yet, a RAS or two with two meltaguns and fists, they cost about the same as a squad of sanguard but have twice as many wounds, and over all, more attacks, though they don't all have power weapons obviously.

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