Protector of Titan Posted June 4, 2010 Share Posted June 4, 2010 I'm considering hooking my scouts up with the Locator Beacon, but I want to be completely sure of how it's used. An explanation of this portion would be nice: Note that the locator beacon must already be on the table at the start of the turn for it to be used. Link to comment https://bolterandchainsword.com/topic/203297-locator-beacon/ Share on other sites More sharing options...
Cam2Designs Posted June 4, 2010 Share Posted June 4, 2010 Brain Fart... Link to comment https://bolterandchainsword.com/topic/203297-locator-beacon/#findComment-2423345 Share on other sites More sharing options...
Grey Mage Posted June 4, 2010 Share Posted June 4, 2010 If you infiltrate with it- you can use it turn 1. If you deploy, it can be used turn 1. If you come in from reserves, you cant use it to the turn after it. Link to comment https://bolterandchainsword.com/topic/203297-locator-beacon/#findComment-2423398 Share on other sites More sharing options...
Protector of Titan Posted June 5, 2010 Author Share Posted June 5, 2010 Cool. Thanks!!! Link to comment https://bolterandchainsword.com/topic/203297-locator-beacon/#findComment-2425249 Share on other sites More sharing options...
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