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Nightbringer:


Brother Caleb

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If you absolutely HAVE to drop the Bringer, I'd suggest either Long Range, high S shots (MMeltas, Lascannons, et cet) or Close Range, a squad with a T-hammer and Wolf Claws. T-hammer him to I1, then Claw him apart with rerolls to wound. The ablative squadmates should take the rest; I've never personally seen a Nightbringer survive a combat against even a Grey Hunter squad (Though I'm sure some have done it, some where.)
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You have to hit C'tan where it hurts... right in the Phaseout Number.

 

Seriously, ignore it and kill the other Necrons. If they've got a Nightbringer, then they don't have many.

 

-Stormshrug

 

This a hundred times

 

If you really need to take him down, long fangs with missile launchers +/or lascannons work fine its a 4+/3+ respectively also tornado pattern land speeders do the same thing. A Rune priest with living lightning and Saga of the beastslayer, sure you need 5+ to wound but you get rerolls. Those are your best options, however there is always Lone Wolves this is what there designed for but one might have a hard time surviving all those attacks.

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I may not be a Son of Russ BUT I have encounted this enemy a few times and chose to kill him just so I can Say "HA I killed your god thing" and the usual method is Assault cannons. Im gonna play the Catch my fast things while they move 12 and fire their guns at you till it falls down, then I go and take care of the Phase out number :P.
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Lascannons and missile launchers...same as anything else. Though honestly...I would just blast the tomb spyder,use thunderwolf Cav to multi charge his warriors and the long fangs to blast his lord or his Monolith and call it a day.

 

Although...I would in this case generally use the quote from a wonderful book called Black Company by Glen Cook "You kill it the same as you kill anything else. Except you hit it harder and faster because you know you only get one chance at it"

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I agree with Grey Mage and Stormshrug; I used to play with necrons, back in my deluded days, and I found out quickly that all the C'tan are good for is going "look at me! I'm big and huge! Shoot me and ignore the rest of the army!". But with the Nightbringer you should try to kill him quick if he gets too close, seeing as he is actually good in combat, I would suggest some long fangs with a couple of Heavy Bolters for the troops and Lascannons/Plasmacannons for the big boy
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if your running my list somewhere in the range of 25+ missile shots a turn should do it.

 

 

so it would probably be any heavy destroyers first round any open necron squads second. or if the NB has to die first turn then no problem

I have to see this 25+ rockets lists.

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if your running my list somewhere in the range of 25+ missile shots a turn should do it.

 

 

so it would probably be any heavy destroyers first round any open necron squads second. or if the NB has to die first turn then no problem

I have to see this 25+ rockets lists.

 

3 x 5 ML Long fangs, 1-2 Cyclone Wolf Guards and a couple of Land Speeder squadrons I believe.

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But if you are going to have to kill the Nightbringer, I wouldn't reccomend taking it on in assault. If you kill it then it explodes with a S6 AP2 blast. Going to be costly in models, considering it strikes at Initiatve 4 with 5 S10 attacks that ignore every save in the game!

 

However, it is possibly a better bet to take on the rest of the Necrons and only feed the NB when you can't avoid it (like when you are busy chewing through his squads).

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if your running my list somewhere in the range of 25+ missile shots a turn should do it.

 

 

so it would probably be any heavy destroyers first round any open necron squads second. or if the NB has to die first turn then no problem

I have to see this 25+ rockets lists.

 

3 x 5 ML Long fangs, 1-2 Cyclone Wolf Guards and a couple of Land Speeder squadrons I believe.

3X5 ML Long Fangs,2 Cyclone Wolf Guard,2 squads of 3 Land Speeder Typhoons. I do think it is maybe a bit,inspecific...and when it comes down to it,if you are fighting Necron's you really want some lascannons to deal with the monolith. Then again,Lascannon's do wonders on everything from C'tan to Monolith's to the last remaining Guardsman in a squad (though you may feel very dirty having to use 3 lascannon shots on a single guardsman,just because there isnt any other targets available)

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If you absolutely HAVE to drop the Bringer, I'd suggest either Long Range, high S shots (MMeltas, Lascannons, et cet) or Close Range, a squad with a T-hammer and Wolf Claws. T-hammer him to I1, then Claw him apart with rerolls to wound. The ablative squadmates should take the rest; I've never personally seen a Nightbringer survive a combat against even a Grey Hunter squad (Though I'm sure some have done it, some where.)

 

One question, Decoy... How are your S4 Wolfclaws in your scenario hurting the T8 C'tan? Unless you're talking about TWC?

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If you absolutely HAVE to drop the Bringer, I'd suggest either Long Range, high S shots (MMeltas, Lascannons, et cet) or Close Range, a squad with a T-hammer and Wolf Claws. T-hammer him to I1, then Claw him apart with rerolls to wound. The ablative squadmates should take the rest; I've never personally seen a Nightbringer survive a combat against even a Grey Hunter squad (Though I'm sure some have done it, some where.)

 

One question, Decoy... How are your S4 Wolfclaws in your scenario hurting the T8 C'tan? Unless you're talking about TWC?

Probably the blasts from the meltaguns,followed by the powerfist in the squad,or replacing one meltagun with a wolfguard with combi melta and powerfist to help smooth things,but thats a grey hunter squad.

 

As for the Wolf Guard...yeah not sure there.

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personally, I've had the best results in killing him, and his silly brother, from range. Either one of them can munch a squad if left the chance. Snipers are ideal for this job. Not to mention just plain massed heavy fire. To date, I believe I've killed both of the C'tans somewhere in the range of 10+ times, and usually by turn 3 at the latest, turn 2 preferably.
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Logan, Rune Priest, 5 wolf guard squds with cyclones, 2 squads of long fangs all missiles, 1 squad 3 missiles 2 plasma cannons.

 

 

monolith falls into night bringer rule: ignore it kill necrons.

With its ability to teleport the Necrons that failed their WBB roll,how can you stand ignoring it? That just sets you up for a war of attrition and that is the place where necron's do the best.

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Logan, Rune Priest, 5 wolf guard squds with cyclones, 2 squads of long fangs all missiles, 1 squad 3 missiles 2 plasma cannons.

 

 

monolith falls into night bringer rule: ignore it kill necrons.

With its ability to teleport the Necrons that failed their WBB roll,how can you stand ignoring it? That just sets you up for a war of attrition and that is the place where necron's do the best.

Because, you can kill it faster than they can bring them back via monolith in all but the largest of games.

 

Only one squad can use a monolith each turn, and its only on the dead from the turn before it. On top of that, the squad has to be within 18" in order to be a target.

 

If you kick the teeth in on two squads of warriors he can only get the rerolls on one of them... and there are so many things that dont allow WBB at all- like Vindicators, missile launchers, etc.

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