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how do you arm your GH


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2x SW, if its PGs or Flamers I givem a PF, if its Meltaguns I givem a PW. Wolf Totems on occaision, transports OR a Wolf Gaurd depending on if Im podding, rhino-running or footslogging.

 

The occasional plasma pistol, usually in a PG or Flamer squad.

 

Pretty basic, incredibly effective for their point costs.

1xSW, attached Wolf Guard (Powerfist, combi-(insert weapon)). Usually run with melta guns and flamers, but i on a very rare occasion i use PG. ALWAYS have a wolf standard. Never again shall i use PP (not after blowing the face off, failing the armor save, and hitting on 1s and 2s against catachan with Khorne vanilla CSM. And that guy is the champion.. not to mention them losing the moral check and ran off the table.. cowards!).

 

Oh, and always listen to Grey Mage.

If I'm podding I'll go for ten GH's, 2 Plasma Guns on one pack, two Meltas on another and 2 Flamers on my third. All get Power Weapons (Power Fists are too expensive for GH, I'll just do my best to keep them safe. I think I run one GH pack with fist at apoc level) My assault orientated packs get MotW as well for more effectiveness. I take Wolf Standards on each of my packs, nice and cheap for the ability to save a GH.

 

If I'm footslogging then a similar configuration to above with a WG of various flavours attached to my packs, normally kitted out with some sort of fist/hammer

9 strong, including:

1 Power Weapon

1 MotW

1 Wolf Standard

1 Melta of PG (varies...i have 11 GH units)

attached WG with PF and Combi-plasma (2 have combi-flamer)

all have either Rhino or DP, though i rarly use them

 

WLK

I tend to kit them with the following:

-10 man squad

-Flamer

-Melta

-Power Weapon

-Mark of the Wulfen

-Wolf Standard (If I have enough Points to spare)

Sometimes I'll attach a Wolf Guard in Terminator Armour with a Power Fist and Assault Cannon for extra fire power and armour-busting goodness

2 SW, usually melta or plasma but flamers sometimes (and only if they have a powerfist wolfguard or IC), then MoW almost as standard alongside a wolf standard and power weapon depending on points and role - a truly brilliant all round pack.

 

I do sometimes go 9 + wolfguard, but have had increaasing success with just the 10 GH (+rhino/pod). Keeps 'em cheap.

I normally do this:

 

7 grey hunters, MotW, Melta gun (or flamer), Wolf standard.

WG with power fist.

Rhino.

 

I normally take two squads like this.

 

That leaves me room to fit two rune priests in each of the rhinos to pop their bearded heads out of the firing hatch to do all sorts of bad things to people, all from the (relative) safety of their rhinos.

Heres one reason why I arm my GH packs the way I do- lean, mean, and killy:

 

Yeah, taking 10 TH+SS termies is not something a sane SW player would do... massive waste of points to run them that way.

 

Instead, we could take 20 Grey Hunters with 4 Plasmaguns, a pair of powerfists, and a pair of totems... heck, at 420 we could even throw in a pair of plasma pistols.

 

Lets try it with the pistols.... assuming you DS next to the troops, we can walk up, and rapid fire... 4 plasma hits and wounds 1-2 dead TDA. The bolters throw out another 13ish hits, 6 wounds, and another dead TDA... 7 will charge in, SWs counter attack- and go first. 54 attacks, hitting on a 4+ with a reroll is 40ish hits and 30 odd wounds- for another 5 dead TDA- on average. The TH+SS TDA then throw out their 9 attacks, getting 5 hits, and likely as not 5 wounds... and the GHs powerfists swing, doing 2 wounds and more than likely killing another terminator, winning the combat. Next turn... 26 attacks, 13 wounds, last terminator dies.

 

About 400pts of GHs should wipe out a full squad of of TH+SS TDA in a game turn and a half- and take fewer casualties if your walking them over.

Either:

 

8 grey Hunters; meltagun, mark of the Wulfen, wolf standard

with attached Wolf Guard with hammer/combi-melta and a rune priest with whatever

Rhino

 

This gives me a fairly hefty front-line unit that can mix it up with most things and come out on top.

 

In larger games, i support this with:

 

10 Grey Hunters; 2 plasma guns, power fist, mark of the Wulfen, wolf standard

Rhino

 

These guys go in for a close-range support role, running up and blasting enemy units with their plasma guns/bolters. Because of the special weapons, they can take a counter charge, and the power fist is there because there have been times before when i've wished i've had it, but not.

 

Hope this helps,

Personally I have had great success with this combo.

 

1WG - combi melta, power fist.

9GH - meltagun, power fist, motw, standard, rhino.

 

Charging out of their rhino's on the 2nd turn they destroy what ever they come up against. Though it is quite an expensive unit, it more than makes up for it in pure killing power.

I have *3* types of GHs.

 

Assault troops

7xGH with Melta, Wolf Standard, MOTW, PF and Rhino

WG with Combi-melta and PF

 

This is my current favorite. I didn't find a big difference between 8 in the pack or 9 in the pack but the points are enough to upgrade other spots in my army

 

Support troops

10xGH with 2xplasma, wolf standard

WG with TDA + CF (this is optional and depends on my other units)

 

They can hold the middle ground and defend my long fangs. The WG and CF depends on whether I am afraid of dreadnaughts falling from the sky or have another element in the army to cover them. If I include my LW with CF he can handle it instead.

 

Cheap barebones unit

5xGH with Plasma

WG with combi-plasma

Razorback with LC and TLPG

 

If you want a cheap rear guard unit this gives you 6 rapid fire plasmas on something that deep strikes in your lines

 

Those are my most common GH loadouts right now.

I have been back and forth with WGL attached or not.

 

But for plain modelling purposes, and lack of gaming time due to life in general, this is what I go with.

 

Three GH packs.

 

10 strong each, 2x Melta Guns, and PF.

 

 

I then have a fourth GH pack,

 

9 GH's, Melta Gun, PW and an attched WGBL armed with a PW as well.

 

 

My army then fluxes from there, but 10 packs of GH's an varying degress is an awesome army.

Wolf Guard

-TDA; Chainfist; Combi-Melta

Grey Hunters x8

-Power Fist; Meltagun; Wolf Standard

Drop Pod

 

Deep strike in to take far objectives or just tie up units.

 

 

Rune Priest

Wolf Guard

-Frost Weapon; Plasma Pistol; Melta Bombs

Grey Hunters x8

-Power Weapon; Plasmagun; Plasma Pistol; Wolf Standard

Rhino

 

Hang back and hold home objectives. Can redeploy as needed.

 

 

Wolf Guard (Arjac)

Grey Hunters x10

-Power Fist; Meltagun x2; Wolf Standard

 

(and for high point games)

Footslog behind my LRC with the rest of my force to act as a counter-assaulting hammer-unit.

I keep mine simple and run the following:

 

2X GH Pack armed like this: 10GHs, 2X Melta, MotW, PW, WT, Rhino

1X GH Pack armed like: 10GHs, 2X Melta, MotW, PF, Rhino

 

I run those 3 squads from 1500-2000pt games. Only at 2250 or higher do I add a 4th squad. All in all those 3 packs lay the smack down on pretty mich anything, especially with Lone Wolf, TWC, and Thunderlord support

I've killed too many independent characters with that one power fist attack to ever gladly field Grey Hunters without one.

 

Ten men, two special weapons (generally meltaguns or plasma guns), plasma pistol, power fist. That's my usual Grey Hunter equipment.

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