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Repurposing old VAS/HG for new codex


grazer

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I'm curious to know how my fellow Veterans of the PDF dealt with the removal of our VAS, as far as your miniatures are concerned? Did you repurpose them into Vanguard and just move the meltas/flamers over to RAS? Convert them into HG instead?

 

I'm having a difficult time deciding what to do as I have 14 VAS (2 melta, 1 flamer, 1 TH, 2 PF, 8 ccw & bp) and I just can't seem to decide how to move them around. Part of the problem is that they are more "blinged" than my other two RAS squads, in that they have more purity seals and the BA specific metal shoulder pads, and I'm trying to minimize the repainting.

 

So, what did my fellow brothers do or did you just buy new models and retire the old?

I know that mech is the flavor of the day, but I am still running two full jumppack squads... So depending on the size of the list, I use the various the TH&SS, PW, PF, 2LC guys I have as sergeants and 2 meltas or 2 flamers in my RAS squad.

 

What I have yet to do though is fix the decal on the right shoulder. All of my VAS had skulls, which is obviously wrong now.

 

Any suggestions for removing decals safely?

I plan on keeping a few extra sarges with various weapons for variety, especially since I already have them and basically just need to repaint helmets and shoulder pads.

 

As for removing decals, no clue... I'd almost just suggest pulling off the pads entirely, or painting over them.

I re-purposed mine into Vanguard (still call it VAS, dagnabbit!) out of principle. They've been my favorite unit in the codex since 2nd edition and I don't plan on axing them just because Matt Ward has no sense of continuity. I mostly play beer & pretzel games with my chums, so I don't really care about being El Minmaxo against them.
because Matt Ward has no sense of continuity.

 

because linking them to the codex chapters isnt continuity, right?

 

I can't decide what to do with mine. I would love to make them vanguards, but I'd have to repaint the yellow gold. it would be easier to just repaint the shoulders.

What I have yet to do though is fix the decal on the right shoulder. All of my VAS had skulls, which is obviously wrong now.

 

Any suggestions for removing decals safely?

 

Wait... what? :huh:

 

I thought that the skull marking on the right shoulder pad for powered armored Blood Angels was the mark for the Veteran Company? I'd check before getting rid of the decal... If that has changed, I'm going to be mightily ticked off. Having to change my VAS squad's helmets from yellow to gold already has me upset enough. ;) I'm not sure what I'm going to do with the two melta gunners that I was running in my VAS... :D

I don't want to have to paint the gold helmets yellow since yellow is a huge pain, and having to repaint the shoulder pads to make them RAS as well. The others I'll most likely just make into Vanguard, although I can't really see myself fielding Vanguard very often. I might just suck it up and make some of them into HG and make a champion, novitiate, and standard bearer. I really just don't want to have to repaint more stuff :D

I painted mine with yellow helmets. There is no reason why they should have golden helmets instead, even in C:SM they have white helms and only because Mat Ward thinks that gold might be more appropriate this doesn´t mean that I have to paint it like that.

 

And I hope that any BA player who likes the paintjob on his VAS miniatures with yellow helmets won´t change their colour just because a sheet of paper says so. No codex can tell us how to paint our miniatures.

 

 

Snorri

 

PS: I agree with Brother Jim, the skull emblem is still the sign for 1st Company. No need to get rid of that.

Skull = first company vets, no doubt.

 

I painted mine gold because they are vets and that made sense to me as VAS. Plus I painted the HG the same so I could swap them around a bit. They were multipurpose but now they need to be single purpose, which annoys me.

 

I agree completely with the paint them how you want them. The main reason for repainting my stuff is to make them fit in with their new squads.

I painted mine with yellow helmets. There is no reason why they should have golden helmets instead, even in C:SM they have white helms and only because Mat Ward thinks that gold might be more appropriate this doesn´t mean that I have to paint it like that.

 

And I hope that any BA player who likes the paintjob on his VAS miniatures with yellow helmets won´t change their colour just because a sheet of paper says so. No codex can tell us how to paint our miniatures.

 

 

Snorri

 

Hmmm... Snorri, you do make a compelling argument there...

 

{William Murderface voice} " :cuss Mat Ward! He's a :cuss :cuss -licker!" {/William Murderface voice} :P

 

I may just leave my VAS helmets yellow when I run them as VV... B)

 

I'll probably wind up doing arm swaps between my VAS melta gunners and some of my BP/chainsword RAS brothers to get the VV weapons load out kosher... <_<

 

*Reason for edit: added :P smiley face after the Murderface quote*

No codex can tell us how to paint our miniatures.

Apart from Codex:Angels of Death, Codex:BA_3ed, Codex:BA.pdf and Codex:BA_2010 maybe... <_<

 

In terms of changing my old VAS into Vanguard (Assault Squad Garibaldi, anyone else spot the namecheck in last month's WD?) I've simply swapped a meltagun for an infernus, and a flamer for a hand flamer. 2x Power weapons and a fist have stayed as they were.

 

In terms of fightiness, I'm still to be convinced with the infernus pistol, it's just too short-ranged. They used to be able to take on any target - they'd shred infantry, and take down armour with the meltagun/fist combo, but with the new 'dex they seem to have become just a very very effective anti-infantry unit. The mobile anti-tank has been taken over by a RAS unit with a fist and a meltgun.

I can see me dropping the infernus totally, and maybe adding a Sarge with twin claws. I realise it's probably overkill and not the most effecive use of points, but ever since I had to lose my old jump-pack Librarian with twin claws I've really wanted a pair back in my army. As far as I can see this is the only way to get them?

I've got a model in wip, just needs a bit work and I'll get some pics up.

Captains and HG can also get twin lightening claws, as can RAS sarges (which I just noticed), so there are a few other ways to get them aside from the VV.

 

I'm on the fence with infernus pistols as well, extremely short range. When possible, I think I'd rather give my sarge a fist and combi-melta if I really need to make sure a tank is going down.

because Matt Ward has no sense of continuity.

 

because linking them to the codex chapters isnt continuity, right?

 

I can't decide what to do with mine. I would love to make them vanguards, but I'd have to repaint the yellow gold. it would be easier to just repaint the shoulders.

 

Why would you "have" to do this? I think the skull on the should is plenty to denote them as veterans.

No codex can tell us how to paint our miniatures.

Apart from Codex:Angels of Death, Codex:BA_3ed, Codex:BA.pdf and Codex:BA_2010 maybe... :D

 

 

 

Personally, I think that information is there as a guide. There are absolutely no change to a models rules based on how you paint it.

First, im reapinting mine with gold helmets (all 20 of them) and using them as VV - with skulls denoting them as members of 1st co (though my DIY is mostly a 1st co force).

 

Second WHY PAINT GOLD OVER THE TOP? serious, try your hand at non-metallic metal painting - its easier then you think and there was a great guide in the BA white dwarf just gone (or just google it) and yellow is perfectly easy as a base.

 

Third - try vinegar on the decals if there not varnished - or rubbing metho (yes methylated spirits) carefully with a cotton bud.

 

fourth - the pdf cannot change all the fluf in one go - if you want black trim go for it - if you wan tto keep the old squad markings you can - remember there is 10000 years of history to draw from and your marines can come from any point in the BA history.

 

lastly, infernus pistols have come in handy for me with tank busting, but useless unless the opp is mech.

Since my VAS had gold painted helmets I have shifted some to HG squad and I left 8-10 as VAS; they are like semi-retired and I will just stay in the army suitcase.

 

I woud suggest using them as RAS...if you have got them with yellow helmets. The 'bling' is fine as I think the codex/ models allow more bling. In fact my new assault squad is going to be significantly more blingy as the old one. I actually find that it helps to seperate units in games

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