cptphoenixck Posted June 6, 2010 Share Posted June 6, 2010 So how're people kitting out their sgt.'s? More specifically are you guys always adding a pwr weapon/fist on all of them points permitting? I usually run a very body heavy army with roughly ten squads, what do you guys think? Link to comment https://bolterandchainsword.com/topic/203467-kitting-out-sgts/ Share on other sites More sharing options...
Freman Bloodglaive Posted June 6, 2010 Share Posted June 6, 2010 In any marine army your units with sergeants (except for devastators) are almost certainly going to see combat at some point. It makes sense then to take power fists wherever points allow. Link to comment https://bolterandchainsword.com/topic/203467-kitting-out-sgts/#findComment-2425596 Share on other sites More sharing options...
Rob_Loken Posted June 6, 2010 Share Posted June 6, 2010 If your running 10 squads consider spreading the weapons load out around. Give some PF's and some PW, which ones are you going to send towards the big stuff and which is going to go against the more basic stuff. I have one Assault Squad with a powerfist and one with a power weapon. When equipping a sarge with a power weapon I like to give him melta bombs as well so that he still has some spice in CQC. Link to comment https://bolterandchainsword.com/topic/203467-kitting-out-sgts/#findComment-2425627 Share on other sites More sharing options...
JamesI Posted June 6, 2010 Share Posted June 6, 2010 I kit all my sergeants for combat, except devastators. Link to comment https://bolterandchainsword.com/topic/203467-kitting-out-sgts/#findComment-2425636 Share on other sites More sharing options...
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