Lord Kallozar Posted June 6, 2010 Share Posted June 6, 2010 Hey everyone! Just wanted to get everyones opinions on what they think the best load-out is for a Sorcerer with preferably mark of Nurgle or Tzeentch. Cheers. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/ Share on other sites More sharing options...
Vissah Posted June 6, 2010 Share Posted June 6, 2010 Mark of Tzeentch - Warptime & Winds of Chaos 185 points Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2425859 Share on other sites More sharing options...
the jeske Posted June 6, 2010 Share Posted June 6, 2010 jesus thats more then a DP :lol: wings and if I could I wouldnt give them any psychic power , but as this is not an options . then the cheapest one you can find. it will work half the time against any imperial army anyway and the sorc will be in trouble against nids and eldar, so it doesnt realy matter which one you pick Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2425928 Share on other sites More sharing options...
Vissah Posted June 6, 2010 Share Posted June 6, 2010 Yeah I know but he only asked for the best loadout (should have given him wings forgot that one) not the most cost effective :P Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2425994 Share on other sites More sharing options...
the jeske Posted June 6, 2010 Share Posted June 6, 2010 well considering that w40k is all about spaming choices the price of a unit does matter a lot . a sorc that costs more then a DP but is inferior to him in every way is not a good option. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2426075 Share on other sites More sharing options...
minigun762 Posted June 6, 2010 Share Posted June 6, 2010 I've always liked Wings + Doombolt. Makes full use out of your BS5 and one volley is enough to make your points back for the upgrade if you target Marines, plus the extra range gives you more of a chance to be out of the 24" bubble for a Hood. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2426158 Share on other sites More sharing options...
thousandsons Posted June 7, 2010 Share Posted June 7, 2010 I will prolly never use one but if i was going to use one it would have wings and lash and hang out with a squad of nosie marines next two 3x3 oblitorators. But I will never run this list as i have no intrest in noise marines. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2426306 Share on other sites More sharing options...
IronWinds Posted June 7, 2010 Share Posted June 7, 2010 Sorcerer-Doombolt. 110pts. The best part about this guy... the 110pts. He is the cheapest chaos HQ that is actually effective, the most bang for your points. You 'could' take a lord w/ PW at 105pts, but I would rather have the force weapon and doombolt... its only 5pts. He has the same amount of attacks at the same strength as that 185pt sorcerer, he doesn't need wings, he'll hitch a ride in a rhino(hes a poor hitch hiker). Sure he can't drop a re-rolling flamer template on enemies or re-roll attacks in close combat... but he is 75pts cheaper... thats an obliterator which DOES have a re-rolling flamer template, and a re-rolling plasmagun, and a re-rolling meltagun, and even a plasma cannon ;) ! I like cheap, I like efficient, I like being able to spend my points in other places. Plus with this guy who cares if your enemy uses anti-psychic gear. If that happens he just reverts to a lord with -1WS, your only out 5pts :lol: . Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2426352 Share on other sites More sharing options...
minigun762 Posted June 7, 2010 Share Posted June 7, 2010 I like cheap, I like efficient, I like being able to spend my points in other places. Plus with this guy who cares if your enemy uses anti-psychic gear. If that happens he just reverts to a lord with -1WS, your only out 5pts B) . Great way to look at it. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2426814 Share on other sites More sharing options...
the jeske Posted June 7, 2010 Share Posted June 7, 2010 If that happens he just reverts to a lord with -1WS, your forgetting to add , that is a lord with a power weapon. And there are many things one could say about a power weapon armed lord , but playable he is not. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2427108 Share on other sites More sharing options...
Lord Kallozar Posted June 7, 2010 Author Share Posted June 7, 2010 Thanks for the replies so far guys. I understand where your coming from the jeske but as i understand it, your an ultra competative tournament player whom doesnt deal with friendly lists. I'm not a tourny player, i play just for fun but i do like being ultra fluffy!! IronWinds, i like your idea of the cheap sorcerer alot! Have you actually tried it before, and if so have you been successful with it? Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2427112 Share on other sites More sharing options...
Eetion Posted June 7, 2010 Share Posted June 7, 2010 I gotta agree that cheap is best. But I don't leave home without warptime. It can be used at range, in combat in both players turns. I had an Aspiring Sorceror kill Shrike. It gives a Sorceror a much needed edge when things get up close a personal. And don't forget you get to use 2 powers a turn with MoT..... So doombolt and warptime or force weapon and warptime. The pros far outweigh the cons. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2427149 Share on other sites More sharing options...
Lord Kallozar Posted June 7, 2010 Author Share Posted June 7, 2010 And don't forget you get to use 2 powers a turn with MoT..... How about adding a familiar for 3 powers a turn :P I've never seen a sorc with a familiar, are they not worth it then? I thought the extra psychic power would be a god send (no pun intended) :yes: Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2427165 Share on other sites More sharing options...
SquirrelKing Posted June 8, 2010 Share Posted June 8, 2010 You can use 2 powers a turn, yes, but only monstrous creatures can fire two shooting weapons a turn. So be careful! =) A sorceror with two shooting powers is not useful. Now, the familiar only makes us choose an extra power, not use an extra power per turn. So again, be careful. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2427639 Share on other sites More sharing options...
IronWinds Posted June 9, 2010 Share Posted June 9, 2010 Correct Jeske, a PW armed lord is not playable. Which is why I love the doombolt sorcerer if you want a cheap HQ. How does a sorcerer with just doombolt do? Well I only use that in small games. In bigger games I run my cyborg spyder prince http://www.bolterandchainsword.com/index.p...howtopic=199576 [first set of pictures]. Depending on what mark I decide to play with that day he is anywhere from 160-175. Always run him with wings(he actually has jump jets under his body), warptime, and MoS/MoT/or MoN depending on my mood. Now in low point games <1000pts the doombolt sorcerer does well. Most enemies aren't running big bad characters with eternal warrior in 1000pts and if they are they have a small army. So he can instakill most enemy HQs, doombolt is great for softening up marine squads before the charge, and against other enemies he is alright. He is not a hth monster, but his primary role is teaming up with a squad of CSMs and basically acting as an uber champion for that unit helping them out in assault. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2428755 Share on other sites More sharing options...
Dhar'Neth Posted June 9, 2010 Share Posted June 9, 2010 I use the 110 pts one and if you have spare 5 pts give him mos. Ini 6 forceweapon is nothing to sniff at. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2429464 Share on other sites More sharing options...
Mr. Sandbot Posted June 9, 2010 Share Posted June 9, 2010 I've only ever toyed around with a jump pack, warptime, wind of change sorcerer. He's pricy as hell but fun to play with. In an actual serious game though, I don't think I can see myself using a Sorcerer. I may try out that Doombolt Sorcerer though along with his 75pt more cousin. Link to comment https://bolterandchainsword.com/topic/203486-sorcerer-load-out/#findComment-2429570 Share on other sites More sharing options...
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