ImperialReaper Posted June 7, 2010 Share Posted June 7, 2010 Dear brothers, I was just preparing for a little 1000 pts game I am going to have at the net weekend. It will be my new blood angels chapter ( just switched from vanilla marines to BA because I am a big fan of close combat) against the traitor legions of Chaos Spacemarines. So I went through my own new codex and through the Chaos Space Marine Codex as well. I was planning on deploying lots of jump troops along with a chaplain and a captain and just get into my enemy and crush him hard and fast in close combat. While going through the CSM Codex I but found a few units I would rather not face in close combat. I guess in a battle of 1000 pts I will not find Abaddon himself on the field. But there are a couple of other units I don’t want to go up against in close combat due to a WS or Initiative of 5 or higher. Some of those units can be avoided due to the fact that they are Slow and Purposeful or don’t have a BS so you can easily avoid them with jumppacks. But others like a Deamon Prince or other HQ choices seem a bit scary to me (except I decide to field the Sanguinator myself). How do I deal with those? Is it a good Idea to equip a few plasmarifles to my tactical squads and just shoot those units? In this case I would also make my predator all laser cannons to add some serious punch against chosen HQ or Elite Units. Any hints? PS: I am also a bit concerned about being “lashed around”. This happened to me once and I found it pretty nasty…. But since I don’t have points left for my librarian I have nothing to prevent sorcerers from casting. Any advices? Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/ Share on other sites More sharing options...
Grey Mage Posted June 7, 2010 Share Posted June 7, 2010 Yeah- step 1, drop one of your ICs and get a librarian instead. Seriously, its that important. There are alot of powerful psykers out there and not having a hood these days is a huge liability. As for the units you dont want to assault... a combination of vindicators, plasma guns, and a good solid dreadnaught should carry the day against anything the traitors can field. Though frankly Id be most concerned about Plague Marines if I were you- and hit them at range, with plasma and missiles. Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/#findComment-2426668 Share on other sites More sharing options...
Brother-Captain Isaac Posted June 7, 2010 Share Posted June 7, 2010 Poke in some Missle Launchers and Plasma. Melta is alright if you don't mind getting close, and try to get wounds on those HQs and Plague Marines. Then, with a good solid combination of Vindicators and Flamestorm Baals charge foward with your wall of Rhinos. Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/#findComment-2426681 Share on other sites More sharing options...
Ming Posted June 7, 2010 Share Posted June 7, 2010 Never assault a unit with higher I than you unless you have 3x the wounds it does, and you know you can take it down in 2 assault phases or less, based on basic math hammer. Anything higher than I4 and loaded with PWs is best just shot at with a torrent of fire. I've taken down Abaddon every game by focusing fire on him. Just played vs a daemon army and focused on the 4 biggest targets and popped them all by fire, before I could be assaulted. Of course I'm Ultramarines. As for BAs, you may get to bump up your I to 5 and S to 5 on the charge, which makes it viable to go after any I5 character or unit, IF you have the PWs to make it worthwhile. Otherwise avoid contact... Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/#findComment-2427005 Share on other sites More sharing options...
Justicar Valius Posted June 7, 2010 Share Posted June 7, 2010 Is this friendly or is this cheese allowed? If the latter don't get to close to the daemon princes.... EDIT: don't make the pred all lascannon, mae it autocannon turret with lascannon sponsons, does the trick for tranport busting just as well and costs a lot less. Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/#findComment-2427059 Share on other sites More sharing options...
amberclad87 Posted June 7, 2010 Share Posted June 7, 2010 Khârn is pretty nasty seeing as he hits on 2+. And never let Khorne bezerkers charge you, They can kill anything on a charge. You are definitly going to need a psychic hood somewhere, Being lashed around is no fun at all. Stay away from demon princes. I have also found defilers to be surprisingly good in CC. Fabius is also a CC monster. Abbadon is the king of CC but you probably won't see him in 1000 points. Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/#findComment-2427223 Share on other sites More sharing options...
minigun762 Posted June 9, 2010 Share Posted June 9, 2010 If he uses Berzerkers, which is very likely, treat them the same as you would PA Orks. This means that its very important that they don't get the charge in and if you absolutely have to let them charge, hide in a Rhino/Razorback so they're forced to waste their assault destroying it instead. Berzerkers die like normal Marines, so keep that in mind. However being Fearless, you'll have to wipe out the entire squad to kill them and the last guy to die is usually the Power Fist Champion who is more then a match for an entire Tac squad by himself. Don't rely on any kind of anti-infantry weapons for killing Plague Marines. T5 + FnP means that they're tougher than Terminators to Bolter down. Also they make bad assault targets because Blight Grenades will deny you your +1 attack on the charge. Remember AP2 and S8 is your friend here. You are unlikely to see Noise Marines or Thousand Sons as they aren't as optimal as the other choices. Noise Marines are normal Marines with I5 and some special guns. One is a super Storm Bolter and the other is a Krak Missile blast weapon. They can also have a flamer weapon that is just like the Avenger power. Sounds scary but they are usually very expensive (25 ppm with the super Storm Bolter) and still die like normal Marines. Thousand Sons have the AP3 Bolters and 4++ saves but good use of transports and Rhinos will protect you against the first and volumes of small arms fire will overwhelm the second. Treat them as the opposite of Plague Marines, focusing your Bolters and Chainswords on them, not your Plasma. Link to comment https://bolterandchainsword.com/topic/203550-chaos-units-you-dont-want-to-assault/#findComment-2429396 Share on other sites More sharing options...
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